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A member registered Jan 10, 2017 · View creator page →


Recent community posts

(Edited 1 time)

Hey :D

I want to show you our new project Devastated: Andrew‘s Dictaphone. We (Madame YaviStrawManChris and myself, Moaning_Clock) are working on the project since september and plan to release it for free in Q1 of 2018. It will be available for Windows and Linux!

We needed some time to figure out the artstyle but we are relatively sure that we won‘t change much of the direction from now on.

Right now we have finished most of the soundtrack, one quarter of the sounds, half of the graphical assets (but we need to revise some of the graphics) and one quarter of the text finished. In the first months we focused more on gameplay. It may be a little bit confusing why a Point and Click Game needs this much time for the gameplay but we wanted to ensure the best possible experience. Our last game Intra-System: Trust Issues suffered a bit in this regard and we wanted to optimize it from the start.

I‘m working mostly on the story (but also on audio and some other things; our roles inside the team aren‘t really defined, especially mine) and try to convey the narrative in the best possible way. I want to write most of the script this week.

Due to the fact that all of the scenes are made in 4K, Madame Yavi has some technical problems which are slowing down the process (the old Amd FX aren‘t great in handling photoshop (or photoshop isn‘t great in working with these cpus)). Also we want to create some gifs to give the right impression of the setting.

Chris is currently figuring out ways to make the game more performant but working with OpenGL can be a pain in the ass sometimes. We also want to ensure that the loading times of the game are relatively short but also that the player doesn't need to wait for a new scene. Especially the 4K resolution may cause some problems.

We hope that we manage to finish the beta this year but we will see how it goes. We need to do almost all of the voicefiles soon but this shouldn't be a big deal.

So, that‘s it! :D I want to update this devlog at least every monday but hopefully more often!

PS: If you want to know more check out our Website and we are also on Twitter :D

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Devastated: Andrew‘s Dictaphone is a surreal and mysterious Point & Click Adventure with a strong focus on exploration.

You can watch our Trailer here.

It will be available in Q1 of 2018 for Linux and Windows :)


Our first update is out now!

It was a bit harder to port the game to linux than we expected and it was even harder to find testers for it, but we are now confident enough to finally release it!

It's more a technical update but nonetheless the changelog:

  • Linux support

  • Keyboard support

  • Faster start-up

  • A new collectable

  • Some audio fixes

  • Many little changes

Check it out. It's still free :D

Other news: We plan to write a postmortem of Intra-System: Trust Issues but it will take some time.

We are also working on new projects and maybe we will start a little devlog in three or four weeks :)

Thank you for reading and have fun :D


Long time no see – sorry for that!

At the moment we are working on the first real update for Intra-System: Trust Issues (there was a bug which we fixed a day after the release but let's not count that) :D

There will be a linux-package, some small improvements (for example we will change the volume of some of the voice-messages) also it will be possible to turn around the collectables. Furthermore you will be able to reset the game and to use your keyboard to play. 

Great news: We did hit 1000 downloads on itch.io :D This is pretty great and we are very thankful, especially for the folks who donated us some bucks <3
Also it's nice to see that about 50% of the downloads were of the english version although most of our “marketing“ was in german.

Also we wanted to thank some awesome website-dudes who wrote new articles about our game. Electrondance had a very long article which digs into the lore of the game. You should check it out! (http://www.electrondance.com/the-lever/)
There was a lovely german article about us at indieflock (https://indieflock.net/2017/05/10/vertrauen-ist-optional/), we also recommend it.

There's also a nice Let's Play of our game → https://www.youtube.com/watch?v=eC_y0cfCwRI&feature=youtu.be&a

We work on a new game but at the moment we proceed a bit slowly because the graphics require much more work.

We also plan the second update for Intra-System – this one will be much more focused on lore etc.

That's it for now!
Have a nice day :)

Hey :D It's about 9 or 10 days since the release and I wanted to share a few things :D

First of all - we got over 400 Downloads! Thank you very much :3

Also we got featured in a RPS article (https://www.rockpapershotgun.com/2017/05/06/free-loaders-this-boy-is-bananas/) and on warpdoor.com!


We are planning to release a supported Linux-Version in a couple of months (technically it's a .jar right now, which should also work).

We are also going to release a Android-Version along with a small content update :3

Thank you for your support!

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Intra-System: Trust Issues is a short and minimalistic game based on decisions. You co-operate with a system to communicate with an unknown person. He sends you voice messages about the rooms he passes through and asks you for advice. He trusts you.

Are you a nice person and willing to help him?

Hey everyone :D

I want to announce the release of our first PC game developed by our small indie studio SmokeSomeFrogs based in Germany.

It's an audio-adventure with multiple endings and each playthrough is about 15 minutes long :)

Check out the trailer! :D

Get the game here! It's free :)

Hey everyone!

It took a long time but I'm glad to announce that Intra-System: Trust Issues is finally released :D

You can get it for free on itch.io (https://smokesomefrogs.itch.io/intra-system-trust-issues)
If you want the soundtrack it's also available for free (https://smokesomefrogs.itch.io/intra-system-trust-issues-ost) :)

Here is the release Trailer :D

Check it out! <3

(Edited 1 time)

Hey folks!

Our game will be released in a few days :)

We want to release it on itch.io and gamejolt and maybe also on some other platforms.
The mobile port will be released in a few months; we wanted to fully concentrate on the pc version.
We are pretty nervous and the last few days have been very stressfull for all of us, because we want to get the publishing process right.
We also still need to make some final tweaks here and there aswell as some bugfixing.

Thank you for reading!

Soon :D

26th of April!

Hey guys!

Just a short information – we finally released the first trailer!

You can watch it here:


We also managed to set a final release date – Intra-System: Trust Issues is coming on the 26th of April.

More updates soon :D

Final countdown!

And another Update :)

Sorry for not posting for so long – a lot to do.

First: Intra-System: Trust Issues is 90% complete. We decided to release it at the end of April. Only the english and german PC version – the Android version will be released a few months later. We wanted to fully concentrate on the PC version before porting it.
In a few days we will start with an english test-phase – if you send us an email in the next 2 or 3 days we can still include you (protagonist@smokesomefrogs.com)

List of changes

- collectables which you can find on your short journey (the german testers really appreciated them)
- a trailer that will be uploaded in the next few weeks
- a lot of retakes (… and some extra takes)
- better mixed voice files
- an ending animation
- bug fixes
- a possibility to skip the intro
- small changes in the textfiles
- small changes in the soundtrack
- some changes in the soundfile section
- a website but it is still under construction

To do

- english testphase
- transcript
- trailers and stuff
- include the retakes
- maybe some extra retakes

Hopefully I will write another update soon!
Thanks for reading, have a nice day


We are working on some extra sounds to improve the player experience! Also watching and reading a lot about indiegame marketing :)

In a few days, we are going to start another playtest for the german pc version to get new feedback - we are still searching for more testers who are native english for the english version. If you want to participate just write a short mail to protagonist@smokesomefrogs.com.

Also our website will be launched soon! We are confident to release the game in April.

(Edited 1 time)

'Intra-System: Trust Issues' is a short experimental indie game based on decisions. You operate with a system to communicate with an unknown person. He tells you about strange rooms and corridors as he's passing through them. Are you a nice person and willing to help him? Hopefully.


Even though we are relatively far in developement, we wanted to write a small devlog for the last steps. At the moment we are polishing the game and adding some extra content. It's our first game as SmokeSomeFrogs, a little german indie studio, who are basically me, SurrealCaffeine (story, audio), StrawManChris (story, code) and MadameYavi (graphics). We work with Helchastor (voice-acting) and a lot of other people who help us (special thanks to TheElKjaro for working on the translation)!

It's a minimalistic but complex game with more than one possible ending. It's basically an enhanced text-adventure with graphics and many audiofiles to create a coherent and captivating atmosphere. We like to call it Textadventure Plus.

Here is a part of the soundtrack: http://puu.sh/tUVeu/e0206b4e7c.mp3

The german version is almost complete and the english version is 70% finished.

There will be a pc version and one for android.

Here is a screenshot from the android version.

At first we wanted to release it at the end of 2016 … February 2017 … okay, now April! Mostly because we wanted to polish it a little and add more content.

Since December we changed many things about the game, for example, here is the start menu throughout the months.

September – December

December – February


We do have some problems with marketing and even though it's free, it would be nice if more people could see it – do you have any tips concerning that matter?

Also we are looking for some people to perform a second playtest in the mid of march, especially native english speakers.

If you are interested in testing, send us a short mail :)



+ Subtitles/Transcript

+ Last german voice files

+ English voice files

+ Polishing some graphics

+ Second Betatesting

+ Marketing …

+ Bugfixing

I will post further updates in a couple of days!