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(1 edit) (+1)

I really like the art-style.  It reminds me of the type of thing you'd find in an old comic strip about sailors.

The combat was pretty good, though there wads a situation when I was trying to attack a sailor through a doorway, but I couldn't land a hit, but they could still hit me.  And I couldn't get through the door because they were blocking it, and I died.

Unfortunately, I was recording the wrong window when this happened, so it won't be in the playthrough.  What I'm posting is a quick replay after the fact.

Playthrough:

Appreciate the feedback!

Interesting situation with the sailor and the door, I'll see what the reason is, most likely a logic bug (door and sailor on the same cell).

Blocking the way with enemies is the issue I'm thinking about. Is it worth leaving it so that the enemies allow you to pass through? It seems to me that letting the player skip over the enemies would make them less dangerous.

Special thanks for the video! I think it's very helpful for developers to see how their game is played by the player!