Egg of the beholder! I'm very impressed you made this to work native on Commodore Amiga within only 64kb size limit. I hesitate sometimes with the minimal/wireframe graphics and little else, but as I kept playing I kept wanting to go further to actually beat it. I think my best bet here would have been busting out the graph paper (as the party dialogue suggests lol!) to track down the feathers and win. Perhaps it was intended, but by the time I hit level 5 I just kept getting crushed by the Crazed Hens. Was I on the right track that finding the secrets efficiently before hitting level 5 was the strategy to winning?
The dialogue was funny and the auto battling made things easy, but wish there was some element of strategy because I almost never needed to rest and even fully rested I died the first encounter every time at level 5.
My gameplay here at 1hr03m mark
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Theme incorporation
Since this is a minimalistic crawler: It's a treasure hunt!
Due to my 64KB (uncompressed) size limit is misses a map and other nice to have features)
Hints: You do not need to find all the secrets to win! Collecting 99 feathers either by finding treasure or through combat (which will scale with level, higher will reward more).
Comments
Very nostalgic retro-style game I enjoyed but must admit I got lost more than I would have liked lol. The dialog was also a nice touch. Great work!
Interesting approach to the jam and a good challenge. I'm not a fan of final fantasy type of combat but the gameplay was fluent. I had some issues navigating and got lost. A map would help here a lot I think, even if just a toggle. Maybe something to build on for future project.
Nice work!
Hey thanks for playing and the feedback.
My artificial 64KB size limit did not allow a map feature, sorry but you have to fallback to pen and paper for tracking.
There is a fallback though, you do not have to find all secrets to win. The basic loop is to find feathers either through the secrets which grant 10 feathers or through the scaling combat. SPOILER: When you have 99 feathers, LeChick will reveal that it is in fact the Beholder and you go into the final Boss fight. Would be best if you reached at least level 6 at this point.
Pros: I like the auto-battler a lot. I like that my characters get stronger with experience. There's something very soothing about the general vibe.
Cons: I got lost in the dungeon. I'm not sure when an encounter is about to start so it's hard to play strategically -- I just kind of went wherever and hoped for the best. It was hard to stay motivated to find all the secrets because I wasn't able to keep track of where I am and where I've been.
Thanks for sharing!
Hey thanks for playing and the feedback. You are right that the navigation is not easy to keep track of, and the spinners and teleporters are not helping in this case. This is one of the game where you want to bring pen and paper out and track yourself, my artifical 64KB limit did not alllow a map, sorry.
There is a fallback though, you do not have to find all secrets to win. The basic loop is to find feathers either through the secrets which grant 10 feathers or through the scaling combat. SPOILER: When you have 99 feathers, LeChick will reveal that it is in fact the Beholder and you go into the final Boss fight. Would be best if you reach at least level 6 at this point.
For this jam I challanged myself to use an language I have not used in decades (C) on a system I have not programmed on for decades. To add a cheery on top I wanted to keep the entire game below 64KB in total. It is an completly artificial limit just to push myself.
Looking back, the Amiga was not only a very powerfull machine at its time but I also think that the Operating system was underrated. I mean you get signals and true multitasking! Not bad for the time!
Probably one of the reasons I love the system so much.
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