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PRAXIS/PROVIDENCE -=- e g g w o r l d's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #3 | 4.400 | 4.400 |
Overall | #11 | 3.933 | 3.933 |
Theme - How well does it incorporate the theme? | #15 | 4.000 | 4.000 |
Audio - Does the game have nice sfx and music? | #22 | 3.867 | 3.867 |
Graphics - Is the game aesthetically pleasing? | #35 | 4.067 | 4.067 |
Gameplay - How fun is it to play? | #62 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A really interesting game! Mirrored worlds are always a fun thing to explore, and placing yourself in two spaces at once is always satisfying. The characters feel really unique, and the dialogue is well-written too! The sounds and music as well are really nice - often, games like these can feel sparse and empty, but with the music and characters it was really pleasant to explore everywhere.
Thank you for sharing it! Good luck with the jam!
Thank you!
Only found two digits, but bruteforced the lock at the end.
Beat minotaur and everything that was hostile, not sure where two other digits were hiding.
Was quite a enjoyable game, though movements were a bit too slow - made for a painful back and forth for me while I was searching for any clues. Also inventory screen made me giggle. Quite a unique pose!
Thank you for playing!! You are the second person to say they brute-forced with two digits. The fourth is only available once you have the other three, but I’m curious if it’s always the same one tripping people up. You said you beat the minotaur, so I wonder if you missed his little questline where you can talk to him after a point, and missed the one from the hotel concierge? I can easily envision people mashing the attack button and not noticing the text change because the combat was too simplistic.
I have heard the slow movement thing a lot, will definitely speed that up next time!
Yes, I was thinking minotaur should get me one and concierge should give another, but both were silent and minotaur just smacked me until he died... maybe there was a window, but he kept hitting me and I was scared he would kill me, so I killed him instead.
At the very end I killed poor concierge thinking she also would trigger new dialog, but it didn't work out very well, as you can imagine!
All the stars.
The french lizzard was OP.
But i managed to slay a trio of non-sexual lovers.
And i did get as far as getting the egg quest assigned to me.
I understand this on two levels.
One, I don't like to go outside.
Two, i like eggs.
Thank you for playing! I caught the vod of your stream. Really shows me how much I need to work on tutorializing things within the game itself, especially with regards to using the pearl and talking to NPCs.
And yes, the narrow field of view was a bit of an unfortunate trade-off. I mostly navigate my own game by minimap, myself. The tunnel-vision has its benefits for getting up close with the character art, but I would do it differently now.
I like the enemy design and the dialogue is good too. The music is great.
What a fun little game! I ate some lizard eggs… stabbed a… teletubbie? Shot some baddies!
The art style in this game was very awkward and some how consistent in a way that made me love it, even though it made me uncomfortable! Great job!
Music was nice and the sound effects were satisfying.
Only real complaint is the movement inputs were way too slow for my taste in dungeon crawlers.
Overall, loved this entry! Great work!
Thank you for the kind feedback! Heard that a few times about movement, guess I’ll be speeding that up when I do a post-jam patch… 😅
The way how you incorporate duality with the two worlds is really nice, it's great to have the pearl as an indicator, the art style and music are both nice!
Thank you!
I wanted to give it a fair try, but the movement felt too slow for the size of the map, and the fog implementation made me want to throw up due to how sudden and laggy it felt, the latter being a dealbreaker.
Sorry.
Very sorry to hear that. I’ve learned of some extreme performance issues on certain systems. The movement is supposed to be a framerate-independent 0.25s per tile, but on certain systems you get like 5 fps and it takes over a second just to move once. I have plans to mitigate that in the future but for now I wouldn’t recommend trying to run it on an old laptop or on browsers other than Chrome. The Windows executable should also be fine.
I played it on a decent laptop using Chrome -- the main problem for me came with the fog implementation, it was just too sudden.
Oh wow you managed to squeeze a lot of content in under a week!
Great game, but probably need to update the starting dialog to define the objective for the player. A little bit clueless at the start.
Thank you! Yeah, that’s fair. There isn’t really much of a direction except where the map funnels you. You get the pearl and see what there is to be done with it.
Ok, I found 2 digits then bruteforced to the end by trying the 100 possibilities.
The gfx are good, you make good use of the theme. The UI is also pretty good.
The game is fun, also it would be even more fun with faster movement speed, I got to backtrack a lot so it end up being a little annoying. I would have another minor grip, the controls were often not super intuitive, I ended up using F in front of a character only by mistake, and sometimes CTRL did something so I even thought I had already found the control and I thought the other characters did not speak, dropping the egg was possibly even worse.
Good game anyway.
Thanks for playing and giving your feedback!
Sorry you had trouble there, especially since talking is most of the game. I think I can fix some of that with a little extra tutorial text. It likely doesn’t help that if the first NPC you approach is mindlessly violent, F will do nothing. I should probably have a “They have nothing to say!” fallback line.
CTRL does nothing. Maybe something just happened when you walked into something, and you thought another key press did it? Very curious, this is why seeing people first-time stream your games is invaluable for feedback, so you can see the exact process that leads to a thought.