This jam is now over. It ran from 2023-04-01 10:00:00 to 2023-04-08 10:00:00. View results
Update: The jam has finished and here are the results of The Judges Pick:
In this context a dungeon crawler is a grid based RPG viewed in first person and with 90 degree turning. Examples of classic dungeon crawlers are Dungeon Master, Eye of the Beholder, Pool of Radiance and Bard's Tale etc.
New for this jam is that we will have a theme. That's right, we are raising the bar! :)
For those of you that are unfamiliar with this jam or the dungeon crawler genre take a look at previous jams and their entries:
Check out Kordanor's playlists where he take a look at all the entries of previous jams.
The theme is: Duality
So what does Duality mean? Dictionary says that it means “the quality or state of having two different or opposite parts or elements”. Good vs evil is probably the most obvious opposite, or duality, and also maybe the least interesting one. It’s up to you to interpret duality your own way and apply that to your game. I suggest you look up the definition online :)
All who submit a game, along with the contributors, will be able to rate entries based on the following criteria:
Additionally a panel of judges will pick their top #5 favorite games.
Lastly, everyone who submitted a qualified game get a "gamejammer" role on our Discord server.
Note: Teams will have to share the prize money among the members.
We strongly recommend that you have a strong focus on adding a solid implementation of movement and turning. If you add transitional movement between grid squares and transitional turning there are some things you should consider:
When possible you should consider adding an option to toggle between instant and transitional movement and turning. Some players prefer one over the other.
We recommend that do some research on existing games and discover for yourself what works and what doesn't.
Be sure to read the rules carefully before you start outlining your game idea. I advise you to remember that there will be a theme. It's important to take that into consideration when you plan and prepare. It might stir things up quite a bit if you lay down a lot of work in advance.
It is recommended to be prepared and have at least a rough design idea of your project before starting. It's a daunting task to make a game in just a week so plan well and keep scope narrow. It's infinitely better to submit a visually simple but feature complete game which you can play from start to end than a single level "demo" with eyecandy graphics and many absent or unfinished gameplay mechanics.
Stealthygolem specialize in retro games and is a fan of dungeon crawlers. He is an experienced and popular streamer and a Twitch partner.
Don't miss it!
Join our Discord server for discussions, feedback, brainstorming and recommendations for engines, tools, assets etc. to use when developing a dungeon crawler.
If you want to team up with someone let it be known in the discussion board or in our Discord server. There might already be someone there to team up with.
Use #dcjam2023 to share progress or tweet about this jam or your game :)