Other than the movement bug previously stated, I like the general concept of this. The beginning was a bit confusing but I figured it out by just trying everything.
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Hz so good's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #13 | 3.392 | 4.091 |
Gameplay - How fun is it to play? | #19 | 2.638 | 3.182 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #21 | 3.090 | 3.727 |
Overall | #23 | 2.879 | 3.473 |
Audio - Does the game have nice sfx and music? | #25 | 2.638 | 3.182 |
Graphics - Is the game aesthetically pleasing? | #31 | 2.638 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Couldn't get past the wierd shop thing at the start.
But I liked the face it ran in a window \o/
Interesting mechanics and while I felt a bit dizzy playing this, the movement was spot on. Really nice to see something with a hacking context. Oh and I really like the elevated(?) ceiling tiles.
this game was delightful and amazing.
also, amazing and delightful.
i gave it all the stars.
Took me a while to just get out of the menu system in beginning. Figured out the gameplay after a while ans its a bit fun but very repetitive. I played for a while upgrading user level and more but the game ended up crashing on me.
I'm still not sure what all the warez does. Some explanation might be good. Fun game.
Super trippy but fun and very unique!
Encountered a bug where I could walk through some walls and doors didn't open but I could walk through them
The game is fun, altogether.
I did not manage to win very likely because I overused compression, it's my fault and it's fine, apprehending the different mechanisms and using them is all the point and all the fun of the gae.
In the context of this game I don't know how much I like that you can easily avoid any combat, it feels like you ignore it rather than working around it, if this makes any sense.
There are a few bugs, pressing num after choosing spahoof makes the game crash and the stats are not always visible (I had the impression it depends on the "seed"? I don't think they randomly appeared and dissapeared but rather than in some games they were visible and in other games they were not) but nothing really crippling.
You're right that it's currently way too easy to avoid combat all together. I tried to err on easy but overshot it a bit. I have some fixes lined up that will make it impossible to disconnect without losing gathered data, unless you return to the start. This should spruce things up considerably. Thanks a lot for the valuable feedback and giving my game an honest go!
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