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entikan

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A member registered Feb 21, 2019 · View creator page →

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Thanks so much for the review and the kind words! You die as soon as an enemy comes too close to you and there is no health. But this is indeed not very obvious if you rarely die. A friend of mine noted it might be good to have hearts or something, then I could also increase the enemy difficulty and it would be more obvious. I might add this and more in a future update. Finishing the first 2 levels and dying in the third is pretty much the ideal playthrough at this time because there`s not so much content after that.   

OHMYGOD I love ZZT. This is like a game from my dreams!

Wow sick!

What an odd game. It was kind of frustrating having to close each individual screen after spawning quite a few, but it was really fun exploring the environment. The "porno" animations were adorable. Really great job.

I wasn't quite sure what I was supposed to do and got -250 physical. Oops! Did better on a restart. The atmosphere was properly stuffy like an old office. The elevator doors where vibrating when going up and the character controller was vibrating going down. The fps controls were snappy and responsive. Good job!

Really quirky and strange feeling I get from this game. Luv it.

Good to hear its running at least. A friend of mine is DVORAK user, so I am aware of the keyboard issue. I'll have to fix it sometime further down the line. You could change the WASD keys in the config.txt for now. The alt-tab thing used to be worse if you can believe it, but noted!

Should be fixed now in version 0.1.0! weeh Im doing day one patches now :P

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oh strange. Could you post the content of  ~/.local/share/Thetakill/thetakill.log Also you can try setting fullscreen to 0, and changing the window resolution in config.txt.


Ah nvm, I found the problem. Uploading a new build. I'm dreadfully sorry.

Downloading your recommendations, they look very interesting and up my alley. Thanks! I'm also looking to get into Peripeteia but its pretty laggy on intel gpus which is all I got (unity?).

I am designing a much larger game with some buddies of mine at Moonbrain which is indeed a hard sci-fi immersive sim (though its not so much like SS1 but its own twisted new thing) . But the scope is too intimidating for us to attempt at this time. I consider Thetakill and a few of my other games prototypes for subsets of it. So you might get your wish, and we share the same dreams!

thank you so much for the kind word, llydia!

wow thanks! might not surprise you to hear that is one of my favorite games so that is high praise.

I was thinking it should be toned up actually *drools*

Very cool. Thanks!

This is really something else. I'd almost want to get an oscilloscope to play it on. The sounds are actually quite nice in a sort of post-modern noise ambient kind of way but I'm a sucker for extreme audio like that.

cool art style, and thanks for attempting to fill the void of sci-fi roguelikes. wished it had more depth to it though!

Muchas gracias por el divertido video!

Thanks! <3

I had to shut off the matrix bridge because of spam. But ##panda3d on libera is bridged. Otherwise it'll have to be the discord.

Of course. I hope I can keep doing this even after I become a really old person. Also, we miss you! Please come back to the temple! 

You're right that it's currently way too easy to avoid combat all together. I tried to err on easy but overshot it a bit. I have some fixes lined up that will make it impossible to disconnect without losing gathered data, unless you return to the start. This should spruce things up considerably. Thanks a lot for the valuable feedback and giving my game an honest go!

Wow, thank you so much for the in-depth (and quite flattering) review. There's enemies but you've buffed up your Tracker so quickly enemies didn't even see you. This and some of your other comments are taken into account with the upcoming patch. Again, thanks!

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Dang, I thought I squashed that bug. For some reason leaving a data-room without gathering data sometimes (rarely) pushes you off-track but the camera position stays behind.  Bugfix imminent! Thank you so much for playing.

Fun fact: I couldn't actually figure out how to display a description using my system without pausing the menu each time you changed the selection. Perhaps figuring out what does what is part of the fun? Probably not. Thanks for playing!

Thanks for playing! I think I know why you crashed and I have a fix for this to release soon!

Aaw shucks. Bless your heart.

The ceiling tiles started as a bug but I left in an improved version because I thought it looked interesting. Thanks for playing!

Finding the entrance is part of the puzzle. Windows are great.

Oh snap, you're right! Noted, and thanks for the heads-up.

Thanks, that means a lot!