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Captain Coder

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A member registered Jul 14, 2021 · View creator page →

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I really love the idea of this game! However, I found myself quite confused on how to get the first spell to work. I did eventually figure it out but wish there had been an on screen demo showing what I should do. Perhaps you could add an animated GIF / video to your jam page for future players?

I did eventually get the hang of it and, in the end, I wanted more! I think with a few more days this could be something really cool.

Thanks so much for submitting this :D

If you would like to watch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=dQR6VjpBj5lDOMIG&t=17010

The aesthetic in this game is one of the best I’ve seen! However, the darkness made the game unplayable at times. I wish the player had a small light that allowed them to see their own tile.

Unfortunately, I became stuck in a wall and restarted the game to get stuck in a wall again. I think it may be related to running in combat. Or perhaps receiving an encounter while switching maps?

I would love to see a post jam version of this.

If you would like to watch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=H2es9xpWJnP9dc7w&t=15200

A solid entry! I really enjoyed the Sokoban style puzzles with the boulders. I wish there were more of them in place of the encounters which I felt were a little boring and repetitive. I wish I felt more attached to the characters and their skills/abilities.

If you would like to rewatch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=KYpdwooqaYAAqXV1&t=11220

Out of curiosity, what engine was this made with?

Yet another excellent entry from you! A few QoL things would have been nice (e.g. quick save) but it certainly did not detract from the game. For longer jam games, I often feel they overstay their welcome and I’m ready to be done before I get to the end. This game did not do that, it was the perfect length!

You saw my playthrough so not much else to say except, thanks!

If you would like to rewatch the playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=cRtLvOJImS79hNsR&t=4965

What a fun game! I normally would hate the controls being this slow but this game made it work. I was constantly looking at the map to make sure I wasn’t going to die and had a few close calls!

Thank you so much for sharing this! If you would like to rewatch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=IsqcuyRWiyzMFWMt&t=3900

Fantastic job on your first jam game!

As I stated during the stream, I thought the controls could be improved.

Thank you so much for sharing this.

If you would like to rewatch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=J5gMtPHts3mr6haU&t=2853

A fantastic puzzle entry! I loved everything about this game. Thanks for sharing it!

If you would like to rewatch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=FB1tpHb_aytoBkdp&t=664

Are you on mac by any chance? I just tested on mac and the scroll wheel senesitivity is really high which causes you to zoom in / out very quickly.

Thanks for playing and taking the time to leave feedback! We really appreciate it :D

If you are able to share more about what happened for you when you used the mouse scroll wheel it would be helpful to help us understand the issue. For us, the scroll wheel zooms in and out in combat.

Thanks for playing and taking the time to rate us! We are glad you enjoyed it.

I really thought I was not going to enjoy this game due to my terrible memory. However, you pulled this off in such a fun way! I went back today after my stream to find more of the anomalies and they are fantastic. I have not found all of them yet but I am tempted to poke around more to see if I can find all of them.

You can rewatch my playthrough here: https://youtu.be/yEZHSwQSLeI?si=rfdt84GF72pSVnOn&t=2749

Wooo! I am having a blast with this one. There are little things that I can nitpick but what is the point? I’m certain this will be one of my favorite entries this year :D

You can rewatch my playthrough here: https://youtu.be/yEZHSwQSLeI?si=inT9hMEhYCOS1Jy9&t=8815

What an incredible Genre Fusion entry! I had a blast playing this.

You can rewatch my playthrough here: https://youtu.be/yEZHSwQSLeI?si=7e2_E9jrKWwbHXPk&t=5158

A solid entry! I really enjoyed playing this one.

You can watch my playthrough here: https://youtu.be/yEZHSwQSLeI?si=rS0VNYMYLnHL4BQv&t=773

I am planning to stream all entries on Twitch over the next couple of weeks. I will be live most days from 5AM to 8AM Pacific time.

If you would like to queue up your entry for me to play or would like to be in chat to talk with me while I play your entry, you can submit your game here: https://dcjam2025.captaincoder.org/

Haha! Thanks for playing and providing feedback. :P

We knew going into this jam that this style of combat would only be for a very niche crowd 😅

Thanks for taking the time to play our entry and provide feedback! We very much appreciate it.

100% agree that the buttons are too small! Especially on larger resolutions.

Hopefully, we can spend some time breaking down the code for the encounter system and turning it into something a little more reuseable! It is a big pile of spaghetti at the moment :P

Thanks for playing! We’re glad you enjoyed it :D

Thank you so much for such a detailed response! We really appreciate it.

I’ve gone ahead and updated it to say “Inspired by Gold Box classics AND Ogre Tactics :P

I 100% agree that the dice rolling gets old quickly. I wish I had the foresight to add a “Skip Roll” check box on that dialogue. A slider for the dice animation would be nice too (or having it attached to the enemy speed slider that exists in the options menu).

I really wanted to make the map zoom out to the Isometric view when combat started but I just could not get it to look good. Perhaps something I can play with on a future iteration. Additionally, I would like to make the tactical view have a smaller grid size to allow for more interesting dungeon exploration; it was a bit annoying to use such large rooms rather than corridors.

Again, thanks for your critical feedback! I’ll try to keep in mind the frequency in the future and, at least for a jam entry, include a way to bypass or much easier. Saving is a must if we make another game this long (play testers took about 2 hours compared to the devs who could get through the whole game in under 30 minutes). I have since added a not to the jam page letting people know the duration, I hope this will help if others decide they would like to finish the game.

Thanks again for playing!

We are glad you enjoyed the game! Thanks for playing and commenting :D

We are glad you enjoyed the entry! Thanks for playing and commenting :)

I 100% agree the UI has too much on it. I have some ideas on how to reduce the cognitive load (at least initially) but lacked the time to do so. Definitely too ambitious for a jam.

Great work! I got a kick out of the “Easter” quadrant being populated with rabbits.

A little music / ambience and feedback sounds when you interact with things would elevate this.

Solid entry. Thanks for letting us play it!

You can watch my playthrough here: https://youtu.be/vfdcPbbPptw?si=uWb3L_p_qgxhQAzP&t=8596

I love what this game is trying to do, I am just bad at it! A solid entry. Thanks for making it :D

Here is a video of me playing your entry: https://youtu.be/vfdcPbbPptw?si=PC6zBGzLRsXQVIqN&t=1186

I absolutely loved this entry! Perfect difficulty, did not overstay its welcome, great graphics! The only complaint was the input controls were not 100% perfect. Awesome job!

Here is my live stream: https://youtu.be/vfdcPbbPptw?si=vdg0X7FGgbX0z7Eo&t=7138

A masterpiece in existential waiting simulators. I spent nearly an entire day pondering the mysteries of life, surrounded by half-eaten sandwiches that were surprisingly edible. The lack of bandages at the bus stop was concerning, but it all felt oddly intentional.

The climax? A zombie ate me. Poetic. Unexpected. Perfect. “Yer dead. 10/10 would wait again.”

If you message me on Discord, we can coordinate to unlock the upload for you for a few minutes.

Do you have the PCK file for this? The game cannot be launched without it.

Do you happen to have the PCK file that comes with the executable? Unfortunately, this game is not playable without it.

In the Dashboard, you need to switch from “Restricted” to “Public” so people can access your game.

Best soundtrack of the jam!

This game is absolutely perfect!

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This soundtrack is epic!

I love the art style / aesthetic of this game. The controls are simple which is a huge plus.

My only real critique is that the game is lacking feedback to the user on how they are progressing. What should I dash into? What should I be avoiding? I couldn’t quite figure it out.

A solid entry! Thank you for providing a way to turn the damage / ice shaking on the screen off. It wasn’t so much that it was annoying but that it blocked the UI and a lot of the screen making it difficult to know if I had finished collecting a specimen.

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I love me a good isometric game! I really enjoyed the aesthetic of the pixel art and believe it had the perfect palette. My only gripe is that the blobs seem very scary at first and then, to my surprise, they don’t hurt you.

Amazing work for a solo 72 hour jam.

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My reflexes are too slow for Hard mode! :P I really love the art in this game <3

I wanted the key pressing to form words at the end.

What a cute game! Great pixel art and concept! I was not able to make it past a 2nd Millenium… my poor crab just wasn’t resilient enough!

Cute! That squish sound + blood sprite is very satisfying. :D

Wow! This is really coming along. Impressive for such a short time.

I love how signals are set up in Godot! Looking forward to hearing about your experience with them. Great work so far! :D

This sounds awesome! I can’t wait to see what you come up with. 😁