After dying the player starts at negative health and gets one-hit which forced me to buy potions or restart. Also the day/night cycle is a cool interpretation of the theme but the pauses interrupted the flow of the game. The combat was fun and challenging. I was not able to get past the purple scythe enemies though even after buying upgrades and potions (might just be a skill issue). Nice Job!
scy4
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Such a cool way to interpret the waves theme and also combine it with math to make a game that is both fun and mentally engaging. The gameplay can get a little hard to follow later on since there is a lot of sliders and events but fun nonetheless (the emergency stabilize button saved me a a lot :D). It would help if the events told you what they did when they popped up but you can kind of figure it out as you play. Nice job!
The game was a little too difficult for me. While unarmed you cannot fight back against the skeletons so you have to wait for him to kill you. I'd suggest giving a starting weapon to the player or just insta-killing the player instead so they don't have to wait. The weapon durability also felt weak because after a few battles my weapon would break and set me back. The crafting system and inventory system worked well which is impressive for a jam game and, I liked the visuals and concept. Great work!
I really liked the comprehensive heads up display and the idea of typing your spells to cast them is great. I think getting the enter button to work would improve the snappiness of the combat. The enter key could also act as a hotkey to start casting a spell (like enter -> type spell -> enter again). Great work!
Epic game! I was really impressed with all the different areas and how good each one looked. I ran into a bug with the wire-pull panel and had to restart. The combat was cool and I liked the idea of a team working together to fight enemies. The run option didnt seem to work though which made it hard to freely explore the nice levels. Great work!










