Great game! The combat felt great and the movement too once I got the jetpack. The levels are designed well and suit the characters movement. Also I appreciate the enemies drop health pickups very much lol. Nice work!
scy4
Creator of
Recent community posts
Great game! The setup made me eager to help with the sleeping potion and the levels + enemies were great feeling unique and interesting. The potion and ingredients having an effect on the world was also very creative and made revisiting places worthwhile. The only thing that felt bad was returning to the menu upon death but I think this was mentioned already and wasnt too big a deal (I am happy I can save my game at all lol). Well done I enjoyed! Oh also that first boss entrance was epic!
The shooting and action felt great and the genre fusion of FPS with metroidvania was unique and well exectuted. The level layout is cool, like a floating factory in the sky, but actually navigating was a little difficult. Being able to drive platforms is a nice idea but in practice it kinda took away from the FPS action since there were long drawn out pauses where I was just moving a platform around. Maybe adding a traversal upgrade like a jetpack could help keep the pace of the game up while still allowing the player to travel around the sky factory. Regardless it has a lot of amazing features like the different weapons, upgrades and enemies. Great work!
The game has a wonderful look and the absurd side effects really stood out! The controls are a little odd like the mouse cursor to change directions and the combos but I think this is because you had other things you wanted to add like more combos and maybe mouse-based directional attacks. The game already has a lot of great stuff going on though like a crafting system and the unique armors so it's not too surprising if you didn't get to fine tune everything lol. Nice work!
The game is great and absorbing abilities is such a fun idea to run with! I think adding some variety to the environment like a different background or different tiles as you explore would be nice just cuz the rooms could feel a little repetitive. Nice work!
PS. if you are going to update this game I kept getting stuck here and force to reload (the second room after the first checkpoint):
The platforming is fun but challenging. One thing I would suggest is removing the no-input dash where the player just dashes in place. Since it didn't do anything it would sometimes eat my input and then I would fall to my doom lol. The bat death animation was a little crazy but comical. Also loved the ending. Nice work!
The movement felt good, especially after you get the upgrades. The cameras movement could be toned down a bit with the look-ahead and drag. The art is good but some of the styles didn't match like how the bats and environment are pixle-style but the player has a hand-drawn style. I appreciated the depth of the game though and how many different bosses and upgrades there were. Nice work!
I am most impressed by the 3D world given the time constraints. The areas were fun to explore and not too complicated that I got lost. I did notice that some of the walls did not fully block the player allowing me to exit the map and also avoid the fence blocking me from the ending. So I managed to speedrun the game in 46 seconds lol. I enjoyed the game, great job
The gliding is a little tricky to get the hang of but is actually quite fun to use once you do! You can also use it with wall bounces to build height and essentially fly around. (I may have skipped to the ending lol). Their were some minor technical things like the game not scaling to fullscreen but they didnt really hinder my enjoyment. Nice work!
It took me way too long to figure out you can double jump by shooting down while in the air but once did I was able to finish the game. The different abilities, upgrades and dialogue kept me interested to push further. The boss fights are challenging but the last boss fight was giving me trouble. It turns out you can cheese it though by placing a trampoline under the boss when it does a down smash attack and the boss ends up getting stuck on it but is still hittable. Great job!
I really enjoyed this game! the levels look great and feel big but the minimap helped me navigate it and the signs throughout also gave useful information (or funny dialog). The boss fights felt good too always being a tough fight but still feeling fair enough. Definitely want to revisit it again when I have more time to find the secrets. Nice work!
The environment is great and I love games where you have to eat things and get bigger. The movement is very cool and works well. I did notice a few times where the camera does not track the player in another room but could be fixed if you manage to get back in the room the camera is stuck on. The chicken boss was a little too powerful with the eggs though and even with 3 or 4 health upgrades I couldn't get past the egg minigun XD. Nice work!
The game is very pretty and it does a great job of pulling you into the "dream world"! I could use some more instructions though. I believe I have to collect items and merge them but the menus were a little hard to figure out. I got to the moon door with the switch but didn't know where to go from there. Nice work!
After dying the player starts at negative health and gets one-hit which forced me to buy potions or restart. Also the day/night cycle is a cool interpretation of the theme but the pauses interrupted the flow of the game. The combat was fun and challenging. I was not able to get past the purple scythe enemies though even after buying upgrades and potions (might just be a skill issue). Nice Job!








