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Clockwork Chaos

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A member registered Jul 02, 2022 · View creator page →

Creator of

Recent community posts

Thanks you for the feedback. There was bug where projectile was hitting things that should not including enemies projectiles. I need do update when i get chance to

Thanks you , that very nice to hear 

Even myself i would perfer that. Thanks for playing

Nice game with quite bit retro charm to it, like classic jrpg. 

The combat worked but i found missed too much making fight drag out far too long that also made it repetitive.  

The game was fun to play and explore, i like you made town and npcs so that was good part. You put a lot effort in the world and details , that was strongest part of the game and was good to see.

Good work on the game, it was good one to play.

This was a nice simple game to play, there is not much to the game but it works well with what it has to offer.  The looting with the timer pressure was good

The art is nice for the game. I do think it could be better with some more audio to add to the feel of the game. Some splashing sounds would be nice as well. 

Flashlight following the mouse was a good effect for the game. Lighting is not too dark but still dark enough to add an eerie feeling to it. 

Good game, good work on it.

Some nice ideas for the gameplay, the area art looked good too. Found combat too basic but the rest of the game was quite good. 

The Voice was an interesting addition to the game that worked well for it , it added to the feel of the game. The heal stations was good too.

Game was good overall so nice work on it.

Very nice game. 

The writing was very good and fun for the game and I like how self aware the game is with the writing. The art looks good and the combat is very good but felt repetitive and it did not give reason to enter combat so was better to avoid. 

Overall the game is very good mainly due to the writing, great work on it.

The graphics were very nice and combat worked nice once I got used to it. The movement was a bit confusing as it was hard sometimes to tell if moved or not as it did not seem to update the sprites. I like how the encounters worked and enemies. The skill system was good for fighting them. 

Game was nice looking and you did a good job with it.

The art is good, the spaceship part of the game looks good. But the movement felt really bad, it felt like it was not working sometimes. The game needs more feedback for combat and effects.

Unreal is bad for performance by default , some of the default settings needing turning off such as TAA has huge impact on performance even in blank scenes. I did make same mistake with my own one with that. I notice you had a few debug things showing up such as trace and print screen, I recommend trying not to have them in game so it will look better.

Nice art but the  game needs a lot of work . Still a good try at least.

The game has a lot of charm with its art style and the mini game is great to play. The game is very good with the idea and style of gameplay. The game was good to play and I like the premise of the story. 

Overall great work on the game.

Some nice ideas, environment is good to explore and the procedural generation is very too to have in the game, that nice unique  part for this one. Combat is too basic i think, it ok but it just feels like clicking left mouse only to damage is boring. The game works well for survival instead.

So it was a decent game, with some nice ideas for it. It just needed more work  so it can be much more fun and better to play. Good work with it.

Honestly this game is rather weak, there is not much of interest going on, the lack of feedback from combat really does not help and enemies just being floatings skulls felt boring, the eyeball enemy was a bit more interesting to see at least. 

The distance check is helpful but I made it to the statue yet nothing happened. The idea of destroying walls sounded good but I was not able to use it. 

I hope you can still do well with it. Maybe if you expanded on it, it could be good. I think if you carry on with it I recommend having some sort of feedback in combat, that would help with the feel a lot.

The town is very nice itself, graphics good for it and its cute style. Talking to the npc is good and there are quite a few of them too. The fps shooting is good too. The movement speed was good, felt just right where not too fast or too slow

The rest of the game felt like it needed so much more work, the combat would be good but enemies don't seem to work at all and the dungeon part of the game did not look that good, it was just a bland cube cave. 

Good work on it but will need more gameplay so it can be good.

Funny art and nice eniveomenrt art too. Good work for you first game. It is confusing to play but as it first game it good start, would need a lot work to it so it be more fun to play. 

This game was good for most part, combat worked well and I like the idea and artwork of it. Problem with the game is that it just all feels the same thing for most part, I wish the chicken mode had some creative parts to it and combat worked but it was the same enemy so it felt basic. Boss fight I did not seem to do any damage but might be my own fault.

Good work on the game.

Game was good, the combat was great once I got used to how it worked and was fun to play. The Graphics are very nice too , the exploration was a bit confusing but otherwise everything else was good. 

Great work on the game, very good one to play.

I think the idea for this game is really good, like the first person crypt of the necrodancer style game, it was good to play. However I feel the game does need  a lot of work, it is hard to tell what deals damage. I need some visuals so it's easier to tell and make it a bit easier with the beats.

Overall it was a good game, nice to see that style of gameplay. Good work with the game.

Was looking forward to playing this, it looked like it could be good but unfortunately there was nothing to play much. It is understandable with running out of time, sometimes it is hard to keep up with making the game in a short time limit. 

I hope you decide to carry on with it after jam as it will be good to see what you make with it.

Game has a lot of style and a very good atmosphere to it. Dungeon crawler bit was good to play but space part of game felt too unfair for most of the time. The ui good too for the game. I think game could be very good to play once got more added to it and balance better. 

It was fun to play and good work with the game overall did well with it.

Great game, really good with the art and atmosphere of it, also being rpgmaker is good, despite being 3d it felt like some classic rpg maker horror games. I would enjoy playing large version of this game.

I enjoyed the story side of the game and it was helpful how things were explained to me, it felt enganing and wanted to know more of what was going on. 

The lockpicking mini game was simple and easy to understand, it was a nice extra part of the gameplay that was good to play.

Overall great game , enjoyed this one a lot.

This turned out much better than I thought, the environment and atmosphere are good. The monster around the level was good, it was nice having footsteps when it was close but it was easy to avoid for most part. Took little time to work out what to do but that was fine. The walk is far too slow, I think it should be a bit quicker , as it was off putting at first.

In the end I ended up liking this game quite a bit, it was fun to play and good with the horror side, it was nice seeing something different from the jam as this type of horror is rare. Overall great work with the game.

The concept is good but the game needs a lot of work. There is very little here, the ui is nice and graphics looks good. But There was only single enemy, not much else going on and game is unclear with step timer and when you dropping idols off

If you did more work on the game I think it could be good but in the current state it feels too empty.

Game looks very nice and the rhythm style combat was fun to play. The Down arrow did throw me off at times, but beside that it is done very well. The different fox art was also good to see. 

Overall very good game and you did well making it, was good fun to play

The ui and art is really nice, I like the graphics of the game. It was confusing where enemies were attacked from at times and how far they can hit and while combat could be good there was not much to it for now. Crossbow did not seem to work. 

I think this game has very good foundation but need a lot work to be much better, in it current state it feel unfinished and need more work

Oh that make sense, yeah i can see why now if that how plugin works . Being too cluttered would be confusing

Thank for tying. That something i would like try do one time but i heard unreal dont support it any more

Oh yeah that very possiable as i never intended players to go back to it so that could the what wrong. Thanks for pointing that out 

Thanks for tying out.

 The Q/E problem most had and it something i agree with, i wish i changed before it was too late, it bad mistake on my part.  

The enemies dont respawn normaly, you most likey come across other robots walking around. they only respawn if you lose as the game as reloading a save.  

Good game, it is a nice rpg maker game to play. Combat worked well and felt balanced but random battles got too much. Character art is good, they look nice. The level design is also quite good but the level art too repetitive, it all feel same and it felt weird having green for flood, walls and ceilings.

Good work with the game overall

Game looked nice, but was not sure about combat as it was confusing and repetitive. I feel this game needed more work then would been quite good and more fun to play.  It does have nice look to the world so would be good to play and explore more of it.

The art is great for the game and the intro is really good, i like that got good story for it. The combat thought might been good but it is really confusing and i felt like i could not hurt the spider as only dealt small damage and it healed many times. 

I think the game could be amazing, it just need bit more balance with combat and explained better so easier to understand what going on with it. Otherwise great work on the game.

Dungeon parts good, the island too big and empty i think. Enemy art is nice but game need some feedback when taking and dealing damage to others. Game was fine just needed more work.

Idea seem interesting but enemies were too fast, could not fight back so needed to wait until death. I think game could be good but it hard to play as it feels tedious. I think could be good if started with sword and enemies was slower.

Very nice game, really like the style here, art is great and the 90s feel works so well for it. Combat was fun to play and I like the mini game for the doors too. 

 It felt a lot like playing the classic 90s video games. Enjoyed the game  a lot and it was fun to play. Good work with this game.

Fully agree with movement, it was big mistake on my part which i should changed but just did not in the time. 

The projectiles are definitely hitting each others, i notice this recently and it be easy one to fix but cannot for now. 

This a range limit for the weapons but if feel to short i could make it longer but i added limit to make harder to exploit the AI by attacking it too far away for it to do anything.

Performance is something i wish did had time to sort, turning off lumen and some other settings off might helped but honestly forgot about them.

Thanks for trying and the good feedback, it is very helpful.

Game was good, combat worked well but upgrades were unbalanced, and I could just use very high attacks to win most of the time. 

Art for the enemies was good , the level art was good but replitive, everywhere felt the same so it was very confusing and easy to get lost. Maps would have helped or some landmarks.

Good work on the game overall was fun to play.

The atmosphere is nice and the maps finding was good. Game was short but nice to play but bit easy too as was simple to get more o2. Good work on the game 

The game idea was interesting , and seemed to work well. Art was nice, and the game looked good. I am not really a fan of clicker games but still you did good work with it, it was a good size game that was good to play.

Nice fun game.

I was not sure what to expect at first with this game but it turned out to be very nice game with good mix of styles and gameplay. I like the puzzle part of the 2nd level, it would have been good to see something similar to that but felt like a classic 90s game. The weapon system was good and combat worked well for most part. 

The boss would be good but it had a bug where its AI just broke a few times where it just got stuck on spot until I went up to it in melee range.

Enjoyed this game and like the retro style of it, you did very well with this game.

There really not much to the game, it is very limited in graphics and gameplay. There should be some sort of indication when attacking enemies, the UI is just basic unreal boxes and textures are stretched. Character creation would be a good idea but it does nothing as far as I can tell. 

You screenshots you should not have the error messages in them, that is off putting to people that see them and looks poor. If this is your first game, it is alright but needs a lot more work , at it current state it is not too good.