I love what you made here! I hope you will release a slightly more tuned version after the jam so we can experience the rest of the game :P
Amazing work!
If you would like to watch my playthrough, you can find it here: https://youtu.be/3jola3DjjKw
I love what you made here! I hope you will release a slightly more tuned version after the jam so we can experience the rest of the game :P
Amazing work!
If you would like to watch my playthrough, you can find it here: https://youtu.be/3jola3DjjKw
Hey Captain Coder!
Thank you for your kind words and taking the time to play the game and recording it. Highly appriciated!
And your are right, buffing the crazy hens without verifying the effect is my biggest regret this time.
The quad on the ground is drawn every 2nd tile just as an visual feedback that your are actually moving, this helps in the long corridors to get a sense of the movement.
You where also right that the HP of LeChick reflects the current feathers count. Maybe he got a hit despite his high luck value. Resting should bring him up to the correct health. Basically each feather increases his HP by one but also decreases his luck by the same amount, until he reaches 100 HP and turns on you. You are nurishing him until he thinks he is strong enough to finish you off!
I do have a bug fixed version already, it just waits until the upload restriction is lifted.
Thank you for your feedback!