I got a really good chuckle when I just turned around and went through the exit. Tried the game properly the first slime destroyed me, partly because I was like "It's just a slime, how hard can it be?" Well, was I wrong :D Did better on my secondf run through but I kept getting a console window pop down (I'm playing on firefox on Windows) and could not figure out how to make it go away, but the command that was prepopulated would restart the game. Regardless, it was fun and I like the visuals. Also enjoyed how the three character abilities work together. Well done!
Play dragonruby
Strange Slime Sewers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #24 | 3.000 | 3.000 |
| Gameplay - How fun is it to play? | #26 | 2.529 | 2.529 |
| Audio - Does the game have nice sfx and music? | #26 | 2.588 | 2.588 |
| Graphics - Is the game aesthetically pleasing? | #26 | 2.824 | 2.824 |
| Overall | #29 | 2.659 | 2.659 |
| Originality - Does the game innovate or try something new? | #31 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
so, got wreck first time pretty quickly.
but the foundation is there.
i eventually figured out the visual cue for attack cooldowns, and the next go i managed to kill a slime!
and second slime wrecked me.
The characters seem fantasy but the walls and floor seem futuristic. Sounds effects are attack would make them more satisfying. Haven't seen much made in DragonRuby. Might need to check it out.
Music, good movement, nice sprites...check. But it took me dozends of clicks to kill just one slime. Is this a bug or are they supposed to be that tanky?
I had a good laugh in my 2nd run when I finished the game really quick by thinking: What happens when i just? ... ;)
What I liked:
- One of the few entries with a whole party, "The End is near" ^^, Downloads for all systems and a web version, no bugs (afaik)
What can be improved:
- In the fight the difference between the attacks did not stand out. Maybe make the pistol attack a real range attack (2 fields forward) and add an effect to the tome-spell (maybe freezing the enemy for some seconds?).
- Give the slimes a bit less HP but ad more.
How long did it take you all in all to code this? Which engine have you used?
Congrats to a released game and thanks for submitting!
:)
Thanks for taking the time to review. I'm really impressed with you game. My goal here was to submit something that was 'playable'. I agree 100% that I could add more features and balance things better.
The coding was done during the week, as well as the art. The game engine is DragonRuby.
I've written a post-jam summary detailing some more thoughts and my general approach: https://dcsw.itch.io/strange-slime-sewers/devlog/370442/dcjame-2022
Thanks for playing!
A few times I tried to play it I ended up getting an error
I did manage to escape though I only killed 3 or 4 slimes before I started trying to find the exit (I got lost haha).
I think the combat system is the most interesting part, it's like a resource management sim or something, balancing the different bars and ensuring that the right actions are in the queue when you need them.
Played it, finished it, was a short and enjoyable experience. It's just a race of you against you, where the monsters are there to slow you down, not kill you. The music could've used a longer loop.
I enjoyed the draining mechanic where you eventually run out of health/stamina and have to keep yourself topped up.
I liked the xbots vibe. would have been nice to have a map and transition movement ;)
I liked the xbots vibe. would have been nice to have a map and transition movement ;)



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