Awesome :) Thank you!
zooperdan
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Hey :) I'm happy you like this tool. I find it quite useful myself :D
Supporting command line arguments is a great idea and you have provided convincing arguments in favor of it. I am busy with a couple other things these days but I will definitely look into this. I see that AtlasMaker as a command line tool would be useful addition to a tool chain for creating Dungeon Crawlers.
Have a great weekend :)
I really like the unique take on a dungeon crawler. I've never played an anomaly game before and it was fun. I love hidden object games so maybe why this clicked with me. Nice and consistent graphics, great sound and perfect length (on forgiving). I think I spent 15-20 minutes with instant step (of course). The instant step could be even more instant :D
Great job!
I enjoyed this one a lot. Nice graphics and most importantly; consistent graphics. Sure, there were some bugs, but all could be worked around so no biggie. I like that that you go from inside ship to outside environment. Controls and movement is spot on and +1 for numpad controls.
Perfect difficulty level which allowed steady progress. The hacking/Mastermind mechanism was fun. I always enjoy a little brain exercise.
It would've been nice if the key for closing dialog was nearer to the movement controls. Perhaps tapping forward again closes dialog, or for numpad the enter key closes.
Super polished and perfectly executed! The visuals and atmosphere, controls, sound, pace - all just *chef's kiss*
The only thing for me is that it's missing something that resembles a combat mechanic or some other event which require some decision making or tactical maneuvers. That being said - the puzzles are brilliant and just right difficult level for a jam game. Perfect length too.
+1 for boomer mode :)
Nice little game. A bit easy but that's not a bad thing in a game jam. Nice touch with having cards to perform world actions, not only combat. Graphics is nice too. Good job :)
Unfortunately I have "soft disqualified" this entry because you have added a link to bugfixed/updated version of the game to your project page. This is just something you don't do in a prized jam since it may give you an unfair advantage to the other participants. Soft-disqualified games remain on the submission list so that they can receive ratings and comments (because I believe that is valuable to the developer), however they won't be eligible for prizes.
I'm absolutely terrible at rhythm games, lol. Still, this is probably the rhythm game that I played the longest. Everything is so polished and nice. The movement is responsive and snappy and perspective is spot on. Great looking dungeon textures too. Sometimes I'm rotated twice when turning, but that's no biggie. The map (and how it appears) is real nice and the way you add to it as one progress is cool.
+1 for numpad controls!
Great job :)
Thank you for checking it out, but sorry for all the bugs and that you had a bad experience.
The way I intended it to be played is to "sneak" up to new locations on the star map. Since the ship is rather vulnerable and certain locations can be crowded with mines and drones. I guess I could've mentioned something about "Playing strategies" on the project page.
Thanks for the feedback and the video!
I love the retro Win95 aesthetics! I wasn't prepared for how nostalgic it felt to see those Win95 window headers, lol.
Fun little game with different dungeon styles. That was a nice touch. All the mechanics you'd expect in a dungeon crawler are there. A couple minor "issues" here and there but all in all, great job :)
Note: I had to play the web build since 2nd mission didn't work on the desktop version.
Thank you so much for playing it and on top of that; enjoying it! :)
Great suggestions there. I take not of it and if I will do a post-jam update I'll consider them.
The initial plan was to have 10 hand-crafted locations (the final one at the brink of the galaxy) which was the main storyline. Each location more difficult than the previous, and you would need to grind and upgrade to be able to take on next story location. Unfortunately that was cut early because I saw how much time that would take.
Thank you so much for your kind words!
I’m so glad you liked the visuals and the gameplay. I tried to make everything feel cohesive with a simple but unified appearance. Some might say it's too green and needs more colors, but I wanted that monochrome sci-fi console vibe. I'm happy how it turned out and because I made custom controls in that style, it was super fast to create new screens and dialogs. Nice of you to point out the voice acting, because I feel that sells the vibe nicely on the main menu. Simple and fast to make of with todays tools of course but effective :)
Your comments about the ship controls are super helpful. I wanted to make something that felt like Asteroids but with sideways and reverse thrusters. That combined with intertia makes it very difficult to control, but you do get used to it. It gets easer after you install the Inertia Dampener Module :) In hindsight I should probably made it more arcade-style and also supported twin-sticks. Aim with the mouse (1st stick), control ship with keyboard (2nd stick).
Haha, I love it when people have "oh snap!" moments :D I think I made the game way too easy, but I was worried that it would be too hard and since it's a jam I wanted people to be able to progress and fix the jump drive in a reasonable time. The star map have 2000 locations but I think you'll only need a handful to complete the game :P
I didn't actually forget to put spinners in but couldn't figure out how to add them in a good way with procgen.
I thought giving people the choice to which augments to make and install was a nice way to let players control the experience more. I'm glad you noticed and liked that part!
Thank you for the constructive critique. I've noted it down for a possible post-jam update. We'll see.
I was disappointed in myself that I didn't make the floor flip when moving/turning. That's such a rookie mistake.
Thanks again for your super kind words and stellar review :D
I seriously doubt I will make a full version. It's hard to pick up and continue a jam game.
HAH! Yes, I'm excluded :) I'm happy you like it so much that you even ask that :D
I did release the source code for my last jam game, but I'm not sure I want to do it this time. At least not the complete thing. I don't think anyone have value in that. I could extract the dungeon crawling part and make it a public github repository. I probably should do that.
Short but sweet. Too short in fact. I would like it to be hours longer. The graphics and general feel hits hard and takes me back to the glory days. Visually and technically everything is spot on (and then some). Really cool way to tie in story telling and dungeon difficulties. Love the concept! The fact that it's also 100% keyboard controlled is a plus in my book. Fantastic job once again :)
I did find find two bugs but they were of little importance. Player can strafe through some stones, and if you try to load a game if you haven't saved before then it just goes to a black screen and dies.
It's cool to see a TIC-80 release. Thanks for that!
I enjoyed the graphics and the combat was interesting. Nice upgrade system and general game loop.
I did struggle a bit with the perspective. When being facing 100% up to a wall like that it's difficult to orient yourself if there are exits to the left or right. Other times it looked like there was an exit to the side but when turning it wasn't. Other than that, good job :)
Thank you so much for taking the time to play it! It really means a lot to hear that you spent a couple of hours in the game - that's the best compliment I could ask for.
I appreciate you pointing out areas where things could be improved. The save/load bug you found seems to be a real bug even though I never experienced it. It's best to restart game and hit "continue". I’ll definitely be looking into that.
Fabrication items for the ship vs R.O.D. are marked but could maybe be even more clear.
I've taken a note of all your valid comments and suggestions. I might do a post-jam update with improvements.
Thanks again for not only playing but for writing such a long and informative comment - the good, the bad, and the bugged! :)
Space is a dangerous place :D
(Re: the video. That might not be a bug. Some locations are high level and spawn much more and are more difficult than others. It depends on the procgen)