Scotoma
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A member registered Apr 05, 2016
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He probably means the following rule
"The game must have step movement on a grid. Smooth transition between grid squares is allowed. Half-steps or dividing the square into smaller squares is not accepted."
You seem to have 90 degree turning but forward movement isn't adhering to a grid or on a step-basis. Have you ever played a game like Legends of Grimrock or older games like Eye of the Beholder or any Wizardry. They all have dungeons entirely based on a grid (not just the map, but the very movement itself is fixed on a grid and happens step-by-stepI mapped out the game, but I have no clue where the final boss is. Fun game though
https://pbs.twimg.com/media/Ez2jU8fWQAMUHJT?format=png&name=large