For jam entries sometimes less is more. I see you were trying to do something grand and simply run out of time - that happens all the time and its quite understandable, since time limits of jams are harsh on puprose.
Bugs I encountered (appart of obvious unfinished parts):
- you run out of 'ammo' but counter of ammo never moved for me - always was 100/100
- you can climb on enemies :) that one is a funny one
- you interact with NPCs even if you don't want to. Just passing next to them is enough to trigger the interaction, but it would be better if player 'engaged' interaction instead, so they won't force into dialog.
- music stops after track is ended and never resumed for me
I personally would do smaller village with some key NPCs first, focused on main gameplay (which is dungeon crawling), polished it out and then would fleshed out village/looks etc. You had something going for it, it just fell flat because of the time limit. I bet if you wouldn't spend so much time on a huge village where nothing important (as far as I can tell) going on anyway - you would make more of the core game itself.
Do not get discouraged though! Jams are hard. Making correct scope is something even experienced jammers fail sometimes. Just keep on going and keep on improving. Its jorney that maters anyway. Each time you will learn something and that will help in other jams as well :)