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(+1)

A solid entry! I definitely think it was ambitious and does not fail to deliver.

The encounters are a bit too frequent for the level of engagement the combat provides. I think it would have been fine if the combat was an auto-battler. For the most part, I simply clicked attack each round. That said, the game does not overstay its welcome and is a good duration.

The level of detail in the world is fabulous and left me wanting to explore and look at everything. Great job with that!

If you want to watch my full playthrough, you can find it here: https://youtu.be/1SWQhz5aIbI?si=gQAT3L-r5UnFnj7P&t=953

Hey Captain! Thanks for streaming all the entries you are playing and I had fun chatting with you during your streams. 

The auto-battler is an interesting concept I've not considered. It might be something I could play with in the future! Although I do plan for each class to have multiple skills - the medic (healer) and nanotech (mage type) took priority for skills and ran out of time. So far it's a nice POC for the custom menu combat in RPG in a Box. I am compiling all the feedback and will put out a nice post-release.

Thanks again, glad you enjoyed it and it's always a fun time in your streams!