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I retrieved the lifesign and reached the escape pod.

The game is fun. It looks good and controls well, I feel like I would have preferred instant turning because there's a weird animation when turning near a wall but that's a detail. The combat system is fun and the set of cards good enough, I think after I understood how it worked I still got defeated one last time because I didn't use my repair cards while you get more than enough and there's really no need to be conservative. After I restarted I never hesitated again before using one.

I think I got stuck in-combat-but-not-in-combat after I defeated 2 robots using an EMP targetting myself and had to restart, and then as I wasn't sure I never used any weapon targetting a zone anymore because I didn't need to anyway.  As you're picking enough targetting cards which defeat an enemy in one hit I never tried any trap card either.

Cool game.

Awesome! You're the first person who's played it all the way through that I know of. Thanks for playing!
The turn-based combat was absolutely the hardest part to work in, and there were some occasions where combat completed too quickly and not all combatants are cleared from the turn order array. I didn't have time to perform a fail-safe check, but if I try to do something like this again, I'll have to have more testing done to catch bugs like that. The trap card gets placed on the map directly, and if an enemy is unlucky enough to step on one they explode. Those persist after combat, and initially my plan was to be able to set up a room with them and lure unsuspecting bad guys in there. Didn't have time to implement that (and many other things) sadly.