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wolfheat

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A member registered Nov 30, 2019 · View creator page →

Creator of

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Thank you very much!

I'm glad you finished the game. I have noticed in issue with resetting the game when going through the win sequence, Ive patched it up and will release it in a new version post jam. If you noticed the unlocked dragons are there the second time around. I guess you are the first one going back for another go. I just regret giving the player that little time in the louvre, it gets kinda anticlimactic because of it. I could have made that so much better. 

Well well, Im glad I got a working game out in time.

Thank you for playing!

Thank you!

Yeah, I wanted the police action to be a bit more noticeable.  Like real sirens and blinking lights. I prob add that for the post jam release. Also changing the sound to something more hectic would make a big impact. I had a hard time making the theme more coherent and the dragonheads was what my mind could come up with at the time. I'm semi unsatisfied with it. The perks kinda works with the gameplay, but there are no real reason for them to have to be dragons really.

Thanks for playing!

I could add some more hints and explanations of how things work for sure, that's a great suggestion. 

Nice game!

I had a hard time understanding anything in the beginning, I just kept dying over and over. The itemstats for weapon and apparel seems strange as well. It almost always felt like you were trading down when picking something up. like there were always negative stats. Though +0 in change shouldn't be shown as red/loss I guess.

The movement was swift, but the game stores to many inputs so even though it responds to several inputs in a row, the delay makes it feel unresponsive. I did make the same mistake in my 2022 game, since I thought the best thing was to respect the player inputs. 

The game is hard in the beginning, very hard until you learn the mechanics, and then it becomes very easy after a while. So some tuning of this might be good to do for an eventual  post jam release.

Narration works fairly well, but if you move around fast the narrative kinda lags a bit since the sounds seems to queue up before they are played.

The second part was a bit hard to figure out what was needed and how many. Also if you were to cuddle or not, apparently not. Nice with the brightness settings in this section, would have been hard without it. I also kinda expected the exit to be in some other spot than the place where I a few moments earlier got punished for going.

Overall a good gaming experience with a fair amount of polish.

Good job!

Thank you! And thank you for playing! I hope Ill be able to improve on this!

Victory!
Hard to master. Feels like the brain have hard time handling the inputs when it has to work around the QE not being turn, and AD being along with the Shift held while doing attacks, and trying to dodge the enemy, its like overload :)

Not all beggars are nice.... 

I Liked it. It was short but the things it did it did well. The animations of using the tapes rocks!

Victory!

The game is a bit long doing the same thing over and over, it could have been cut by at least half in my opinion. In the end I just tried to rush through the levels to proceed. I played the game as if I were to time the casts from what the enemy was showing, but I think that's just a cover for what he is actually going to cast. So That got me a bit confused. Lots of AI stuff in there, but it worked kinda good anyway. Strange that the file is so large if it was made in godot. That is unusual, whats going on there?

But I got through it finally, took me about 35min.

Thanks for the game!

I have thought of making a retro game for this jam several times, but I always feel like I want to try something else, something new. Maybe some day Ill do one of these instead. They are a bit daunting to get into, but once you do they are fun to play, usually.

It was a nice experience. Idid pick weakness against wind and went to that area first, so I had some trouble clearing that one. I had to steer towards the other element before returning. I never really used the elemental abilities though, I just meleed myselfe through everything. It would be nice it the attacks were a bit snappier, so you dont have to wait for the animations to complete. It is way better than some other games though which makes you wait forever...

Oh gosh, I finally made it. And I still didnt figure out how it all worked. This game is hard to understand even with the instructions on the itch page. I think the matrix was most confusing, and the damage calculations.

Voice over was the best part of the game. The crawling and combat less so, but nice that you got some use of your new knowledge. You are well on your gamedev journey!

Interesting little game. I didnt figure out how to use the scanner, it was red in the menu and I couldnt interact with it so I just left it be. I got some way into the floors until my healer died, and I couldnt find any way to revive his, so I died on level 4 I think.


I'm not that big of a fan of random encounters, so keeping them on and visible to the player is a better choice  imo. I think last years winner kinda was fixed position enemies but they were visible. And that made it much more enjoyable to play. 

The game looks nice and pretty polished, but there are some bugs lurking there, to take care of for any post jam release. 

Keep at it.

Thank you!

I did try to place items in a way to make the player figure out what to do, but it sure need some polishing to actually work the way I intended.
Like the Buildsite I added the fake stair up so the player would think that unordinary things might be used as stairs, and the understand that they can use the crane. The crane is kinda force in there so the player has to learn how to operate it, so when it comes to the louvre it would be obvoius. 

I didnt really have time to build the louvre part as I inteded during the jam, and as you see on the missions tab I cut out two areas already. This is the first game where I have build custom layout "painted" levels in this fashion, and for me not really used to it, I realize that process takes a lot more time than I anticipated. Like, placing some objects around, how hard can it be :) It took days, just to do that part.

The keyboard keys are kinda shown in the bottom bar, but I made that one before adding the helper texts above them. I added the arrows as placeholders and inteded them to be replaced by mouse buttons images but never came around to that. I should prob try swapping the left and right since that seems to be a more natural way of picking stuff.

Oh, yeah that one seems to put people off. He got a bit lucky finding the exit there. I need to make that one a bit clearer. Also what each perk does, The stealth was meant to make you harder to be spotted, but I never hat time to implement NPCs so instead I let the police timer be 40s longer. I never got time to balance the perks.

Thank you for playing!

(1 edit)

A normal battle. Happened around the entrance next to the fountain I think, but I went into the grave area when I completed the combat and it was removed.

Yea, I finally did it. Took me about an hour and a half, but I did die two times and had to restart. The game became a bit easier when I realized that you don't have to finish the mobs of since they wont regenerate. And to use potions as soon as it gets close to take you out. I had some issues navigating the menus, and I pressed wrong buttons repeatedly, but I think it was fine. I'm just not very used to these games, don't play them that often.

Thank you for a great game. Best graphics ever. Those legs are wide...

Final encounter worked fine for me, it was the first encounter in the cemetery area.

Yay, I made it.... kinda.

Had some issue when arriving at the last location, I could move around with the combat screen open. I completed the combat and it went away and I could complete the game after that.

Thanks for the sausage.

A short little experience. I only seemed to find rusty swords, but a ton of them. And throwing them at the enemies didn't seem to help.

Thanks for making the game!

Thank you!

You need to find the Grinder to grind. If that makes sense.

Thank you, and glad you liked it!

Thank you for playing and nice that you had a chill experience, that's so cool!

Thanks for playing! 

I was looking forward to you playing my game, I especially expected you to like the office part :)

You kinda pointing out the stuff I totally agree on and is something I will fix for the post jam release. I implemented the police timer in the last hour of the jam, and didnt have time to tune it to a reasonable level. I just had to push something out that was kinda playable, and this is what I managed. I've already started working on some of the major bugfixes. For instance the animations sometimes clogs up in a strange way, and I dont like that at all. There is also some resetting issues in the jam version that breaks the game, Ive taken those out today.

The left/right system I was unsure of during the development as well. And I never had anyone playtest it so I didnt think it was that bad. I should have added an option to swap them I guess. Or just have them the other way around. At least I needed a differentiation of open closing a container and taking the stuff inside. Thinking of it, yeah the other way around makes more sense.. lol

Thank you for playing, I will now go watch your playthrough!

Nice game!

Took me awhile to beat it though 1h50m, but it was worth it. I would like a dungeon crawler to have some more action in the crawling part, or else it might feel like a cardgame "hidden" within. That said I really enjoyed the game, and didn't realize I spent almost two hours playing it. Its interesting how you figure things out as you go and build up a strategy on how to deal with the combat.

Thank you!

Success!

I really liked this!

Fun but short action, easy to understand, good music, clear goals. Not sure what the meaning with the night is coming thing was, but it didnt seem to affect the outcome.

Thanks for a great game!

Thank you for playing and I hope you give it another try. I sure want you in the leaderboard! :)

Nice dungeon crawler.

I really liked the dungeon, and random creation made it less deterministic.

I did die once on my first playthrough. But second time it went better and I think I completed it. I got the egg and returned to the questgiver, but I only got a message from him that I completed the quest. Might have expected some more feedback if that is in fact the end.

Thanks for the game!

It was fairly fast paced which made the combat more tolerable. Not much of a dungeon to crawl but still a nice experience.

I'm not sure there is a win condition, but I played for about 4  runs I think.

Thanks

Thank you!

Fairly hard to learn how to play, but actually fun once you do. Needs some real tutorials for the combat. It took me forever to understand exactly how it worked, so there was a lot of dying and going back to same spot. The mall layout is a bit to hollow and there are vast corridors you just have to pass to get to the action. The map is good to have, but since the area is even larger than what the map shows its not that useful all the time. You kinda have to walk to each corner to see if thats marked on the map as a point of interest. 

That said I did manage to beat the game. I never really understood which pattern to draw when, so I kinda just guessed until one stuck on an enemy and then went with that. Also the stamina thing was hard to master. You kinda draw a pattern and if you are just a millisecond past the stamina amount it does almost no damage. The eyes are focused on drawing, but at the same time you have to beware of the stamina amount. Maybe just have the drawing stop when the stamina runs out and have the drawn pattern be that part?

Thanks for the game!

Music is really catchy and nice. Movement is a bit small tilesize or not at all. Got some improvements, but very good as a first game made in such a short time.

Thank you for playing! And glad you got to the end!

My vision was for the game to be semi stressful though being in a generally calm playstyle. Like the timer would give the player a bit of urgency. However I think I missed some in bringing that into the game in a coherent fashion. But it is what it is, I'm fairly satisfied with the result nevertheless.

I had some deadline issues, which made me not able to strip the Louvre level down to make it performant. I usually try to remove bloat from the game files making the filesize smaller etc, but this time I never had the time to do it. It will be done for the post jam release though.

Thank you

Yeah, its a bummer how such a small detail can have such big consequences of the overall experience of the illusion of being in the world.

Interesting game that works well. I bit clunky here and there, but straight forward.

The cardboard style is very nice, would be nice to try something like that myself sometime. I thought of making a game using gingerbread cookies that I bake myself, but that will probably never happen...

Combat could do with some tuning and give more feedback (better SFX animations etc)

Nice addition with the spikes that you need to avoid.

With tearing/leaks, I mean these lines.

Very short experience :)

The music set my mood from the start and it lasted into the end, but it does a heavy lifting in this one. Its like my mind is filling in everything this game could have been.

I enjoyed it all the way though!

Thank you!

Nice little game.

The combat was actually really fun and prob what I liked most of the entry.

I did end up at the yellow screen three times and thought I made something wrong with the prince. I should have red these posts I guess. The music is catchy, especially the chorus...

Also found your debug which made me super mighty :)

Interesting game.

It was a bit hard to get the hang of. And since the game is about making a chore it would benefit from being a bit snappier. Especially the movement, but also the cleaning part. Core concept is nice and with a bit of cleaning up in the polish it would be great!

Good job!

Nice Done!

It was a fast paced first person shooter.

The combat is a bit easy, since you can just strafe away from all shots, but anyway it was fun to play.

I got a bit dizzy in the beginning, but I think it settled after a while. The short game maybe also contributed to that not being an issue.

Would have been nice with a more interesting final battle. I sometimes felt like the motion was cut of sometimes if my input was to rapid. 

Overall very nice job!