Honestly this is what I was worried about haha.
I didn't test on another machine until the last day and the performance was awful. I tried to implement some quick LOD by splitting the island into 3 sections and disabling nodes in the other sections but there was a physics bottleneck I couldn't track down in time. I appreciate that you played my game and I think the next 3d game I make for a gamejam I'll focus very heavily on performance.
I learned a lot during this jam about systems like dialog and event triggers and navmeshes so I think my next game will be better, and this wasn't wasted time.