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Captain Coder

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A member registered Jul 14, 2021 · View creator page →

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I love how signals are set up in Godot! Looking forward to hearing about your experience with them. Great work so far! :D

This sounds awesome! I can’t wait to see what you come up with. 😁

Amazing! That asset pack is amazing. I’m a little jealous that I cannot use it as I’ve chosen to learn 3D.

Looking forward to day 2!

I loved the premise of this game! Solid art and controls. Also, a very interesting and unique combat mechanic.

That said, the main game loop was a bit slow / tiresome. Also, I couldn’t figure out how to speed up dialogue which was often very slow.

You can watch my play through here: https://www.twitch.tv/videos/2116031581?t=02h22m56s

You’re off to a great start! Art and interface is solid. I hope to see you again in the next DC Jam :D

You can watch my play through here: https://www.twitch.tv/videos/2116031581?t=02h12m50s

Such a solid entry! How do I get the rest of it? ;) I loved it.

You can find my play through here: https://www.twitch.tv/videos/2116031581?t=01h53m12s

I loved this game! How do I get more of it?

You can watch my play through here: https://www.twitch.tv/videos/2116031581?t=01h18m52s

Sadly, I couldn’t find the last part of the story for the magician. Solid environment and puzzles. The match game was brutal for me XD.

You can watch my play through here: https://www.twitch.tv/videos/2116031581?t=00h42m04s

Nice little game! You can watch my play through here: https://www.twitch.tv/videos/2116031581?t=00h13m25s

Thanks for playing and thanks for the feedback! We greatly appreciate it.

For this project, my ambition as a programmer for the combat system far exceeded my ability to implement a functional interface :P I had lots of plans for ranged and magic weapons that, in the end, did not make the cut. Perhaps some day I will expand the combat :D

Glad you enjoyed it! Hope to see you again in the next DC Jam ;)

This is the best combat mechanic I’ve seen in this jam so far! I loved this one.

That said, I do think it was a bit too long (the game crashed on me in the 5th dungeon with an array out of bounds exception). I was excited that the game had a 3rd dungeon that I could explore but by the 4th, it felt like there was not much new happening (or maybe I was missing something).

You can find my play through here: https://www.twitch.tv/videos/2115206073?t=02h24m48s

A great entry! I think I’ll come back to this one later. A solid inventory system, art was fantastic, and combat was simple. That said, combat was a bit too challenging right at the beginning and I didn’t want to restart all the way from the beginning a 3rd time.

Nice work!

You can find my play through here: https://www.twitch.tv/videos/2115206073?t=02h08m14s

Short and simple. I had fun with this one! I would love to see keyboard controls / a better set of buttons. But, I did manage to beat the game.

I hope to see you in the next DC Jam!

You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=01h39m20s

Great entry! I could not figure out how to fight the enemies (I probably needed a stable gun). Plenty of room for quality of life improvements but I enjoyed it.

You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=01h25m40s

One of my favorite entries! I wish there was a continue option (maybe there was and I missed it). Although I did solve the infinite hallway puzzle, I didn’t quite understand exactly how I did it.

You can watch my play through here:https://www.twitch.tv/videos/2115206073?t=01h05m30s

A really interesting game. Movement felt very awkward but I really loved the aesthetic. I did find myself feeling quite confused. I was never quite sure which directions I could move / when the game reset.

You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=00h53m50s

Off to a great start! I would love to see more of this. Hope to see you in the next jam!

You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=00h45m43s

I need more! This is such a good start and left me wanting so much more.

Hope to see you again next year.

You can watch my play through here: https://www.twitch.tv/videos/2115206073?t=00h41m32s

Very challenging even on easy. I found avoiding the enemies to be the best strategy but I wasn’t able to find all 3 relics. I think I found 2.

You can find my play through here: https://www.twitch.tv/videos/2115206073?t=00h20m32s

What a fun little puzzle game! I loved this one. The only criticism I had during my play through was that I wanted the I key to close the level up menu.

Great work!

You can watch my play through here: https://www.twitch.tv/videos/2114770109?t=02h31m24s

Awesome entry! I want to play a full version of this card game. How do I get it? ;)

You can watch my full play through here: https://www.twitch.tv/videos/2114770109?t=02h12m35s

An interesting start to a game. It feels like there were some really good ideas that just never quite made it to the final submission.

You can watch my full play through here: https://www.twitch.tv/videos/2114770109?t=02h04m01s

A solid package! Nice call backs to classic DCs without being too annoying. Game is the perfect length for a jam. I loved it.

You can rewatch my play through here: https://www.twitch.tv/videos/2114770109?t=00h48m58s

I really enjoyed this one! A little weirdness on the perspective. But, the combat system has a ton of potential.

You can see my play through here: https://www.twitch.tv/videos/2114770109?t=00h26m42s

A solid entry! Great work. Short and sweet.

You can watch my play through here: https://www.twitch.tv/videos/2114770109?t=00h15m00s

Thanks for playing! I’m glad you enjoyed it.

There is a message that shows up when you leave the show room / die that says that you can hear the meatballs regenerating. When you re-enter, there is another message that says, “It looks like the meatballs regenerated. I guess we’ll need to beat them all in one go!”

The goal was to make it so you would be strong enough for the final fight. But, it ended up making the last room quite confusing. In hindsight, I wish I had just made the final fight easier and not allowed the meatballs to regenerate.

We really appreciate the feedback! :D

Amazing work! I know you watched the stream but here it is if you want to watch it again :D https://www.twitch.tv/videos/2112464809?t=02h06m35s

I had a blast with this one. I would absolutely play a version with more party members and weapons that adjust the rhythm game itself.

Thanks for sharing it!

I managed to find 3 of the souls before getting completely lost and turned around in the dungeon.

A ton of great stuff happening here!

You can watch my play through here: https://www.twitch.tv/videos/2112464809?t=01h06m01s

This one had gorgeous art! The UI had a lot of room for polish but it didn’t impede the game play.

I really liked the combat system in this one and required me to make “smart” decisions. I love when a game makes me feel smart (even if the moves are obvious).

Great work!

You can find my full play through here: https://www.twitch.tv/videos/2111781401?t=02h51m05s

A solid entry! Short and sweet. It could use a bit more polish for sound / feedback to the player but I really enjoyed it. Nice work!

You can watch my full play through here: https://www.twitch.tv/videos/2111781401?t=02h38m13s

The world / story in this one seemed very well developed! It was a shame there was so much empty space.

I would recommend making it impossible to fall off edges that lead into the ocean / void. The field of view / camera positioning also made it hard to see what was going on around the player making it easy to make mistakes.

You can watch my play through here: https://www.twitch.tv/videos/2111781401?t=02h21m01s

An aptly named entry!

Clearly a lot of effort went into this. A solid fetch quest game! The camera field of view and perspective were misleading and made traversing a bit confusing.

I’d love to have played a version with combat. Traversing the dungeon felt a bit tedious.

You can watch my play through here: https://www.twitch.tv/videos/2111781401?t=02h05m23s

I really enjoyed this one. Short and sweet! It needs a few Quality of Life features (when you die a restart button) but I really enjoyed it!

You can watch my full play through here: https://www.twitch.tv/videos/2111781401?t=01h53m09s

A solid entry! I think there is a lot of potential here. I would have loved to see more interesting decisions in combat and a bit shorter (or more interesting levels). As I stated on stream, the last half of the dungeon felt like a chore rather than a game.

Thanks for making it!

VoD: https://www.twitch.tv/videos/2111781401?t=00h18m30s

Thanks for playing, it is greatly appreciated!

I wish I had made it more obvious that you could get out of combat 90% of the time by apologizing to the employees in that area, I should have made it the default option.

A solid little package! Is it perfect? No. Is it fun? Absolutely!

This little game has so much potential and I hope you’ll share the next iteration during one of my showcases :D

Thanks for stopping by the stream. Here is a link to the VoD: https://www.twitch.tv/videos/2110888610?t=03h45m00s

Absolutely gorgeous art! And a nice little story to go with it! I loved the twist at the end and it left me wanting more.

I found running in combat was the easiest strategy for me. It seems the player could still level up even with only running? Not sure if this was intended.

I would have enjoyed a more interesting combat mechanic but I didn’t hate it.

If you’d like to watch my full play through, you can find it here: https://www.twitch.tv/videos/2110888610?t=03h10m40s

A complete package! You saw my play through so I won’t repeat everything we talked about. But, I really enjoyed this one. Thanks for sharing it!

VoD: https://www.twitch.tv/videos/2110888610?t=02h07m37s

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What a fun entry! Thanks for sharing it on my stream. This game was a nice tight little package that did not overstay its welcome. In fact, I enjoyed it enough to play again after losing :D

You can watch my play through here: https://www.twitch.tv/videos/2110888610?t=02h39m40s

This game was solid! I enjoyed being able to rampage my way through walls and enemies. I wish the RUG had been more obvious. I feel I would have preferred a minimap / an item I could look at in the dungeon (maybe that would be too easy)?

My only real critique of this game is that it is a little too long for the content that was there. Perhaps having each quadrant have a theme / different enemies would have kept it interesting. By the time I figured out what I was supposed to do, it felt like a chore rather than a joy to repeat it 2 more times.

If you’d like to watch my full play through, you can find it here: https://www.twitch.tv/videos/2110888610?t=01h12m25s