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Larrikin of SPLORR!! ][ - Kordanor's Catacomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #22 | 4.029 | 4.029 |
Theme - How well does it incorporate the theme? | #60 | 3.143 | 3.143 |
Gameplay - How fun is it to play? | #61 | 3.343 | 3.343 |
Overall | #78 | 3.269 | 3.269 |
Graphics - Is the game aesthetically pleasing? | #128 | 3.171 | 3.171 |
Audio - Does the game have nice sfx and music? | #133 | 2.657 | 2.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice little game, all mechanics are simple in a good way. Had a bad luck and died to the slimes at start twice but than some god spared me and i had a nice time playing it. Still died to slimes later but it is probably a skill issue on my side :') Overall really cool entry!
Super fun and small game. It felt a bit clunky at the start, but as I get accustomed to the system it was actually quite all right and gave me old-school games vibe with mode switching and action picking in such a retro way. I also felt like I was in IKEA at some point, with all those rooms and strange names for everything which you quickly memorize. Will use sylt lingon again! :)
Wow, I thought some other games were retro. This game is retro. Kinda charming.
I died a ways in; I dunno if the slimes started hitting harder or if I just wasn’t paying enough attention while tapping through to resolve battles and took damage without realizing. That’s definitely a risk when you aren’t choosing skills or anything, and I should know, as my game has virtually the same battle “system”.
The map helps a lot. But it would be profoundly easier to navigate/pick stuff up with hotkeys.
I’m not happy about your pun, sir.
This game clearly explains why I have bad luck. It was fun but slimes in the second room can murder you with ease (bad RNG) kinda takes the fun away a little bit.
Well, I made a Dew lit tea. My inventory was very full at the end. I should have not hoarded everything on the way I guess, haha. The slimes were very cute. But they had to die, all of them.
Funny little game. :)
Excellent use of minimalism. It does a good job of drawing attention to how much of the core of dungeon crawling is there whether you have the newest fancy graphics or wireframes. It made me want to go back and retry Akalabeth, but I don't think I'd be able to come close to beating it like I did this. Good job!
Wouhou! Reached the end!
A retro dc which works well. The inventory was a little bit overflooded with bulles at the end when I explored the entire dungeon, but aside that, it was fine.
I was afraid at first I had to remember how to use the item to prepare the tea but luckily, you did had mercy and let it happen in the right order only.
The only real thing I could complain about was the fact we only fought slimes. But for a one week project, this is definitely enough to enjoy the experience
Good job!
Glad i read the aboot. Jag tyckte att spelet var roligt att spela. I liked the duality theme. Ljudeffekterna och bilderna stödde spelet. One improvement I'd to see are some dedicated keys for interacting with the (g)round, (m)ap, and (n)avigating. Bra spel, tack för att du är med i tävlingen! (By the way, Översättningar av vårt vänliga globala sökmotorföretag!)
That was pretty fun. Most of it was learning to quickly navigate the UI. After a while, it felt like arcane magic key-sequences.
OMG, my new items go to the bottom of the long inventory list. I know you did that on purpose. Just like the upside down volume control.
Played this a little too much...but I did make the dew lit tea! Hah! Was fun and little addictive. Goes to show that fun can be found in very simple things. Good job Grumpy!
I like the quirky tone of this one, and the sound design, visuals and writing all work well together. Duality of meaning was a fun angle for the theme.
Gameplay is pretty fun, but I never beat it. I know with these types of games you're supposed to be at the mercy of the RNG, and some runs are gonna be rougher than others.
But for several I never found the knife, or got surrounded by Slimes with no-where to run. After 7 goes I threw in the towel.
I could have tried more but the interface was just too clunky for me. Seems to be a stylistic choice based on the other reviews but I couldn't get on with it. More than anything, I just really wanted a toggle map key.
Loved the retro vibe and f/pun. Made me feel young again.
Really cute retro game! It took me a second to figure how to navigate with the controls, but I got used to it fast. It felt like I could just bulldoze enemies pretty quickly, so some item variety and combat variety could really spice this up. Overally great job!
5 stars for the theme, loved the pun!
Controls are too cumbersome for me, slows game play down too much. Other than that I liked it very much.
Very retro! I love the art style.
Very fun to traverse the dungeon and I loved the inventory system!
This game felt very complete! Having the compass be a upgrade is a interesting Idea. The left and right arrows being for rotate was a little hard to understand at first.
After exploring the entire map and making the tea, I had a ton of "koettbulle" left. Took me 20 minutes to complete the game and was quite fun !
Charming and 'proper retro' from someone who obviously knows what games were like when games wer games :D Puns increase scores, as far as I'm concerned, so you win.
It took a while to get used to the controls but ultimately I won the game! Didn't like the item clutter in the inventory and wished for more enemy variety. Became very easy very fast. Simply, wasn't for me.