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steamknight

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A member registered Apr 09, 2015 · View creator page →

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Thank you for your kind words and generosity!

Plans are currently in the works for a sequel, so stay tuned! :)

Thank you, so much. It means a lot.

Good work! I really enjoyed the combat system. It gave me Undertale vibes, in a good way. As others have mentioned, the movement system took a little getting used to.

Well done!

I really glad it did :)

Thanks so much! :)

Thanks for the feedback! Yeah, the combat is very weak and is the first thing I’ll need to overhaul after the jam. I’m glad you liked it! :)

Thank you! I’m glad you liked it!

Thank you so much for playing it!

OMG, what a game! I forgot I was playing a jam game, and when it ended, I was, “what? where’s the rest of the game?!”

Amazing graphics, solid sound design, and great combat mechanics. It had me engaged every time.

The only thing I would consider would be that if the player initiates combat, it would be good to know what the enemy will pick as they’re at a disadvantage, but perhaps that’s part of the balancing.

Amazing game, amazing execution. Excellently done!

Wow… Don’t I feel dumb. I’ll give you real feedback today.

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Thanks for the feedback. Yes, almost all of them have one hit point because I realized that if the RNG is against you, a two hp mob can wipe you.

I got carried away with the tweening and the healthbars use an elastic transition which gives it that behavior. I should tone that down.

Thank again

OMG, what a game! I forgot I was playing a jam game, and when it ended, I was, “what? where’s the rest of the game?!”

Amazing graphics, solid sound design, and great combat mechanics. It had me engaged every time.

The only thing I would consider would be that if the player initiates combat, it would be good to know what the enemy will pick as they’re at a disadvantage, but perhaps that’s part of the balancing.

Amazing game, amazing execution. Excellently done!

The rune collecting and mix+match mechanic is awesome; I really like it. I enjoyed the duality and how they contributed to the puzzle aspects. The only nit I have is that sometime when selecting a rune, it would double-select, making combat a bit more challenging :D

Great entry! I could see this developed further into a full-feature title. Excellent work!

Yay! Another sci-fi dungeon crawler! :D

I loved how you implemented the theme of duality. It was very novel :)

The input queuing tripped me up, until I realized that’s what was happening.

Solid entry and fun backstory :D

This was fantastic! It was so nerve-wracking hearing the monsters walking around in the dark and whenever they would move during combat… yikes. I couldn’t tell if there was a real difference between between touch and feel. I would just go around the room, hugging the wall without doing making noise since they game shows you when you’re near a wall.

Brilliantly executed!

This was a great and well polished entry, I had a lot of fun with it!

Plants of Deliverance - POD.. what that a reference to pod people form Attack of the Body Snatchers?

Here’s some notes that I took while playing:

  • I love sci-fi crawlers. There are so many fantasy one so when there’s a sci-fi one it’s breath of fresh air – too bad the air is toxic
  • The dynamic title screen is a great touch
  • The graphic are great
  • Movement feels good, I love the subtle touches like the camera dipping down when you fall.

Extremely minor quibbles:

  • I would have liked for the gasping sfx to maybe happen when your tank is below 50%

Excellent job!

Thank you. I knew I wanted to have that cold open from the very start, but I was afraid it would be too cheesy. I’m glad you enjoyed it!

I’m so glad you liked it :)

Thanks so much!

Thanks so much for the kind words! It was fantastic seeing you play my game; you brought the characters to life, especially Thumbs :D

Thank you so much for your kind words! I so happy you liked it :)

Thanks for the feedback and for sticking with it. I’ll add those to my list of bugs fix.

Thanks again!

I loved the Win95 interface and the meta of the game. I hope you continue it after the jam.

I really liked the atmosphere and level design. I wanted to spend more time in the world, but I kept encountering a game-breaking bug. Sometimes I would stop being able to move or rotate; unfortunately, it meant I had to restart the game and lose my progress every time that happened.

However, what I got to see was really promising!

I do love me a 6DOF crawler, I made one two years ago for this jam and it was fun. I love how you left a trail to show where I’d been, that made it easier to get my bearing and not got in circles on accident.

I think I escaped the universe, not sure if that was intentional or not.

Nice graphics! Great job for only three days!

Turning felt longer than moving, which slowed the pace down a little, especially since you could move so fast. Bonus points for allowing continued movement when keeping one of the keys down.

Really interesting take on the jam’s theme! The grid size was a little small, and since you had to tap for each step, it took a while to move around. I did the same exact thing last jam.

I encountered a bug where, after killing one bad guy, the rest of the toaster-head boys stopped responding and just let me win the game.

The souls-like of dungeon crawlers. It was one savage beat down after another lol

I really enjoyed it. Great setting, and great voice acting; I was engaged right up to the end.

I encountered three major bugs:

  • Probably due to me using an ultrawide monitor, I could not exit out of the brewing menu, it was clear that stuff was clipped off-screen. I would have to save and exit the game (reloading a save was not enough)
  • Every time I died in combat, the game looked like it soft-locked. It would say I died, and I couldn’t do anything to Alt-Tab and kill the game. Maybe there was UI at the bottom?
  • After I died to the beast, I could no longer fight it. It would tell me I needed to go to the Oak Tree, but the Oak Tree dialog would not trigger again, so I was soft locked.

Regardless, I really enjoyed my time with this one. I chuckled when I entered one of the houses in my other form and the residents were like, “Hi Clara”

Good stuff

Hahahahahaha! gasp for air Hahahahahahaha! What a great concept. I loved the Brain Drain podcast, it was brilliant. Fantastic job!

Wow! Great job! The graphics are perfect for what you were going for. The painted textures are whimsical, and the hand-drawn black and white graphics (and the absolute lack of music, excellent choice there) provide a stark contrast between the dream world and reality.

When I started the game, I kept trying to press E to enter the dream world, not realizing I was in it! When my hunger got too much, and I was shunted back into cold reality, my jaw dropped as I realized the implication of what was happening.

Nicely done!

Thank you :) It was fun to write the over-the-top melodrama :D Glad you liked it and thanks for checking it out :)

I liked how you handled the theme by trading health for power. For a long time, I couldn’t figure out how to go “down,” and it seemed that the way to do it was to hit the Windows key, which would bring up the taskbar, and I’d go down a level when I returned to the game. Unfortunately, put me out of bounds when I got to the room with the giant dragon.

That was a really interesting take on combat, I like it

Haha that fourth wall break at the end was great! Fun maze runner, I think the sound went perfectly with the visual. Great job!

Unfortunately, I didn’t leave a rating yet because I couldn’t play the game. I have an ultrawide monitor, and a lot of the UI was outside the screen on the top and bottom, making it impossible to progress after I talked to the shop owner (because I could not exit his shop screen). I’ll tag this game to play later on a different computer, but I figured I’d let you know for now.

Thanks for playing it! The nose was my favorite part. The nose texture didn’t get packaged when I first uploaded the game. I was definitely not completely panicking lol

You’re right about the combat. I needed to tweak the timings to make it snappier cough and maybe made it more interesting cough

Thanks again!

Pretty solid dungeon runner. I had a good time with it :)

What a fun theme! I really liked the voxel look of the crabs. I would have liked the movement to be a little faster, and I found that sometimes I couldn’t move too close to a wall by moving forward, but I could if I turned and strafed into it.

Good job!

I thought the flavor text telling you that maybe you’re the monster for killing a poor bat whose entire life was the dungeon was very amusing.