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SmokeSomeFrogs

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A member registered Jan 10, 2017 · View creator page →

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Hey :D

Flufftopia will be released soon, I think we will manage to release it in the end of February on Itch.io. Other platforms will follow maybe. At the moment we still didn't implement the story and some other features but MadameYavi worked a lot on the UI and the savesystem to make sure that the foundation works fine. We implemented some cute graphics for the workers (one of the main gameplay mechanics) :D



Stay tuned :)

(Edited 1 time)

Hey :D
We, MadameYavi and I, Moaning_Clock, are working on a new project - Flufftopia for our little Indie Studio SmokeSomeFrogs :) It's an Idle Game but it has a story and some more complex mechanics. At the moment we are halfway through development. The story needs still to be implemented but most of the underlying mechanics are working. The graphical assets are also nearly done. For a better impression - here's a screenshot of the game :D


We think that we will be able to release the game in the end of February or maybe in the beginning of March. The main idea behind the game is that you need to transform Flufftown – the town you are managing - into a even larger eponymous Flufftopia. And a bit more but I won't spoil you! The game will be available in German and English and it will be free :D Next week I will post more :)

Hey, nothing really new at the moment in regards of Devastated: Andrew's Dictaphone. We are working hard on the new game right now but after that we will fully concentrate on Devastated :D I will post a new entry to the devlog when we really start working on Devastated again, I think around the end of february :) But I have two screenshots which show the progress of the art :D

Old:

New:

Hey,

I know it's been a while since my last entry to this devlog and many things have changed since then.
First order of business: Christopher is no longer part of our team. Don't worry, we talked about it and everyone considered this to be the best of options.
Secondly, we're now working without an dedicated programmer. Madame Yavi, responsible for the art, is now learning Unity and I myself am looking into GameMaker (both of us released a small game each. You can find mine here: https://moaning-clock.itch.io/interrogation-by-the-state, the one Madame Yavi made was more of a project for the community.)
So... What now? At the moment we are working on a small side project before moving on with Devastated: Andrew's Dictaphone. We hope that we're able to release Devastated in Q1 of 2018 and will try hard to make that happen, but we'll see what the future has in store for us. At the moment we have a lot of fun figuring out the different engines and trying out many things. So, to summarize: 'Devastated: Andrew's Dictaphone' isn't dead but it may be delayed for two or three weeks :D
That's it!
Next week more, I promise :D

Thank you very much :D

(Edited 2 times)

Hey!

First of all – sorry! I know I wanted to make a post every week but it was quite stressful and yeah … here it finally is!

The scripts for most of the voice-files are pretty much done. It’s not yet fully complete nor are they final but it is enough to start recording (of course we will probably change/add stuff during the next weeks but that is part of the process).

Another big thing is the change of our engine. For our last game as well as the alpha versions of Devastated: Andrew’s Dictaphone (or simply DAD) we used LibGDX. However we decided to switch to Unity since the whole development-process seems to be a lot faster.

If we are going to be successful with DAD, we would need to buy a license but first of all we need to be successful and the game will be PWYW/free, so financial success won't be a 'danger'.

Angela is going to draw quite a lot for the rest of the week. In the last days there wasn't really much progress in terms of art because she spent a lot of time working on the website.

Here is a new scene from the game!

And also check out our website! Angela spent a lot of time optimizing and making sure everything looks good :D Non-responsive websites are still a thing in 2017 ~

Christopher spent some time to further optimize Intra-System. Even though it already performs great on low-end machines, he wanted to increase the performance on older PCs even more.

There was a little stutter with the animations at the end of the game (only noticeable on old PCs) and this should be fixed with it, as well as some more minor changes :D

Also thanks to Imagoala, she fixed some errors in the scripts. I need to practice more English (no worries, for the game everything will be checked :D) and I'm watching and reading a lot to improve it (cliffski.com is great, also Jeff Vogels Blog)

It will be a little calm here until the start of the new year, mainly because of Christmas and new years (visiting family & stuff like that) :). However with the beginning of the new year we should manage to post weekly ^o^

(Edited 2 times)

Hey :D

I want to show you our new project Devastated: Andrew‘s Dictaphone. We (Madame YaviStrawManChris and myself, Moaning_Clock) have been working on the project since September and plan to release it for free in Q1 of 2018. It will be available for Windows and Linux!

At the moment we are halfway down the road. We needed some time to figure out the art style but we are relatively sure that we won‘t change much of the direction from now on.

Right now we have finished most of the soundtrack, one quarter of the soundeffects, half of the graphical assets (but we need to revise some
of these graphics) and one quarter of the text finished. In the first months we mainly focused on gameplay. It may be a little bit confusing why a Point and Click Game needs this much time for the gameplay but we wanted to ensure the best possible experience. Our last game, Intra-System: Trust Issues, suffered a bit in this regard and we wanted to optimize it from the start.

I‘m working mostly on the story (but also on audio and some other things; our roles within the team aren‘t really defined, especially not mine) and trying to convey the narrative in the best possible way. I want to write majority of the script this week.

Due to the fact that all of the scenes are made in 4K Madame Yavi has some technical difficulties which slow down the process (the old AMD FX aren‘t great at handling Photoshop (or Photoshop isn‘t great at working with these cpus)). Also, we want to create some gifs to give the right impression of the setting.

Chris is currently figuring out ways to make the game more performant but working with OpenGL can be a pain in the ass sometimes. We also want to ensure not only that the loading times of the game are relatively short but also that the player doesn’t need to wait for a new scene. Especially the 4K resolution may cause some problems.

We hope that we manage to finish the beta this year but we will have to see how it goes. We need to do almost all of the voicefiles soon but this shouldn’t be a big deal.

So, that‘s it! :D I want to update this devlog every monday at least but hopefully I’ll manage to do it more often!

PS: If you want to know more check out our Website and we are also on Twitter :D

(Edited 4 times)

Devastated: Andrew‘s Dictaphone is a surreal and mysterious Point & Click Adventure with a strong focus on exploration.

You can watch our Trailer here.

It will be available in Q1 of 2018 for Linux and Windows :)

Hey!

Our first update is out now!

It was a bit harder to port the game to linux than we expected and it was even harder to find testers for it, but we are now confident enough to finally release it!

It's more a technical update but nonetheless the changelog:

  • Linux support

  • Keyboard support

  • Faster start-up

  • A new collectable

  • Some audio fixes

  • Many little changes

Check it out. It's still free :D

Other news: We plan to write a postmortem of Intra-System: Trust Issues but it will take some time.

We are also working on new projects and maybe we will start a little devlog in three or four weeks :)

Thank you for reading and have fun :D

Hey,

Long time no see – sorry for that!

At the moment we are working on the first real update for Intra-System: Trust Issues (there was a bug which we fixed a day after the release but let's not count that) :D

There will be a linux-package, some small improvements (for example we will change the volume of some of the voice-messages) also it will be possible to turn around the collectables. Furthermore you will be able to reset the game and to use your keyboard to play. 

Great news: We did hit 1000 downloads on itch.io :D This is pretty great and we are very thankful, especially for the folks who donated us some bucks <3
Also it's nice to see that about 50% of the downloads were of the english version although most of our “marketing“ was in german.

Also we wanted to thank some awesome website-dudes who wrote new articles about our game. Electrondance had a very long article which digs into the lore of the game. You should check it out! (http://www.electrondance.com/the-lever/)
There was a lovely german article about us at indieflock (https://indieflock.net/2017/05/10/vertrauen-ist-optional/), we also recommend it.

There's also a nice Let's Play of our game → https://www.youtube.com/watch?v=eC_y0cfCwRI&feature=youtu.be&a

We work on a new game but at the moment we proceed a bit slowly because the graphics require much more work.

We also plan the second update for Intra-System – this one will be much more focused on lore etc.

That's it for now!
Have a nice day :)

Hey :D It's about 9 or 10 days since the release and I wanted to share a few things :D

First of all - we got over 400 Downloads! Thank you very much :3

Also we got featured in a RPS article (https://www.rockpapershotgun.com/2017/05/06/free-loaders-this-boy-is-bananas/) and on warpdoor.com!

Future?

We are planning to release a supported Linux-Version in a couple of months (technically it's a .jar right now, which should also work).

We are also going to release a Android-Version along with a small content update :3

Thank you for your support!

(Edited 2 times)

Intra-System: Trust Issues is a short and minimalistic game based on decisions. You co-operate with a system to communicate with an unknown person. He sends you voice messages about the rooms he passes through and asks you for advice. He trusts you.

Are you a nice person and willing to help him?

Hey everyone :D

I want to announce the release of our first PC game developed by our small indie studio SmokeSomeFrogs based in Germany.

It's an audio-adventure with multiple endings and each playthrough is about 15 minutes long :)

Check out the trailer! :D



Get the game here! It's free :)


Hey everyone!


It took a long time but I'm glad to announce that Intra-System: Trust Issues is finally released :D


You can get it for free on itch.io (https://smokesomefrogs.itch.io/intra-system-trust-issues)
If you want the soundtrack it's also available for free (https://smokesomefrogs.itch.io/intra-system-trust-issues-ost) :)

Here is the release Trailer :D

Check it out! <3

(Edited 1 time)

Hey folks!

Our game will be released in a few days :)

We want to release it on itch.io and gamejolt and maybe also on some other platforms.
The mobile port will be released in a few months; we wanted to fully concentrate on the pc version.
We are pretty nervous and the last few days have been very stressfull for all of us, because we want to get the publishing process right.
We also still need to make some final tweaks here and there aswell as some bugfixing.

Thank you for reading!

Soon :D

26th of April!

Hey guys!

Just a short information – we finally released the first trailer!

You can watch it here:

https://www.youtube.com/watch?v=2AqQXwYmCuY

We also managed to set a final release date – Intra-System: Trust Issues is coming on the 26th of April.

More updates soon :D

Final countdown!

And another Update :)

Sorry for not posting for so long – a lot to do.

First: Intra-System: Trust Issues is 90% complete. We decided to release it at the end of April. Only the english and german PC version – the Android version will be released a few months later. We wanted to fully concentrate on the PC version before porting it.
In a few days we will start with an english test-phase – if you send us an email in the next 2 or 3 days we can still include you (protagonist@smokesomefrogs.com)

List of changes

- collectables which you can find on your short journey (the german testers really appreciated them)
- a trailer that will be uploaded in the next few weeks
- a lot of retakes (… and some extra takes)
- better mixed voice files
- an ending animation
- bug fixes
- a possibility to skip the intro
- small changes in the textfiles
- small changes in the soundtrack
- some changes in the soundfile section
- a website but it is still under construction

To do

- english testphase
- transcript
- trailers and stuff
- include the retakes
- maybe some extra retakes

Hopefully I will write another update soon!
Thanks for reading, have a nice day

Update!

We are working on some extra sounds to improve the player experience! Also watching and reading a lot about indiegame marketing :)

In a few days, we are going to start another playtest for the german pc version to get new feedback - we are still searching for more testers who are native english for the english version. If you want to participate just write a short mail to protagonist@smokesomefrogs.com.

Also our website will be launched soon! We are confident to release the game in April.

(Edited 1 time)

'Intra-System: Trust Issues' is a short experimental indie game based on decisions. You operate with a system to communicate with an unknown person. He tells you about strange rooms and corridors as he's passing through them. Are you a nice person and willing to help him? Hopefully.

Hey!

Even though we are relatively far in developement, we wanted to write a small devlog for the last steps. At the moment we are polishing the game and adding some extra content. It's our first game as SmokeSomeFrogs, a little german indie studio, who are basically me, SurrealCaffeine (story, audio), StrawManChris (story, code) and MadameYavi (graphics). We work with Helchastor (voice-acting) and a lot of other people who help us (special thanks to TheElKjaro for working on the translation)!

It's a minimalistic but complex game with more than one possible ending. It's basically an enhanced text-adventure with graphics and many audiofiles to create a coherent and captivating atmosphere. We like to call it Textadventure Plus.

Here is a part of the soundtrack: http://puu.sh/tUVeu/e0206b4e7c.mp3

The german version is almost complete and the english version is 70% finished.

There will be a pc version and one for android.

Here is a screenshot from the android version.

At first we wanted to release it at the end of 2016 … February 2017 … okay, now April! Mostly because we wanted to polish it a little and add more content.

Since December we changed many things about the game, for example, here is the start menu throughout the months.

September – December

December – February

Now

We do have some problems with marketing and even though it's free, it would be nice if more people could see it – do you have any tips concerning that matter?

Also we are looking for some people to perform a second playtest in the mid of march, especially native english speakers.

If you are interested in testing, send us a short mail :)

protagonist@smokesomefrogs.com

ToDo-List

+ Subtitles/Transcript

+ Last german voice files

+ English voice files

+ Polishing some graphics

+ Second Betatesting

+ Marketing …

+ Bugfixing

I will post further updates in a couple of days!