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A jam submission

Larrikin of SPLORR!!View game page

Going for photorealism
Submitted by The Grumpy GameDev (@TheGrumpyGameD1) — 6 days, 23 hours before the deadline
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Larrikin of SPLORR!!'s page


CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#123.1203.462
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#163.3983.769
Graphics - Is the game aesthetically pleasing?#282.7743.077
Audio - Does the game have nice sfx and music?#312.4272.692
Originality - Does the game innovate or try something new?#342.2192.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I love the aesthetics of this, it's gorgeous. I really like the combat rolls being exposed, though I did seem to miss a lot ;)

 Obviously the Chaos Knight wrecked my face completely. 

Once thing I was a bit confused about is what to do with the shortsword/longsword. Do I have to drop the shortsword to equip the longsword? 


For simplicity (and in order to not have to make a "equip item" system), I auto equip the best weapon, and a shield when one is available.


I love the graphics :) It takes me back to the old Apple II 40-character column display graphics :D

I also had issues running it on Windows 11, but I installed it fine with the app. Apparently there was some .NET runtime that needed to be installed.

The game was fun and took me way back :)


hoping for a c64 port


C64 port, eh?


Very fun and laconic game. When I saw chaos warrior, I knew this is gonna be tough.

Running in console and with such satisfactory results is indeed great! Though four-way intersection looks absolutely identical wherever you look, had to abuse save-load sometimes.

Death sound is a bit more like a winning sound. Perhaps it's a win for the other team, hehe


that *IS* an issue with 4-way things... until you get the compass, that is. 

fortunately, the map does help a bit with working around the issue, but is not as helpful as having the direction you are facing always available.


Simple yet satisfying.  Larrikin is a cool word too.


It ran on our programmer's machine but not on our artists machine because of what looks like a missing hostfxr.dll. We're both running Windows 11:

There only seems to be one screen though 😉

Well that was different! We never imagined you could pull off such a technical achievement as running a dungeon crawler in a console. Why is never the question when it comes to software development! Good job though, it had a mini map, monsters that all looked different, chests with loot/pickups, random generated maps. What more could you want? Well done, very impressive.


this tells me to check the "self contained" checkbox next time for publishing. it makes for a bigger download, but would prolly have worked.


Didn't run on windows 11 - I was looking forward to this one :(


that's odd, as I developed it on Windows 11.

if you are not averse to installing the itch app, you might try that.


post-jam, i have republished, and if you have a moment, could you try it again and see if it works now?


I really like the look of this game. Alas it fails to run under wine.


it may run under linux, as it is .net 5. dunno what linux would do about the attempt to change the terminal size or the sound effects.


I can´t play this one, which makes sad. It crashes, after it played some noise. I have .net5, as I code mostly with C#, so there has to be another problem.


have you tried installing with the itch app?


I rather not have to install another launcher app. I will watch some of your streams, that will give me some idea of the game.


launcher app fatigue

::: looks at steam, amazon games, xbox live, epic games, gog launchers installed on his machine :::

...yeah, i get that.

Developer (1 edit)

one final thought: 

just build it and run it(and comment out any line that makes it crash... prolly Console.Beep):


You let me jump through quite some hoops, eh ;)
I downloaded the source and commented out the Beep, but I still get this:

Unhandled exception. System.NotSupportedException: Cannot show selection prompt since the current terminal doesnot support ANSI escape sequences.

   at Spectre.Console.ListPrompt`1.Show(ListPromptTree`1 tree, CancellationToken cancellationToken, Int32 requestedPageSize) in /_/src/Spectre.Console/Prompts/List/ListPrompt.cs:line 34


so yer machine doesn't like spectre.

we tried.

HostSubmitted (1 edit) (+1)

That was more enjoyable than one would expect going in :) I really like the low-fidelity everything! The combat could've had a couple more tactical options but all in all a fun lil game!

+1 for 10mb, +1 for huge pixels and +1 for console!


thanks fer playin.

and you watched me make most of it.


I died after 4 consecutive missing attacks, but gameplay is very addictive, i liked it


thanks for trying it out


First run: encounter Chaos Warrior first room, mops the floor with me! *Dark Souls theme plays in the background*

Second run: encounter 5 mobs in the first room, strike them down like an overpowered max level char returning to the newbie areas. Continue to destroy swaths of goblins, orcs and skeletons and chug potions. Eventually get clobbered by a goblin.

Recommended, would die again!


thanks for giving it a go.

the RNG is brutally unforgiving... or very forgiving depending on the run.



The game did not load on my system..?


it works on windows.

mebbe try launching it from the itch app?


I did and it works :)

Nice oldschool design, that doesn't care if you live or die. I had fun with it :) (Though I prefer a non-random world & peel away its layers...)

Congrats on your game!



Thanks for giving it a go.

Random isn't for everybody.

In a more refined version, the macguffin would be with some sort of "boss" behind a locked door.  Still random, but with a little more "design" to the "procedural generation".

(I just went with "put this many of this item, that item, this monster, that monster", it is entirely possible to spawn in the same room as the macguffin. I suppose it would be a 1 in 196 chance)


As a grumpy old player I enjoyed the traditional gameplay loop of the game.

I got smashed to death several times then found a longsword and it went better, a satisfying experience.


I'm glad you liked it.