I think I missed a few wall types for the clipping thing. One of the things I got from feedback last time I did the jam was that the camera was too close to the walls, and you couldn't see the floor. I fixed this by offsetting the camera about half of the player distance behind, but this caused the clipping issue you mentioned. I tried to correct this by making the walls invisible if they were in contact with the camera, but I probably didn't all all of the wall types when I did so. I'll have to do a better job looking at that next time! There were some situations during the limited testing where combat would complete and not clear the array where all of the combatants were stored, so that's probably what caused WASD to become unresponsive. I added an option to right click to skip your move/attack turns if that happened, but I don't think that I added that note into the HOW TO section.
Either way, thank you for taking time to play the game! Sorry about the sound, I had about 2 hours to add audio before submission.