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Tutoretta's Easy Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall fun and playability | #10 | 3.950 | 3.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
Themes:
Heist - a plot about the theft of the Treasure.
Sinking Ship - at some point a timer appears and you must quickly escape from the ship.
Treasure hunting - Treasure to steal. As well as secrets in the levels.
Restriction:
Chicken - *Spoiler* Treasure is chicken! At some point you need to follow a chicken, which will leads you to way out. There's also a whole field of chickens on the final island! Yes, a field!
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Comments
I really like how the artwork turned out! The visuals are great, and the combat worked well for me! Everything fit well together. I had fun playing!
Thank you!
Really lovely game, very nice graphics and cool engaging combat, though a bit stressful at times. Good way to remove the advantage that real time combat dancing around the enemies otherwise often has. And I felt like they were flanking and mixing up strategies on purpose just to throw me off! Very good indeed.
I did have some confusion about the game running on a timer or something on the ship part II. It was quite unclear to me until I died and needs to be communicated much stronger.
Exploring the various levels felt engaging, nice little secrets and rewards in barrels and such. I enjoyed playing a bunch. Got a bit quiet at times while recording because my brain required its full attention on the fighting.
Playthrough: https://youtu.be/Y_d72aO61m0
Thanks so much for playing and feedback!
Yes, you're right, the timer appears quietly and it's not clear at all. I need to work on that!
I'm glad you appreciated the combat system!
Nice game with nice implementation.
I really liked the graphics and the dungeon were built nicely. Not much of a puzzle to solve but a more linear approach which is fine. I didn't get the combat in the beginning, but once you understand it it gets easy to kill the enemies.
I had issue understanding the soup bar at the bottom and why it sometimes healed me with pressing 1 and sometimes not. I mixed the health with soup I guess.
The movement felt a bit unresponsive and I actually struggled more fighting the movement controls than I did fighting the enemies.
Overall a very good entry to the jam! Thank you!
Thank you for the review!
I should work on making sure the player understands the combat system. And soup! There are actually two kinds of soup in the game: one you drink immediately (and heal) and one that is poured into a flask (they are displayed on the interface, used on button 1, which also heals).
This was a lot of fun with plenty of content. I wasn't expecting MORE after the ship, but then I was on an island! I am going to play again and not follow the chicken to see what else I can find on the island. The art was awesome and the combat was pretty fun and I found a bunch of secrets in the dungeons, which was satisfying.
I did run into a bug where I think the door was conflicting with the enemy and I could not damage it, you can see it in my gameplay video near the end in the last area of the ship. Additionally, I didn't like the 'self harm' mechanic, I'm not sure what purpose it served unless you simply didn't want players dodge stepping while fighting. I think I restarted hurting myself more than enemies got me.
Gameplay below
Thank you for playing and feedback!
I didn't realize the situation when the enemy is standing in the door. Now I understand the bug.
Yeah, the self-damage mechanics aren't very good, I just experimented with it and it doesn't seem to work! Thanks!
Very nice artwork for the game, it looked so nice and was good to play because of it. It reminds me of classic cartoons like the old Mickey mouse and similar. The game feels very polished and was fun to play, I like the combat system being timed input base, which made it feel more fun to play.
Overall great game with great art, well done with this one. Would play more if you did more work on it too, like new areas
Thank you! I really appreciate so many people noting the visual style and polish of the game!
Yes, I got the vibe of the old Mickey too! Especially the sailor sprites ahahh. But that wasn't the goal.
About more levels: I plan to expand this game into another game, which already has a name - Drawngeon2, BUT there will be big changes, such as a different visual style - drawn on paper. As well as procedural generation of dungeons, as in Drawngeon-1.
Thats sounds very good and drawngeon looks really cool so might get it
Hey! Awesome game! Loved how every piece of art was cohesive and highly stylized, it looked fantastic. My only gripe was that the camera can be a little slow, maybe a toggle to change the camera speed? Otherwise, fantastic game! I really liked all the interactables.
Unfortunately you can't adjust the speed of the camera. I wanted to add settings including FOV changes, but didn't have time. In the future I plan to change this game and release it under a different name (Drawngeon2) and there will of course be more settings, maybe including camera speed!
Thanks for the feedback!
Really neat graphics! I included it in my compilation video series of all of the games from the Dungeon Crawler Jam.
Thanks for playing!
Beautiful game, really looks very good. I was delighted to learn the monsters dodge and evade, I have played a lot of dungeon crawlers that had the whole timing-based attack system but the enemies just stood there and it was way too easy - this one it tough. I found that I kept accidentally getting into combat with everything at the into though - fighting a bowl of soup isn't quite what I intended. My second game I died by being attacked from behind by a rat that I didn't know was there.
My favorite thing is just how high your polish level was. Everything right down to the fading atmosphere (things got dark further away) all looked great.
Overall a very good entry, well done!
Thank you! I seem to have taken the text on the jam page very seriously that games should be complete and so have been trying to take the time to polish as well! Ahahaha!
I'll try to make the combat even more interesting in the future!
I really like the art-style. It reminds me of the type of thing you'd find in an old comic strip about sailors.
The combat was pretty good, though there wads a situation when I was trying to attack a sailor through a doorway, but I couldn't land a hit, but they could still hit me. And I couldn't get through the door because they were blocking it, and I died.
Unfortunately, I was recording the wrong window when this happened, so it won't be in the playthrough. What I'm posting is a quick replay after the fact.
Playthrough:
Appreciate the feedback!
Interesting situation with the sailor and the door, I'll see what the reason is, most likely a logic bug (door and sailor on the same cell).
Blocking the way with enemies is the issue I'm thinking about. Is it worth leaving it so that the enemies allow you to pass through? It seems to me that letting the player skip over the enemies would make them less dangerous.
Special thanks for the video! I think it's very helpful for developers to see how their game is played by the player!
Really enjoyed the game! Loved the art style and the combat!
I'm glad you enjoyed it!
I liked the artstyle and the pacing was good. I particularly liked the chicken chasing part, would have been cool to weave in some enemies in there to make the chase more frantic. The combat system was also fun to play with! My only quirk is turn speed which could have been a bit faster.
Yeah, I agree about the turns. I was trying to find the right constant for a good sense of speed. Looks like I should have tried even longer to find that constant! Enemies in the chase? Is this about the maze (last level)? Thank you!
Yeah, on the last level where you chase a chicken, there could maybe have been a couple of (easy) enemies to make the chase more frantic.
Thank you for this entry it's just great.
Thank you! I still haven't reached the other entries yet, but I'll try to play as many as I can!
The art style was super great and the game felt really polished overall. The music was good, the combat felt fun and responsive, and everything worked super well together. Great job!
Thanks! I'm really glad you appreciated the combat so much!
Amazing art style and polish! Definitely my favourite so far. I almost finished the sinking ship, but got stuck when the time was running out, couldn't find where to use the key after opening the red chest. Might give it another go later.
Great work :D
Really appreciate your words!
There is a complicated moment after the red chest, yes. If you can't figure it out, there is a youtube video with a walkthrough on the game page. It's pretty much the end of the game!
I really really enjoyed the art style! This is easily the prettiest game I’ve seen in the jam! The combat was simple, but engaging! I found the movement a bit slower than I’d have liked when traversing a large area, but it felt good whilst exchanging blows.
I didn’t enjoy the self-harm mechanic though, felt a bit cruel and punishing people absentmindedly swinging their blade while walking from corridor to corridor!
I could also feel that the menus were given a lot less polish than the rest of the game, some places where you had to use a mouse, but some where you couldn’t use a mouse? I wouldn’t have noticed, it’s only that the GUI in the game itself was so pretty and well executed!
Thanks for the feedback!
I actually wanted this game to be done paper style! The game even still has the debug test function on the F2 key. In the jam version, only a couple textures and enemies have the Paper version. Unfortunately I didn't have time to update the build where almost everything has paper style.
But I'm still very pleased that you liked the pixel graphics!
Self-harm actually came from a bug. I decided to make a weird experiment out of it.
The menu, pause and game over screen should work properly with the mouse. It looks like some bug has appeared. But you're right, I spent much less time on the menu and pause and they are not as polished.
I played your game as I was taking a break, my time was 11:46. The game is punchy and looks great. And it's fun, everything (such as the rewards) about the hidden doors is cool and although the game isn't hard I like that you have to pay attention or you may die, I was close a couple of times.
Thank you very much!
The game is really small and short. Yes, I followed the advice of the jam host and didn't inflate the difficulty.