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A member registered Feb 28, 2015 · View creator page →

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(Edited 1 time)

Never mind, ignore me! I see now that it's a randomised selection (I was looking on mobile). Refreshed a few times and it appeared. Thanks again! :)

Thanks so much! I don't see it there though - does it not show up straight away or might I have missed it already?

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Play free in browser here: https://sbteam.itch.io/surge-breaker

Surge Breaker is an action-strategy resource management game with tower defence elements.

Transfer into a host system at one of five trials sites and obliterate the crawler menace by detonating an energy bomb as quickly as possible. The host system is defenceless by itself but through the recovery of precious energy cells and scrap you can build and power various useful structures.

Please note that audio is not currently supported in Internet Explorer. Music is not currently supported in Safari and potentially Edge. We recommend you use Chrome or Firefox.

Yeah, I actually made the ship specifically slow to manoeuvre in some, possibly misguided, quest for accuracy when I first started development and I probably should've dropped that feature! I entirely agree that the land is terrible, truth be told I ran out of time to do anything more than that unfortunately. Regarding the ships, it's pretty simple really. You draw a set of top-down sprites that represent slices through the object, then offset each slice from the bottom up by -1 in the Y direction. You then just have them maintain their relative position to each other and rotate together. That's probably a terrible explanation! I've pointed people in the direction of this tutorial before, it's specific to gamemaker though (which I don't actually use) but might be helpful: http://www.like100bears.com/writing/2d-3d-in-gamemaker-studio :) Thanks for playing and running the jam!

A really neat, well polished game with a simple but enjoyable conceit.

Thanks! Yeah, the wind is entirely random so it can sometimes be blowing in an extremely unfavourable direction for leaving the first port - maybe it shouldn't be able to do that.

Wow, your graphics are incredible! This has just a great style and feel to it - best entry I've played so far.

I like the mechanic of activating the boost by letting go of accelerate even if it is a bit counter-intuitive at first! Cool little racing game.

A  nicely addictive tower defence game with a cool and unique thematic twist - I really liked it!

Thanks so much for you kind words - I think it was probably too ambitious! I entirely agree that it's rather unstructured and unintuitive right now. There definitely needs to be some in-game guidance and explanation, especially at the start. I also originally intended to have keyboard control for the trading overlay but decided I could implement mouse control much quicker so just went with that - it's certainly not ideal.