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A jam submission

Strange Slime SewersView game page

Submitted by dcsw — 21 hours, 41 minutes before the deadline
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Play dragonruby

Strange Slime Sewers's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#243.0003.000
Gameplay - How fun is it to play?#262.5292.529
Audio - Does the game have nice sfx and music?#262.5882.588
Graphics - Is the game aesthetically pleasing?#262.8242.824
Overall#292.6592.659
Originality - Does the game innovate or try something new?#312.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I got a really good chuckle when I just turned around and went through the exit. Tried the game properly the first slime destroyed me, partly because I was like "It's just a slime, how hard can it be?" Well, was I wrong :D Did better on my secondf run through but I kept getting a console window pop down (I'm playing on firefox on Windows) and could not figure out how to make it go away, but the command that was prepopulated would restart the game. Regardless, it was fun and I like the visuals. Also enjoyed how the three character abilities work together. Well done!

Submitted (1 edit) (+1)

i immediately did a 180, walked out of the dungeon alive and won. not sure if that's a bug or a reward for lateral thinking but i enjoyed it.

Developer

LOL The only way to win is not to play. Thanks for the laugh, I hope you had a good time. Thank you for playing

Submitted(+1)

so, got wreck first time pretty quickly.

but the foundation is there.

i eventually figured out the visual cue for attack cooldowns, and the next go i managed to kill a slime!

and second slime wrecked me.

Developer

Thanks for playing!

Submitted

The characters seem fantasy but the walls and floor seem futuristic. Sounds effects are attack would make them more satisfying. Haven't seen much made in DragonRuby. Might need to check it out.

Developer (1 edit)

Good catch :) I was planning on using a robot, cyborg, or alien for the monsters but had trouble finding artwork that I liked. Thank you for playing!
Edit: The DragonRuby discord is very active and welcoming, probably worth checking out.

Submitted

Music, good movement, nice sprites...check. But it took me dozends of clicks to kill just one slime. Is this a bug or are they supposed to be that tanky?

Developer (1 edit)

It is a game play and balance issue, but when you only have 5 monsters in the dungeon they all have to be tanks! lol Maybe the cleric should have brought some bleach spray instead of a book into the dungeon?

Thank you for playing :)

Submitted

I had a good laugh in my 2nd run when I finished the game really quick by thinking: What happens when i just? ... ;)

What I liked:

  • One of the few entries with a whole party, "The End is near" ^^, Downloads for all systems and a web version, no bugs (afaik)

What can be improved:

  • In the fight the difference between the attacks did not stand out. Maybe make the pistol attack a real range attack (2 fields forward) and add an effect to the tome-spell (maybe freezing the enemy for some seconds?).
  • Give the slimes a bit less HP but ad more.

How long did it take you all in all to code this? Which engine have you used?

Congrats to a released game and thanks for submitting!

:)

Developer(+1)

Thanks for taking the time to review. I'm really impressed with you game. My goal here was to submit something that was 'playable'. I agree 100% that I could add more features and balance things better. 

The coding was done during the week, as well as the art. The game engine is DragonRuby.
I've written a post-jam summary detailing some more thoughts and my general approach: https://dcsw.itch.io/strange-slime-sewers/devlog/370442/dcjame-2022

Thanks for playing!

Submitted (1 edit)

A few times I tried to play it I ended up getting an error

I did manage to escape though I only killed 3 or 4 slimes before I started trying to find the exit (I got lost haha).

I think the combat system is the most interesting part, it's like a resource management sim or something, balancing the different bars and ensuring that the right actions are in the queue when you need them. 

Developer

Oh no! Thats not good to see! What OS are you on? Thank you for the error screenshot. Thanks for playing :)

Submitted(+1)

https://twitter.com/Gr4uk3n/status/1514702436182728718

Developer

Thanks for the review, thanks for taking the time to play it!

Submitted(+1)

Played it, finished it, was a short and enjoyable experience. It's just a race of you against you, where the monsters are there to slow you down, not kill you. The music could've used a longer loop.

I enjoyed the draining mechanic where you eventually run out of health/stamina and have to keep yourself topped up.

Developer

Thank you! Im happy to see you played it. Thanks for the feedback :)

Submitted(+1)

I liked the xbots vibe. would have been nice to have a map and transition movement ;)

Developer

Thank you, I'm not sure what a xbot is lol. I wanted to add a mini-map of the visible, local map, but ran out of time. Thanks for playing.

Submitted

I liked the xbots vibe. would have been nice to have a map and transition movement ;)

Submitted(+1)

Not ton of it but it works and makes you want more.

Developer

Thanks for giving it a go. I really appreciate it.