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zooperdan

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A member registered Nov 10, 2017 · View creator page →

Creator of

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Blok is no match for someone like you! Congrats :) and thank you for the kind words!

Not at all, but your comment is open for interpretation and offered little informational value other than stating that my game looks like another game. I just wanted to clear the ambiguity.

Thank you for the kind words and I'm happy you like it! :)

Real Amiga with CRT is the way to go! :D

You're on a roll! (get it? lol) Thank you for playing and congrats on completing it. Also thank you for the support :)

Thank you! I'm glad to hear you enjoyed it and congrats on completing it :)

Hey, thanks for these great ideas :) I never intended Wordz to be a challenging game but instead merely a pass-time thing. I love to play word search games on paper when I'm camping or on vacation and there is no challenge to it, just the right amount of difficulty to pass some time. I have a couple other projects in the pipeline but I want to make a more fully fledged word game puzzle (with challenges) later. A mix between Match-3 and Word search. Find words and the letters disappear and new pops up. I played a fun one like that on iPhone a while back.

Thank you so much! :D

Hey. Thank you for the kind words. I'm glad you like it :) You may contact me here: zooperdan at zoopersoft.com (replace at with @)

Yes, and? There are several games with similar concept.

Thank you! :)

Wow, that was quick! Thanks for the video. I am happy you like it :D

Brilliant! That means a lot to me :) I'm happy you guys liked it! Lookin forward to reading the review.

Awesome :)

I'm glad you liked it and played it until level 27 :D
Yes, there seem to be a bug there. "BIG" is twice on the board. If you picked the one to the right of LANGWEILT then VORBEIGING would be solvable. Thank you for letting me know. I will fix!

Great! I'm happy it wasn't a bug :D

Hey. I'm glad you like it :)

Can you take a picture of the level as it looks when you attempt to form the word KNOBBY? I just tested the level here myself now and I completed it fine.

Thank you for the video and your kind words. I'm glad you liked the game :)

Awesome :) Thank you!

While waiting for figuring out how to make a WHDLoad release, I added an Installer to the ADF so it's easy to install YEET on a HD.

Glad you like it :) Yes, once I figure out how to turn it into a WHDLoad release :D

Hey :) Glad you liked it. Thanks for the video! You managed to solve a few puzzles. Good jobb :D

Hey :) I'm happy you like this tool. I find it quite useful myself :D

Supporting command line arguments is a great idea and you have provided convincing arguments in favor of it. I am busy with a couple other things these days but I will definitely look into this. I see that AtlasMaker as a command line tool would be useful addition to a tool chain for creating Dungeon Crawlers.

Have a great weekend :)

Thank you for the video, and sorry for the difficult levels, lol :D

Nice! Thank you for the video :)

Thank you :) I hope you like it once you get time to play it!

Thank you for the kind words, and also thank you for the help :D

Thank you for the video :D

Pure class! The polish and execution throughout is super solid. I was initially a little sceptic to autobattle but that worked great actually. A lighthearted mystery/heist/adventure crawler with a fitting combat. Pacing was great too. Never a dull/filler moment. Great music also! lol at the cat :)

I really like the unique take on a dungeon crawler. I've never played an anomaly game before and it was fun. I love hidden object games so maybe why this clicked with me. Nice and consistent graphics, great sound and perfect length (on forgiving). I think I spent 15-20 minutes with instant step (of course). The instant step could be even more instant :D

Great job! 

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I enjoyed this one a lot. Nice graphics and most importantly; consistent graphics. Sure, there were some bugs, but all could be worked around so no biggie. I like that that you go from inside ship to outside environment. Controls and movement is spot on and +1 for numpad controls.

Perfect difficulty level which allowed steady progress. The hacking/Mastermind mechanism was fun. I always enjoy a little brain exercise.

It would've been nice if the key for closing dialog was nearer to the movement controls. Perhaps tapping forward again closes dialog, or for numpad the enter key closes.

Hey. Thank you! I'm very happy you like it and had fun. That makes my day :) 

Awesome :) I look forward to it!

Thanks for checking it out, and happy you like it.

Just some minor graphical glitches (floor gaps) and one end of level guy was stuck, and also that inventory bug you mentioned on the project page.

Super polished and perfectly executed! The visuals and atmosphere, controls, sound, pace - all just *chef's kiss*

The only thing for me is that it's missing something that resembles a combat mechanic or some other event which require some decision making or tactical maneuvers. That being said - the puzzles are brilliant and just right difficult level for a jam game. Perfect length too.

+1 for boomer mode :)

Nice little game. A bit easy but that's not a bad thing in a game jam. Nice touch with having cards to perform world actions, not only combat. Graphics is nice too. Good job :)

Unfortunately I have "soft disqualified" this entry because you have added a link to bugfixed/updated version of the game to your project page. This is just something you don't do in a prized jam since it may give you an unfair advantage to the other participants. Soft-disqualified games remain on the submission list so that they can receive ratings and comments (because I believe that is valuable to the developer), however they won't be eligible for prizes.

I had fun playing this! Nice and atmospheric dungeon. Simple but fun combat mechanics. Nice touch with a little verticality. I would've liked strafe and turn buttons to be switched, but no biggie.

Well done :)

I'm absolutely terrible at rhythm games, lol. Still, this is probably the rhythm game that I played the longest. Everything is so polished and nice. The movement is responsive and snappy and perspective is spot on. Great looking dungeon textures too. Sometimes I'm rotated twice when turning, but that's no biggie. The map (and how it appears) is real nice and the way you add to it as one progress is cool.

+1 for numpad controls!

Great job :)

I love the writing, and the crawler engine looks and feels solid and appropriately retro. Shame it's so short because I wanted to shoot some alien baddies!

Thank you for checking it out, but sorry for all the bugs and that you had a bad experience.

The way I intended it to be played is to "sneak" up to new locations on the star map. Since the ship is rather vulnerable and certain locations can be crowded with mines and drones. I guess I could've mentioned something about "Playing strategies" on the project page.

Thanks for the feedback and the video!

I am happy you liked it and that the bugs didn't ruin your experience!

Yeah, I should've added mousebuttons to shoot. That makes a lot of sense considering one use the mouse a lot in this game.

Thank you for playing it all the way to the end and for all the kind words! I really appreciate that :)