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wolfheat

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A member registered Nov 30, 2019 · View creator page →

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Thanks for the comment!

I've made some adjustments to the combat for the post jam release, but it actually makes it more fluent and easier. I also increased the power of the powerups to slice through stuff faster. I think my intention for the combat was more to make it an enjoyful experience rather than tough. 

I did also open up the path to the altar so its the first thing the player see when exiting the room. I have not added any better map though, and I'm not sure I want to. Have to think some more about that. I did make it so the minerals you pick up are collected and fills up a meter, which when full makes one crystal visible through the walls as a new feature. This will make sure the player does not have to play forever to find them and complete the game. 

The game consists of four main areas which is not that much different, these are now made in to distinguishable biomes which I hope will make it more interesting to play. I'm not sure the game is more fun to play, but its funny how organic the game dev process is. Some changes you make into the project is easy to reject and remove, and some of them becomes like concrete and becomes like a foundation that defines it.

Thanks again for the nice comment!

Yeah I locked the door at 18:14 and went back. Was stuck in the circle loop.

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There is no end, it just loops round and round. I think you are thinking of another hidden door/wall. I have run around 5 loops checking all walls.

Well, it was not saved after reloading browser, but during one play.

Got lost after a while. I think I locked myself into the long surrounding corridor by interacting with a switch and going inside.

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Yeah, that seems to work without issues.

EDIT: Save and Load seems to work in webbuild as well. Was the first thing I tried.... :)

Found another bug. If you click the weapon to fight an enemy but has a dead sailor interactable behind it will activate him and that UI.

Thanks for playing and liking the game!

In post jam version combat has been made more fluent and easier to move without colliding with enemies and easier to hit them. Enemy skeleton animations have been made a bit slower with more visuals showing them starting to hit player as well as getting staggered by player hitting them.

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Thanks for the comment. 
I did not make it procedural generated this year. I think that is a bit overrated and hard to get right. So I think I will only go for that for games that need more variety and many playthroughs of same level, Which should only be a certain types of games.

I take your input on the speech into consideration. I do like how it turned out, and I have had comments about people that liked it. There were some other games in the jam that use voice acting with various results and I think it can work. The genre might be coming from the retro world, but far from all games in this category fits into the retro genre I think.

I've started to work on the post jam update and the collecting of minerals now fills up a bar that eventually unlocks the ability to find the crystals through the walls.

Thanks for playing!

I got a "Radeon Vega 56" and run 4 screens with it.

Yeah, no luck there. I have played all games in the jam now. One game I had to restart because it was black, but then it worked. Your game sadly nothing seems to work.

Got locked staring at a gate with Enter showing, tried all buttons but with no luck I was stuck.

There would be nice with some gameplay instructions on the itch main page, as long with key bindings instructions.

Combat felt ok and kinda fast and snappy. Movement a bit slow and very small steps. Enemies seems to be able to walk without following the tiles as the player.

Graphics looks great and the intro was well made.

Game looks great, but was very buggy. Enemies kept dying over and over and even hit me after dying a few times. The level seemed to unload so I could walk into areas that were totally black, and then they re-appeared. One enmy ended up in a loop where he was walking towards me but I could not attack him and not enter that square so had to take another way forward.

Nice experience. The main game could have been a bit longer. The parts that were done was nice but mostly in graphical terms which are exceptional.  Lots of special effects and nice cinematics.

It was nice with objectives which helped in knowing what to do next. Lockpicking mechanics also a nice addon.

Spamming on the space bar was an unusual mechanic which was interesting.

It would be nice to get to a pause screen or main menu with esc. Had to Alt+f4 myself out for the game.

The game also has a nice new take on flying down the stairs.

Game is kinda lacking in combat, but is still a nice experience! 

Well done!

Nice little game!

I got off the grid after a while, so I walked around halfway into the walls. Combat was a bit slow and it was a lot of just waiting for it to resolve. The game has several promising touches. I like the pistol and knife variations, and the floor puzzle in the beginning. More of those and some more decorations and we got something really good!

Nice entry! It sure have a good feeling to it. Welcoming and warm, like you want to be a part of it.

I liked that the replay ability does not force you to read all logs again. Not sure how many endings there were but I got 2 of them. Not much combat but lots of other stuff. Graphics is awesome and UI is simple enough. There is so few items used so it could have just been visible all the time instead. Sound is engulfing and spooky. I like it. The run through icky corridor so your heart don't blow up was a neat touch. And you did not over do it. The game could have been a bit larger and had some more objectives maybe, but over all very nice!

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I saved her! Yay! 

his game had some different combat, and it totally works. It takes a while to understand it but once you do it is a nice type of combat. It is some skill based but mostly timing. It got a lot easier once you get a health regen gem. Lot of things looks AI generated but it works. I liked the different biomes you go through, it gives some variety to the gameplay. The enemies are a bit to alike though, would like to have some difference in tactics for them. Into is almost overworked :) There was some bug where holding the space bar to change level opened up the inventory instead.

Changing the settings in the menu does only change the volume in the menu that instance, when going into the main game it is reset and when returning to the menu also. Worst part might be the How To Play screen, needs some love to get up to same standard as the rest of the game!

Very well done!

Interesting "take". The story leads up to the game in a nice way. However I don't think it really incorporated the dungeon in a deep way. Would be nice if the action in the dungeon was more closely related to an actual scenery than a normal dungeon combat. Anyway, graphics looks nice and it was kinda fun to play. I do think the combat was a bit to hard though or un-ballanced. Used up all my health items but still died.

I liked the characters portraits, they feel nice. Movement felt a bit unresponsive time to time, think its because a fast tap on a direction does not trigger a movement. Combat was a bit slow imo I think the waiting time between attacks takes to long and rendering the player unable to do anything and just wait.

The reset of the game to the beginning was a nice touch, bit it also meant you had to do same stuff over and.

Anyway, it is a decent game and submission!

I could not make this run on my computer for some reason. Well it sun, but the screen is mostly black rendering it hard to play.

I tried restarting the game several times, and even the computer but still have same issue.

I think I cleared out the dungeon, but I could not find the exit or final encounter. The game feels snappy to move around in. There is a bit to frequent of encounters, but they are rather fast to complete which makes it more barable.

Sometimes there is a collider left for the enemies after you kill them, which makes it impossible to move to that tile.

Music, sound and graphics look nice as well, good job!

This was over a bit to fast, before I had even started, But I photographed the correct creature apparently.

Movement could be a bit snappier and queued. The combat was  hard to understand, I took damage every time. The narrative is a nice addon, but I kinda zoned out and just kept playing the game with the sound narrative mostly forgotten. There seems to be a lot of content planned for this game that was never implemented. The UI looks great and the map and other tabs as well. Maybe have some more usual input buttons to make the experience better for the player.

Nice!

Didn't open any chest but spam killed a lot of enemies. The enemies does not seem to attack back and I have no health or cant die from what I see. Didnt find anything else interesting in the dungeon. Keep adding more content and it will be playable!

Oh god that took some time, but my wish came trough.

The game page or in game would really benefit from having the icons explained. Gold and Speed was kinda easy to understand but not the rest. There is so slow progress until you can buy stuff in the well so you want to make it worth it, but you do not know what you are buying, you also don't get one of them you get at least 2. What does this relate to, its so many unknowns that it makes it super hard to play. I bought the vials and expected my total life to be expanded, but it seems like its just a refill for instance.

The first times I died because I was running out of energy and health without any possibility to regain it. Tried the orc several times and kept having this problem. Did try the elf after a while and had more luck with him. I found one Easter egg I think.

Having player pay for the speed is a bit rough in this game, since you kinda need all your gold to go towards the combat. Slow movement juts felt like a penalty.

I liked the music, sound and general gameplay and the graphics looks great. 

Keep at it!

Its a bit different game for sure. Finding cats was a strange objective, but I guess it could have been crystals or idols or whatever. The mechanics of gathering swords and shields to power up the character is a nice and easy way of progressing. But it felt a bit like the player got overpowered. I never had any clue on where I was going in the dungeon, I just wandered around aimlessly trying to reach new areas until I got out. The soundscape is super nice and it works with this kind of graphics. Super nice retro feel over it. Would have liked the controls to be a bit more snappy, but they worked. Nice work!

The graphics are very nice and there have been put in a lot of effort in the UI. This can be made into a great game, the UI has grimrock potential and looks. Put in a few more weeks into this and it might be a great hit.

I got into a mini area which I could not get out of, it had one enemy and two doors. None of them leading out. So I could not progress.

Having xp for just moving had me spam W-S with instant move for 3k steps... Just to level up twice :)

Nice Work! Keep it up!

You Escaped! Yes!

Had to restart though, cause I was running around in the darkness due to lack of batteries.

Nice take on a crawler. Liked the graphics and soundscape, interactions were good. Maybe some more content and objectives and it would be even better!

I did not get far, tried 4 times and got further the last one. Had some issues where I did not align correctly to the tiles and couldn't enter a doorway. Combat was tough and I tried using the T- companion several times but unsure if it made any difference. Sometimes my health regenerated and sometimes not.

Good start. View and movement works fine, you also got some music and. Playing with headphones so there is a delay of the sound. But I got some rhythm hits anyway after a while!

I washed up on some beach. Nice with different biomes to go through. The game was simplistic in the gathering of items and keys and going through gates. But in addition you had some nice being hunted sections and some combat management. Combat is escaping pretty much but it has some options and it was kinda fun. Graphics looks nice and Audio is engaging, scope was good.

I liked it.

I didn't make it far sadly. The combat was a bit slow and there is a lot of waiting to get through it. A bit to many menu option selections for my taste. There was no option to skip the battle or run away. Graphics looked great and the mall was easy enough to navigate. The interactions for the dialogs was a bit hard to navigate. Trying to press passed some dialogs accidently selected a dialog answer over and over. Music and sound effects were nice.

This might become something if you spend more time on it. Atm there is not much to do, but moving around the environment is still nice. Having a game start at a cemetery is a great idea and has a lot of potential to build further on. The movement seems to use halt grid movement or the tiles are super small. It is a spooky environment, some added jump scares or enemies here and we will have some fun.

Keep at it!

It took me a while to figure out how to get out of the spacecraft and start mining. 

The combat is really tough, and I'm not sure you can avoid injury. And since there is no healing it becomes super hard to win. Graphics style I really like, keep doing this art please! Mechanics to play was a bit complex. Make it more simple and players wont get lost as easy. Not sure the R T G keys are all needed. 

The 4 stats bars were also confusing, what do they mean and why am I using up all of them but not at the same speed. One enemy worm I kept spamming with attacks but I couldn't hurt it the slightest, might be missing something here.

Yes, I completed it!

Nice graphics and music and sound effects. The map helps a lot to orientate. It took me a while to realize what was the life bar. Combat is a bit to simple, could have some deeper mechanics that makes it more interesting. All in all a very good entry! Nice!

I think I did most content. I killed everything I could find and cooked all recipes. Also found the infinite glitch from the chests. It is a cool and different take on a dungeon crawler and I liked it. May have preferred to have a base area where I had to go back to and cook over a fire or similar, and then try to get deeper and deeper into the dungeon. And surely having a blunt pan attack should be a must in all games...

The claw cassarole seems to have a blank image in the inventory.

Nice done!

I destroyed the eye!

I never got any other weapon than the pistol, but that did not seem to matter, I could power through the dungeon anyway. Graphics looks very nice and the music suites the game well. Combat is easy but effective. Could be more variety of enemies. The map is very helpful, but still it is easy to get lost, maybe have some text for each area naming what it is in the map as well, I don't know. 

Anyway, it was fun to play from beginning to end. Good job!

Interesting experience, but I got out. I think I lost an eye in the process though.

The game is very plain and basic as it is now. Sound and music is great. The cyclops, boat and sky looks nice but there would have to be some more variation in the level. I started by trying to fight the cyclops with a torch, with some bad results. Then I found a sword, which made it alot easier. The cyclops seems to take up more than one tile, so you can hit them diagonally. Would be nice if played don't have to reequip items when entering a new area. The second time I tried to escape after restart, the timer did not start counting so a bug there.

I destroyed one orb and all the enemies I found, Not sure if the game was beatable. I did what could find and turned the pyramid green.

IF I get it correctly the combat is a sacrifice of people in your team. And your goal is to try to avoid it. The Level felt nice, and the culvert/vent thing was a cool addon. Also you misspelled the retry in retry button.. :P

Enemy felt scary, but I still fed him with all my team members. He seemed happy with that. Didn't really understand the use of the flashlight.

Sound is nice in the game, could use some music and sound for losing team member to hungry mob.

Nice job!

Yeah about the backtracking. I meant that I never had to backtrack to level up, oh wait you mean to go to fill in the skills, yeah you are correct. I first thought you ment the linear thing. Just plowing through gained enough skills and power to beat the game. You could have it so it get tougher and you need to fight more lower enemies to progress, but maybe that would make the game more grindy and less fun, I dont know.

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I perished, Interesting submission.

I just stared at the bouncing balls for the first times it appeared, didn't realize I could interact with it. It is an interesting mechanic, but it felt boring after a while. The dungeon was very simplistic with corridors and rooms to go into but all looked the same and I kept going to same rooms over and over. Would be nice with some variation of this and more guidance on where to go and maybe some other objects. The combat mini game could support holding down the mouse button, now it felt like clicking did not always respond, I think it is because there is a timer for how often you can place something, but this is hard to time with the clicks.