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Corrosion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall fun and playability | #96 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
We incorporated the endless theme by making the game endless. It using procedural generation to keep adding to the dungeon
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Comments
I got a bug where I lost my staple gun trying to swap it for a tooth. Other than that it worked great! I notice you've said that the game is endless, however I did find a door that had an exit sigh above it but beyond it was more whale insides, so I think there isn't an escape at the moment. I did find another room with a gun though so I was able to get back into the fight. Those enemies are suitably gross as well, it really does evoke the inside of some giant beast.
The visuals and the sounds are fantastic, and they make the environment is gross in a really good way. Lots of juicy squelches haha
Nice entry!
I spent quite some time on the game. Sorry the comment is a bit loose, I'm going to bed right now :).
I had plenty of fun playing the game. It looks and sounds great, the environment is detailed with quite some moving, alien flesh things which move, the atmosphere is very alien and unique and I love it. The game is smooth, snappy and very pleasant to control, the view is unusual but works perfectly, movement feels good, environment is interactive, stunning the enemy feels good, the duration of the stun is right like the overall difficulty of the game and I enjoyed exploring the different sequences.
I did not even realise the game was endless (that explains why I never reached the end while at least on one instance going quite far, crossing several Exit doors) and featured some generation, and now I also wonder if after dying in the same game you get the exact same sequences or not, I think rather yes than no as in the game where I went on several time after dying I never got the plating, for example, and I got it after restarting. There are probably sequences I have not seen but the ones I've seen are varied and overall can be quite interesting as you're chased by an enemy and need to do all the tooth things and such.
When I went far into the dungeon I ended up going out of the bounds of the dungeon (in the air) a couple of time. Besides the only time I got the plating I got it through black doors I could walk through without opening them. Also after I died the life bar did not display properly, it was all black, and after just loading a new game I see it can also happen the first time you load a game too, from dying I am quite confident it is actually functional and it's only a displaying issue. Sometimes when I need to switch to teeth I end up definitely losing the gun. I think the part where you get the boots is a bit weird as I had the impression the lava? there deals no damage regardless of whether you own the boots or not. Finally the position of the enemies is or can get weird, I don't know if it's intended or not but sometimes (always?) an enemy is out of the grid and there's some way to shoot it but you don't really know how. If you think some of these things are wrong then just ignore them, I took some brief notes but clearly did not dig deep and might have totally understood wrong what happened. I realise it's a big list but none of these things really matters, it's a bit confusing at worst.
That's a super cool game, thanks for sharing.
Great entry! I could not figure out how to fight the enemies (I probably needed a stable gun). Plenty of room for quality of life improvements but I enjoyed it.
You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=01h25m40s
Thanks! Unfortunately we didn't have time to make a tutorial section with text and everything :(
Game has a nice feeling to it. I like the living dungeon thing.
I got some bugs where you lose the stapler if you swap it for a tooth in a wall. Also managed to clip out of the games boundaries twice. The info shows a lot more items than I was able to find and I looped around several times, did I miss something? I found the boots.
Even though many things was missing I still enjoyed the game. It has a lot of potential just needs some more polish to be excellent!
lol the sound of your footsteps is appropriately squishy and gross
I really like the environment graphics and the theming is cool. It's a shame the monster isn't also a 3D model, I think that would make the whole thing a lot more cohesive. Sound is good but I did miss having some sort of music or ambience. There seemed to be some technical issues with the monsters - I was sometimes able to move through them and I swear they are able to do their ranged attack through walls! Overall a good entry that I enjoyed playing.
Didn't realize until after I died it was endless and thought I was going crazy when I went through the exit door twice lol. Creepy visuals especially the monster, but it feels a little lost in a way without some more narrative or context beyond the basics given, I would like to see more!
Very weird game. Really appreciate good sfx, ambient and graphic design, looks very interesting. The only cons is lack of movement queuing.
yeah we removed it because it felt weird but playing it now we probably should have just toned it down a little
Nice job! great presentation and atmosphere! the viewing angle threw me a bit tho!
Yeah, there are some bugs and it feels a bit cryptic, but I think that in a ways this plays to the games strength. Nice disgusting graphics, but I think the viewing angle made me a bit more sick.
Unfortunately, WebGL made it almost unplayable for me. It was very creepy, though!
Interesting, what issues were u having with WebGL?
It was just running the game so slow that I could barely move around, might have to come back and try directly downloading it.
What a strange game! I enjoyed, even though I had no clue what I was doing!
Lovely squishy sounds. Great work :)
Nice visual and sounds! The tile size is a bit small though and the billboard sprites sometimes are angled in a funny way. I could walk through the enemies probably causing the strange tilt to the sprites. A solid entry!