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DarkDes

119
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1
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113
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A member registered May 15, 2017 · View creator page →

Creator of

Recent community posts

Thank you

Hello! Thank you. Are you interested in what script I'm working on at the moment? There isn't one. But I did Sprite Stack for Aseprite. As for my work in general, I'm currently planning to finish the game The Disk Heist.

Thank you!

Yes, this is a variant of that bug. Sorry about that! Unfortunately, it really does block progress, like a soft lock. Sorry about that!

Thanks to Ganimoth for the port!

Ahaha Thanksssss!

Thank you, I will keep doing!

Thanks!

Thank you! Yes, it really does look like TRON!

Wow! Very impressive! I'm bad at precision platformers, but this game gave me a lot of fun! I like this minimalism, where there is nothing superfluous!

After a while my eyes started to hurt from this pink color ahahaha

Thank you!

Cool thing!

I liked the combos of Ults! But of course you have to click for a long time in the beginning. It would be good to add juice - to show with numbers how many "clicks" passed per click or Ult. It would also be good to show some feedback on the ult combo.

It would be cool if these alien enemies burst and then new ones came.

Sprite-Stacked-Hello! Thank you! 

Sprite Stack is a really interesting technology, and I think there should be more games with this kind of visuals!

Perhaps it would indeed be an interesting time-killer. Thank you!

Ahaha, there really is an influence from Sonic games here! I even thought that it would be possible to make a fan game based on this.

Thanks for playing!

I'm so glad if you find this useful! Thank you!

Awesome game! I lost when the enemy blockers started appearing. Interesting game design!

Thanks! The UI has these fx, I just need to find the right  params, I guess. There is smoke, but only when braking.  Some people say that camera shake actually ruins everything, haha.

Amazing art! Even though I didn't score many points, I enjoyed the game!

It seems that rhythm games are not for me ahahaa. It was very challenging for me, and at some point, the discs disappeared from view (but Miss was still displayed). It appears that their display can be restored by pressing the Space bar.

It was fun, but it would be even better if there was a difficulty curve from easy to hard. When 3-4 discs appeared, it was unreal for me, haha.

Funny game! My score 8250. zz, red sheeps! I never loop em!Fun game! My score is 8250. Arrgghhh, red sheeps! I couldn't LOOP them!

It's great that many people are noticing the art style. Thank you!

Ahaha, thank you. The whole game? Oh, that's going to take a lot of effort.

Thank you for your feedback! I think there is indeed a lot that could be added, but it would take (perhaps a lot of) time.

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Maybe it will be so! Thanks!

Ahahaha ty!

I need to think about what kind of feedback to add to the game. Thank you!

Many thanks!

Thank you! Yes, there is no challenge in the game. Balance and difficulty curve are what I am bad at.

I really like to get juice! But, probably, it was possible to add even more in this game!

Thank you!

I tried to make a truly arcade game (I'm not very good at that yet). The graphics definitely add to the aesthetics of the past. Thanks!

Thanks again! 

I won't make any promises, but I will think about what I can do with the game in the future!

Great strategy! I like the art style and the implementation of the theme. But I can say that the text is difficult to read because of the chosen font.

I am very pleased! I used Aseprite and the script for SpriteStack that I wrote myself and made publicly available https://darkdes.itch.io/spritestacked (it is better to look at the version on GitHub - it is newer there)

I believe that if you try, you will succeed! Thank you!

Thank you! I have used this ball sound many times in prev game prototypes. I like this strange randomly recorded sound ahaha!

Fun collecting game! I found the beginning a bit slow.

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Amazing game! I especially liked how the game opens up possibilities gradually (maybe this is a feature of this genre?). Completed in about 20 minutes.

I also liked ASCII graphics and pleasant palette.

The sound can get boring, of course, but it turns into a kind of melody-soundtrack!

Mega game!

Thank you!