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Awesome! You're the first person who's played it all the way through that I know of. Thanks for playing!
The turn-based combat was absolutely the hardest part to work in, and there were some occasions where combat completed too quickly and not all combatants are cleared from the turn order array. I didn't have time to perform a fail-safe check, but if I try to do something like this again, I'll have to have more testing done to catch bugs like that. The trap card gets placed on the map directly, and if an enemy is unlucky enough to step on one they explode. Those persist after combat, and initially my plan was to be able to set up a room with them and lure unsuspecting bad guys in there. Didn't have time to implement that (and many other things) sadly.