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scy4

182
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A member registered Mar 16, 2024 · View creator page →

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Great game! The combat felt great and the movement too once I got the jetpack. The levels are designed well and suit the characters movement.  Also I appreciate the enemies drop health pickups very much lol. Nice work!

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Great game! The setup made me eager to help with the sleeping potion and the levels + enemies were great feeling unique and interesting. The potion and ingredients having an effect on the world was also very creative and made revisiting places worthwhile. The only thing that felt bad was returning to the menu upon death but I think this was mentioned already and wasnt too big a deal (I am happy I can save my game at all lol). Well done I enjoyed! Oh also that first boss entrance was epic!

The shooting and action felt great and the genre fusion of FPS with metroidvania was unique and well exectuted. The level layout is cool, like a floating factory in the sky, but actually navigating was a little difficult. Being able to drive platforms is a nice idea but in practice it kinda took away from the FPS action since there were long drawn out pauses where I was just moving a platform around. Maybe adding a traversal upgrade like a jetpack could help keep the pace of the game up while still allowing the player to travel around the sky factory. Regardless it has a lot of amazing features like the different weapons, upgrades and enemies. Great work!

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The game has a wonderful look and the absurd side effects really stood out! The controls are a little odd like the mouse cursor to change directions and the combos but I think this is because you had other things you wanted to add like more combos and maybe mouse-based directional attacks. The game already has a lot of great stuff going on though like a crafting system and the unique armors so it's not too surprising if you didn't get to fine tune everything lol. Nice work! 

One the most creative games in the jam for sure! The screw head mechanic is pretty cool but I feel you really made the most out of it with the screwdriver attachment letting you move platforms. This game was fun and the puzzles were challenging. Nice work!

The game is great and absorbing abilities is such a fun idea to run with! I think adding some variety to the environment like a different background or different tiles as you explore would be nice just cuz the rooms could feel a little repetitive. Nice work!

PS. if you are going to update this game I kept getting stuck here and force to reload (the second room after the first checkpoint):

The player movement was awesome and very unique, I had to try on a controller and it felt even better. The game was short but the core gameplay was fun and felt polished. Great job! 

The game is very unique and I like the art and dialogs. Nice job!

Its a bit rough but has a few things going for it like the combat system, explorable map and a gameplay loop (die -> respawn). The top down shooting and movement gave me hotline miami vibes and I can definetely see potential. Nice work!

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The platforming is fun but challenging. One thing I would suggest is removing the no-input dash where the player just dashes in place. Since it didn't do anything it would sometimes eat my input and then I would fall to my doom lol. The bat death animation was a little crazy but comical. Also loved the ending. Nice work!

The walking felt slow and the dash was a bit disorienting with how quickly the player moves across the screen but the camera does not follow them. Will come back to replay if you do an update, hope this helps :D

Great game! the combat has a lot of depth and is fun to use. The bosses also feel epic and are challenging. Nice work!

It felt like the jump was kind of fighting me on precision platforming but it wasn't too bad once you know how it works. I dont think a camera that drags behind the player is good fit for a shooter since it makes it hard at times to see the danger ahead of you.  The game fun though nice work!

The movement felt good, especially after you get the upgrades. The cameras movement could be toned down a bit with the look-ahead and drag. The art is good but some of the styles didn't match like how the bats and environment are pixle-style but the player has a hand-drawn style.  I appreciated the depth of the game though and how many different bosses and upgrades there were. Nice work! 

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I am most impressed by the 3D world given the time constraints. The areas were fun to explore and not too complicated that I got lost. I did notice that some of the walls did not fully block the player allowing me to exit the map and also avoid the fence blocking me from the ending. So I managed to speedrun the game in 46 seconds lol. I enjoyed the game, great job

The gliding is a little tricky to get the hang of but is actually quite fun to use once you do! You can also use it with wall bounces to build height and essentially fly around. (I may have skipped to the ending lol). Their were some minor technical things like the game not scaling to fullscreen but they didnt really hinder my enjoyment. Nice work!

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The game was fun and I liked the loud clunks the robots made when hit. The movement feels like it has room for improvement but it was nothing I couldnt get the hang of. Great job!

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It took me way too long to figure out you can double jump by shooting down while in the air but once did I was able to finish the game. The different abilities, upgrades and dialogue kept me interested to push further. The boss fights are challenging but the last boss fight was giving me trouble. It turns out you can cheese it though by placing a trampoline under the boss when it does a down smash attack and the boss ends up getting stuck on it but is still hittable. Great job!

The concept is cool and I enjoyed the puzzles I found everything I could and made it to the red zone with the dress code requirement but couldn't figure out how to get past it, Even though its missing some things like textures, I still found it interesting and fun to play, nice work!

I couldn't get the jump button to work on keyboard or controller. Lmk if there is a fix and I will try and play again.

I really enjoyed this game! the levels look great and feel big but the minimap helped me navigate it and the signs throughout also gave useful information (or funny dialog). The boss fights felt good too always being a tough fight but still feeling fair enough. Definitely want to revisit it again when I have more time to find the secrets. Nice work!

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The environment is great and I love games where you have to eat things and get bigger. The movement is very cool and works well. I did notice a few times where the camera does not track the player in another room but could be fixed if you manage to get back in the room the camera is stuck on. The chicken boss was a little too powerful with the eggs though and even with 3 or 4 health upgrades I couldn't get past the egg minigun XD. Nice work!

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The combat looks and feels great! I had a little trouble navigating but I enjoyed the pieces of lore spread throughout the world. Nice work!

Great game the ending was a bit jump-scarish lol! I appreciate how they were different bosses as well. Nice work!

Thanks for playing! I have added downloadable Windows and Linux builds for the game. I hope that is what you are looking for :D

The shooting feels polished and there is a lot of variety with enemies. Nice work!

Cool game and the premise of burning things you touch is a fun mechanic. I had trouble using the dash though and couldnt get past the boss. Nice work!

There are some things that need some more work like the enemies and combat but the movement was smooth and the areas are well crafted and fun to explore! Nice work :D

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The game is fun and has challenging precision platforming. I noticed that if you died with items like keys in different areas you can softlock yourself. The abilities (fire, shrink/grow) were used really well for puzzles and the different levels/areas looked great. Nice job!

 The game is very pretty and it does a great job of pulling you into the "dream world"! I could use some more instructions though. I believe I have to collect items and merge them but the menus were a little hard to figure out. I got to the moon door with the switch but didn't know where to go from there. Nice work!

After dying the player starts at negative health and gets one-hit which forced me to buy potions or restart. Also the day/night cycle is a cool interpretation of the theme but the pauses interrupted the flow of the game. The combat was fun and challenging. I was not able to get past the purple scythe enemies though even after buying upgrades and potions (might just be a skill issue). Nice Job!

Fun game! The movement is a bit funky but it adds to the charm.

Solid game play loop and nice art. I hope you keep making more!

Nice execution of the waves theme and I really liked the visuals!

Simple and fun nice job!

Fun game and being able to buy decorations for my microwave was a nice touch! The core gameplay felt like it needed something to spice it up after a while since it became a little repetitive but overall was well done just like my micrrowave food :D. Nice work!

Such a unique mechanic, playing with the mic feels way different than the keys but is a lot harder to hit those high notes lol. Great work!

Fun platformer! The character can be a bit zippy and there are a few too many precision jumps for my liking but overall a solid entry. Nice work!

Really fun game! The concept is simple but was executed really well. Great work!

Cool game with an interesting gameplay loop. Nice job!