Hey, uh, dumb question, can you play playdate pdx games on PC?
edit: Looks like you can with the sdk? https://devforum.play.date/t/playdate-sdk-for-linux/628/12
This is a good game. The UI works, the full-screen POV works well and is immersive, the music is great. I like the weird stuff the characters say. Amazing that you can complete this in a week. I ran this on linux + wine and also with the love framework. Very impressive, a massive undertaking for one week's work. Congratulations :)
I played this on linux + wine. It worked very well. I think the movement was very good, tight controls and fluid camera. I liked how the laser would track the target if you move around a lot. There was one monster that cornered me as I came out of an airlock and just rammed me. Almost killed me, but beside that, the combat was fairly easy. A very complete game to have made in 7 days, great job!
It is a game play and balance issue, but when you only have 5 monsters in the dungeon they all have to be tanks! lol Maybe the cleric should have brought some bleach spray instead of a book into the dungeon?
Thank you for playing :)
Good catch :) I was planning on using a robot, cyborg, or alien for the monsters but had trouble finding artwork that I liked. Thank you for playing!
Edit: The DragonRuby discord is very active and welcoming, probably worth checking out.
This seems like a really cool concept. Collect 9 puzzles. The level of polish on the random monsters, the random rooms, walking around, the POV spotlight all look good. I like the style. I also died 100% of the time. I think I defeated one dude in about a dozen attempts. Maybe slow down the left/right target, enlarge the target zone, give more health? The controls feel good, the dungeon looks good, my reactions just aren't fast enough.
Thanks for making a cool game.
Thanks for taking the time to review. I'm really impressed with you game. My goal here was to submit something that was 'playable'. I agree 100% that I could add more features and balance things better.
The coding was done during the week, as well as the art. The game engine is DragonRuby.
I've written a post-jam summary detailing some more thoughts and my general approach: https://dcsw.itch.io/strange-slime-sewers/devlog/370442/dcjame-2022
Thanks for playing!
This game drew me in, the monsters were a little basic, but i think that worked to their advantage. Creepy monster sounds. I made it to through one run. I think it would be great to add some spare batteries or a charger as i kept my flashlight on and didn't catch the battery meter until it was out.
I think a good start. I dont know what keeps eating me! Haha. I like the three pane view, the top-down pane is big enough and the text pane can add some extra flavor. The music and sound effects are super. It's a little hard to see whats going on through the trees.
I like the movement and orientation. I'm wasn't sure about the relationship to jumping and if it costs me diamonds. I think the more you get the higher you can jump? I like that it is turned based, very cool. Thank you for the game.
Good spooky theme, fun low-fi vibe. I think some visual indicator like a table or putting some rectangles around where the card stacks are would help orient me, it took a couple tries to figure out i should drag central card to the other card stacks. I was able to play it in the browser and on linux. Thanks for the game, keep up the good work :)
Edit to say: I also really liked the shaking effect.
Nice mechanic! I think this could be adapted to mobile very well, maybe with some curved tracks, too. I wish there were some sounds, i found myself going "Vrrrrmmm, Vrmmmm, vroom". You could also add more gears, and a penalty for bad shifts, maybe flash something red. Thanks for the game.
WASD to move, space to fire. I havent gotten power-ups to work, so you will eventually run out of bullets, and the asteroids bypass shields currently .. but there is no death. Have fun, I managed to get multiple explosion animations to go off thanks to the excellent dragon ruby discord. Thanks, Kota. :)