Thanks so much for the review and the kind words! You die as soon as an enemy comes too close to you and there is no health. But this is indeed not very obvious if you rarely die. A friend of mine noted it might be good to have hearts or something, then I could also increase the enemy difficulty and it would be more obvious. I might add this and more in a future update. Finishing the first 2 levels and dying in the third is pretty much the ideal playthrough at this time because there`s not so much content after that.
entikan
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I wasn't quite sure what I was supposed to do and got -250 physical. Oops! Did better on a restart. The atmosphere was properly stuffy like an old office. The elevator doors where vibrating when going up and the character controller was vibrating going down. The fps controls were snappy and responsive. Good job!
Downloading your recommendations, they look very interesting and up my alley. Thanks! I'm also looking to get into Peripeteia but its pretty laggy on intel gpus which is all I got (unity?).
I am designing a much larger game with some buddies of mine at Moonbrain which is indeed a hard sci-fi immersive sim (though its not so much like SS1 but its own twisted new thing) . But the scope is too intimidating for us to attempt at this time. I consider Thetakill and a few of my other games prototypes for subsets of it. So you might get your wish, and we share the same dreams!
You're right that it's currently way too easy to avoid combat all together. I tried to err on easy but overshot it a bit. I have some fixes lined up that will make it impossible to disconnect without losing gathered data, unless you return to the start. This should spruce things up considerably. Thanks a lot for the valuable feedback and giving my game an honest go!
























