Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

From The AbyssView game page

Something bad is happening in the ship...
Submitted by WeissErde, andresao11 — 6 hours, 25 minutes before the deadline
Rated by 2 people so far
Add to collection

Play game

From The Abyss's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Theme incorporation
We Incorporated The Sinking Ship theme:
The player runs on a timer to escape the current floor of the spaceship the player is in.
The Chicken restriction can be seen as a LineArt on the Keycard PickUps.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Interesting game with good music which makes for a great atmosphere.

Movement could be made a bit more fluent and the world could fit a bit better for the grid system. Over all this is a great start to build upon. One game that this makes me recall is the "Robots And Zombies" by Rebello from 3 years ago. LINK to Jam Entry
Maybe have a look at it for more inspirations.

With a few adjustments it would become a great game!

When you run out of time you can still move around and the QUIT and Rstart buttons do not work.

Keep at it!

Submitted

I know that it's an overwhelming task to make a game in UE for the first time. It seems to be easy follow tutorials but once you make any custom mechanics it can become nightmare. I like an art style, as I understand you make it in Blender and this is really nice, cos' it has authentic style. To the cons. You need to take a closer look at UE input system. If you are using UE5 there is a new input system which can help you to choose how to use keyboard keys. For now in many cases I need to press keys twice to make a move (it's probably DoOnce operator isn't reseting). Second thing which is probably most problematic for a lot of games here. Player positioning in a world and camera settings. the problem is to design a world suited for grid movement. if you take a look at Grimrock 2 camera take a part of the floor so it could be something on a floor which can be found and everything is actually made of blocks even if it's exterior level. It helps to build a world where there is no objects which block player movement or overlap with a player. I need to tell one more time that I really like art style and appreciate you put an effort to make it look great. One more thing you need to make a shipping package for final release, you have debug raycasting on, it will stop it. ) 

Developer(+1)

I'm glad you liked the art style. Even after exporting, I spent a lot of time worrying over the metal and roughness values. It turned out quite nicely in the end. I coded the movement so I think I know where the problem is. The spaceship I conceptualized first was more suited to a FP or TP game now that I look at it again, and it shows on the prop placement. I will check Grimrock 2 out. I haven't played many Dungeon Crawlers but I wanted to try making one. The post jam version will probably look a bit different with the prop placement and level redesign but i'm looking forward to it. I will make a shipping package before updating from now on. I didn't know it was something you could do so we lost a lot of time searching for debug prints. I was wondering if I was seeing things but now that I check the blueprint, I realized the ray was set to show for one frame, glad I know how to deal with it now. Thanks for your honest thoughts about the game, I will improve and I hope to see you again in a post jam update!