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Harmony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #7 | 4.448 | 4.448 |
Overall | #25 | 3.693 | 3.693 |
Audio - Does the game have nice sfx and music? | #42 | 3.638 | 3.638 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #46 | 3.759 | 3.759 |
Gameplay - How fun is it to play? | #77 | 3.224 | 3.224 |
Graphics - Is the game aesthetically pleasing? | #104 | 3.397 | 3.397 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, very sophisticated spell combo system given the limited time of this jam… honestly kind of jealous at what you accomplished when I see that spellbook. The limitations feel a bit artificial, as you can (for example) start casting Sun and then take a step before it finishes to avoid losing Lun’s Shade… but it is a lot of confusing juggling, especially during combat. I feel I got a pretty good handle on the spells in order to beat one of the endgame bosses, though.
Excellent sound design, and obviously knocked it out of the park on adherence to the theme.
I found the strafe/turn controls confusing (you can also end up inside of a statue by turning?) and just settled on never using the strafe keys. Also really wanted a way to cancel levitate, as it was making me queasy, though I realized it was step-based and I could just quickly move back and forth to get rid of it when I cast it by accident while trying to cast the map one or whichever.
Really cool mechanics! Tho found a way to get unlimited energy when ying-yang system was introduced, so to get literally everything i had to just wait for a bit. Also tutorial and whole first room had more than too many text, scared me at first- Really, this game has a lot of work hut into it and i loved idea of combinations with runes! Also nice touch that you can see map with both sun and moon :)
Rune combos are fun- would prefer concentration were faster or instant. Also prefer QE rotation and tweening but I don't know what the consensus is on that. Had trouble figuring out what to do with yin and yang and got immobilized by pressure plates a few times but made it through. \[T]/
Pretty cool! It took me about an hour to get through to the end and win, however, some of that time was fighting with bugs and misunderstandings - I ended up getting a pressure plate (in maybe the 3rdish area) stuck down, but the pillar not firing projectiles, and even after reloading it wouldn't fire. Eventually I completely exited to desktop and came back in, and it finally worked as I expected (but I spent quite a while wondering if my expectations were wrong ^_^). I also spent quite a while mapping out the first area with only the rune of Harmony - I would go in the dark area, step in the darkness until I respawn, then enter the light area, and made it quite far, and enjoyed the mapping, before I finally realized I must be missing something =).
I like the (mostly) non-violent puzzle solving, was pretty cool. And, for when there was fighting, thank you very much for keeping them dead/damaged/whatever across respawns, I don't think I could have done that in one life (I couldn't quite figure out if there was a trick to killing them, or if it was just "hit it until it dies").
So many work!
Didn't finished yet, cause of the game being sort-of confusing at the very start. You can quickly understand the matching with some practice and i really liked the levitation and theme is really really good implemented. Nice!
Very rarely do I have trouble with motion sickness from games, but this one did it for me and I had to give it up. I think it was part the levitation and part the disparity between turn/sidestep. (I kept hitting the wrong key QE vs AD for my intended motion and when something else happened than I was expecting my brain couldn't take it)
I did like the mixing and matching of runes, though having to keep doing just the sun/moon before being able to do a combination with them I feel was a detractor. (want to levitate in the area with spikes? cast sun, cast float, recast moon shield. Do this again 10 steps later. In my opinion it would have been better to just be able to cast float)
Fantastic integration with the theme.
I started off quite confused but once I figured out what I was doing I really enjoyed my time. I think that the puzzles were well made and kept me thinking. I liked it.
I can say that a bit complicated instructions, but my game hasn't at all)) It's possible to tell something about graphics and sounds, but it definitely one of the best theme implementations as a Chronoleaper . As for game from solo developer it is a lot of things going on. Making spell system similar to Grimrock is complicated task itself, at least from my point of view, making it depending on balance is really interesting.
Sadly I can't run this one on my old computer.
hey! the game is really fun, i liked the low res textures and i think it adds to the atmosphere alot! the movement (especially turning) is a bit disorienting honestly; i think smoother animations in this case would go a long way the rune combining mechanics are really well thought out and add alot of depth to the game! I appreciated the sound design and the text/exposition was done extremely well; it felt very concise and not drawn out. thanks, i really enjoyed this game!
Also i think i mightve broken the game once when i went through the dark portal; it wouldnt allow me to move off the pressure plate and it didnt play a walk noise when i tried to move towards a clear path, however i could look around and it played a walk noise while walking into the wall. (its currently super late rn so im sorry if the “bug report” comes off as a ramble)
I really like this game, even if this is quite confusing the theme is really well integrated to the game. Congratulation.
That was an awesome experience, and this is so far the entry that has represented the best the duality theme! Very good job!
The game was fine and relaxing though I admit I had to watch a stream to understand how to go further in the game after searching the two first maze as I understood I had to cross the portals and cast the yin/yung channel in these maze rather than while standing on the portal in the lobby.
It was a bit difficult to handle the fights at first but once the system is understood, the game become much easier.
Congratulations for this nice entry!
This definitely a 5 on theme.
Took me a little while to figure out what the hell I was doing, but it was a cool casting system.
Your game has too much depth for me to play right now, haha. I really enjoyed the rune system but holy am I bad at navigating through the map.
I will come back to play your game later but just one thing. Can I please have a smooth movement option?
Took a little bit to figure out the rune system but I liked the use of it! It's impressive how much depth there is to it as well, could totally see it being expanded if the spells relied on each other a little less. The boss fight was also a pretty fun challenge, ducking in and out of the way made for a nice dynamic!
Thanks again for taking so much time to explore the game! It is greatly appreciated.
Also, thanks for the stream!
very good take on the theme!
Thanks! We really enjoyed the theme on this jam :D
Good graphics, cool mechanics and uses the theme well. Good job!
Thanks! We appreciate that you took the time to check it out <3
The rune collecting and mix+match mechanic is awesome; I really like it. I enjoyed the duality and how they contributed to the puzzle aspects. The only nit I have is that sometime when selecting a rune, it would double-select, making combat a bit more challenging :D
Great entry! I could see this developed further into a full-feature title. Excellent work!
Thank you for playing!
We are so glad you enjoyed the overall rune combining mechanic! We hope it wasn’t too frustrating to figure out… Hopefully, in future projects the programmer (me) can continue to develop UX skills :P
Also, very glad to hear that you made it to the combat!
I think the theme in the game works well… a nice light v. dark motif. I really do like the idea of collecting runes and mixing them for different effects. Makes for the potential of some really fun puzzle solving!
That said, I felt there was too much focus on the rune magic and less on the dungeon crawler aspect. That is not to say there was anything wrong with the mechanics in the game at all, but with the runes focusing on light v. dark and the idea that Sol and Lun are these different gods, both of their respective mazes felt identical. Additionally (and this may have just been something I missed), other than looking for the statue within the maze, there seemed to be little else to warrant exploration within either maze.
In regards to the rune magic itself… I did like the idea a great deal and it would be a very cool mechanic in a dungeon crawler over all, but I kept getting tripped up with needing son or moon runes to be activated before using any of their spells… especially when I need to use the sun or moon runes in the act of casting the spells in the first place. Additionally, while the harmony spell is a cool concept, it felt strange that I couldn’t use it directly outside of the central chamber. That said, it would have been strange if I could just constantly spam Harmony within the sun or moon mazes too. Over all, it’s existence (while I get why it’s there) somehow comes off as out of place. Perhaps the Harmony spell should be the only rune for bringing up the mini map (as that feels like a pretty neutral effect) and it can still exist to mix with the other runes. Also, when returning to the central chamber, I feel the player should be automatically brought back into harmony.
I think the ideas in this game have some really solid potential! Also… kinda disappointed I missed the boss battle due to the bug near the end of my play through. That boss really did look cool!
Here a link to me playing your game on my stream :D
Thank you so much for taking the time to play, stream, rate, AND provide this detailed comment; we appreciate it very much!
You make a very fair point about exploration within the maze. No you didn’t miss anything… Unfortunately, the programmer (me) was defeated by time and the original ideas to populate the maze with “goodies” was left unimplemented.
All of your other points are also very good feedback and we hope to take them into account in future development. :)
All that said, if you just so happen to try again (I know there are 199 other submissions to look at), the game does auto save your progress. If you select “Continue Journey” from the title screen, you should be placed into purgatory with all of your runes intact.
Once again, thank you very much for taking the time <3