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A jam submission

GALAXY CRAWLView game page

DCJAM2025 DUNGEON CRAWLER DECKBUILDER TURN BASED RTS
Submitted by Fistmaker (@FistmakerGames) — 23 minutes, 57 seconds before the deadline
Rated by 4 people so far
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GALAXY CRAWL's itch.io page

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Theme incorporation
Genre Fusion

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Comments

Submitted

Hi Im having issues running your game. At the intro text scrolling I can press space and I get to a grey area with musc but I dont seem to be able to do anything. If I let the text run I get stuck at a blank page with some faint stars in the background. Not sure whats wrong, running in web on firefox windows.

Developer

I can't be sure why Firefox has those issues, but I've been told that clicking "use hardware accelerated graphics" in Firefox settings fixes some of these issues. I'm guessing the 3D wont work otherwise.

Submitted (1 edit)

Ok I finally got it to run on Chrome. And I also completed the game.

It was hard to understand the combat system. And sometimes the enemies walks outside the view, and the attack seems unresponsive. Had to right click the map to cancel my action, at least that is my guess for whats happening.

Once I figured out how to attack the enemies they were fairly easy to destroy and not much tactics needed. If the enemies walks on tiles with items they hide from view in the map (they could still be attacked by targeting that map square). I only used missiles and lasers for the entire playthrough since they generated insta kills.

The map took over the entire screen so after a while I stopped looking at the normal screen and just navigated the map.

Strafing would be nice. The music was a bit monotone. The Font was a bit hard to read.

I Liked the graphics all in all!

Nice entry!

Submitted

Cool game. I like the aesthetic and the card combat mechanic works well. The terminals are also a cool addition. As others have mentioned it's unfortunate when turning that the camera seems to clip into the wall behind it. I  missed there being a sound when picking up a card. I also seemed to encounter an issue where I couldn't move - WASD seemed unresponsive but everything else still worked fine so the game hadn't crashed.

Developer(+1)

I think I missed a few wall types for the clipping thing. One of the things I got from feedback last time I did the jam was that the camera was too close to the walls, and you couldn't see the floor. I fixed this by offsetting the camera about half of the player distance behind, but this caused the clipping issue you mentioned. I tried to correct this by making the walls invisible if they were in contact with the camera, but I probably didn't all all of the wall types when I did so. I'll have to do a better job looking at that next time!  There were some situations during the limited testing where combat would complete and not clear the array where all of the combatants were stored, so that's probably what caused WASD to become unresponsive. I added an option to right click to skip your move/attack turns if that happened, but I don't think that I added that note into the HOW TO section. 

Either way, thank you for taking time to play the game! Sorry about the sound, I had about 2 hours to add audio before submission. 

Submitted

I retrieved the lifesign and reached the escape pod.

The game is fun. It looks good and controls well, I feel like I would have preferred instant turning because there's a weird animation when turning near a wall but that's a detail. The combat system is fun and the set of cards good enough, I think after I understood how it worked I still got defeated one last time because I didn't use my repair cards while you get more than enough and there's really no need to be conservative. After I restarted I never hesitated again before using one.

I think I got stuck in-combat-but-not-in-combat after I defeated 2 robots using an EMP targetting myself and had to restart, and then as I wasn't sure I never used any weapon targetting a zone anymore because I didn't need to anyway.  As you're picking enough targetting cards which defeat an enemy in one hit I never tried any trap card either.

Cool game.

Developer

Awesome! You're the first person who's played it all the way through that I know of. Thanks for playing!
The turn-based combat was absolutely the hardest part to work in, and there were some occasions where combat completed too quickly and not all combatants are cleared from the turn order array. I didn't have time to perform a fail-safe check, but if I try to do something like this again, I'll have to have more testing done to catch bugs like that. The trap card gets placed on the map directly, and if an enemy is unlucky enough to step on one they explode. Those persist after combat, and initially my plan was to be able to set up a room with them and lure unsuspecting bad guys in there. Didn't have time to implement that (and many other things) sadly. 

Submitted

Hey! Awesome project, really felt the star wars and classic sci fi inspiration here. The art on the walls was especially cool. There were a couple of visual bugs, mainly turning makes you clip into the walls, and the inclusion of a mute button would be fantastic. I also was unable to find any cards, but I still had a good time killing enemies once I found out how the combat system works. Cool game!

Developer

Thanks for taking time to play! Strange that you couldn't find any of the cards though... what browser are you using? Maybe there was a visual bug? The cards are giant 3D spinning cards that you pick up on the map, they're hard to miss.