Blok is no match for someone like you! Congrats :) and thank you for the kind words!
zooperdan
Creator of
Recent community posts
Hey, thanks for these great ideas :) I never intended Wordz to be a challenging game but instead merely a pass-time thing. I love to play word search games on paper when I'm camping or on vacation and there is no challenge to it, just the right amount of difficulty to pass some time. I have a couple other projects in the pipeline but I want to make a more fully fledged word game puzzle (with challenges) later. A mix between Match-3 and Word search. Find words and the letters disappear and new pops up. I played a fun one like that on iPhone a while back.
Hey :) I'm happy you like this tool. I find it quite useful myself :D
Supporting command line arguments is a great idea and you have provided convincing arguments in favor of it. I am busy with a couple other things these days but I will definitely look into this. I see that AtlasMaker as a command line tool would be useful addition to a tool chain for creating Dungeon Crawlers.
Have a great weekend :)
I really like the unique take on a dungeon crawler. I've never played an anomaly game before and it was fun. I love hidden object games so maybe why this clicked with me. Nice and consistent graphics, great sound and perfect length (on forgiving). I think I spent 15-20 minutes with instant step (of course). The instant step could be even more instant :D
Great job!
I enjoyed this one a lot. Nice graphics and most importantly; consistent graphics. Sure, there were some bugs, but all could be worked around so no biggie. I like that that you go from inside ship to outside environment. Controls and movement is spot on and +1 for numpad controls.
Perfect difficulty level which allowed steady progress. The hacking/Mastermind mechanism was fun. I always enjoy a little brain exercise.
It would've been nice if the key for closing dialog was nearer to the movement controls. Perhaps tapping forward again closes dialog, or for numpad the enter key closes.
Super polished and perfectly executed! The visuals and atmosphere, controls, sound, pace - all just *chef's kiss*
The only thing for me is that it's missing something that resembles a combat mechanic or some other event which require some decision making or tactical maneuvers. That being said - the puzzles are brilliant and just right difficult level for a jam game. Perfect length too.
+1 for boomer mode :)
Nice little game. A bit easy but that's not a bad thing in a game jam. Nice touch with having cards to perform world actions, not only combat. Graphics is nice too. Good job :)
Unfortunately I have "soft disqualified" this entry because you have added a link to bugfixed/updated version of the game to your project page. This is just something you don't do in a prized jam since it may give you an unfair advantage to the other participants. Soft-disqualified games remain on the submission list so that they can receive ratings and comments (because I believe that is valuable to the developer), however they won't be eligible for prizes.
I'm absolutely terrible at rhythm games, lol. Still, this is probably the rhythm game that I played the longest. Everything is so polished and nice. The movement is responsive and snappy and perspective is spot on. Great looking dungeon textures too. Sometimes I'm rotated twice when turning, but that's no biggie. The map (and how it appears) is real nice and the way you add to it as one progress is cool.
+1 for numpad controls!
Great job :)
Thank you for checking it out, but sorry for all the bugs and that you had a bad experience.
The way I intended it to be played is to "sneak" up to new locations on the star map. Since the ship is rather vulnerable and certain locations can be crowded with mines and drones. I guess I could've mentioned something about "Playing strategies" on the project page.
Thanks for the feedback and the video!

























