Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sandro Martínez

12
Posts
4
Followers
16
Following
A member registered Jan 11, 2024 · View creator page →

Creator of

Recent community posts

There is in fact a time mechanic running on the background that triggers a game over after wandering around too much, though we couldn't get around to implement the UI timer in time for submission.

Running away does tick that timer down a bit more than a step does and it should have been higher per enemy avoided. Jam cruch y'know? Thanks for the feedback!

We're glad you enjoyed it! 

We got to the deadline and couldn't place consumables properly :s, so there ARE heals in the game, just tucked away in a room you might easily miss. 

The navigation part I must say was intended though. It was a small map so we made it very symmetrical so getting lost was part of the challenge. We wanted to add more decor to each room so they would be more recognizable between each other but in the end it couldn't be :c.

Glad you enjoyed it! 

I'm glad you enjoyed our game! We didn't add a flashlight since we hid some hallways in the dark and the flashlight would basically shut down that part of the puzzle solving. 

Like for example you'd have no way of knowing where to find the Laboratory data if you went to the Lab Deck with the lights off. We are going to tweak the lighting a bit to make it more forgiving though! 

Yeah, there's a bug that misaligns you with the map grid, happens when your Dungeon Crawler movement code is homemade and needs tweaking lol. I need to go through the code and figure it out, we've seen it on our side too :s.

Thanks a lot for the feedback! 

Yeah we didn't have time to add a failing chance to running away, it surely will be one of the first improvements we'll add. The game also has some balancing issues that we need to iron out and that we're aware of lol, I know I have struggle with the same and also found the running away exploit xD. 

Thanks a lot for the feedback! We will try to smooth out the camera issues you mentioned as well.

Yeah, on the last level where you chase a chicken, there could maybe have been a couple of (easy) enemies to make the chase more frantic.

I enjoyed the turn based combat a lot! Well paced story with good dialogues, game didn't crash or show any bugs. The artstyle is also pretty good. Good job!

Thanks for the feedback! The ship had certain hallways hidden in the shadows when the power's off and shown when power was on, so having a flashlight somewhat threw that out of the window, though we did discuss it. 

Pickups were there but we couldn't place too many of them in time for submission lol. The misalignment bug also happened during development and couldn't be ironed out.

Glad you like it!

It was fun to get lost in the hallways of the ship, had a nice dark ambiance. I would have liked an option to retry the game, I had to reset the page each time I died, which was quite a few times lol.

I liked the artstyle and the pacing was good. I particularly liked the chicken chasing part, would have been cool to weave in some enemies in there to make the chase more frantic. The combat system was also fun to play with! My only quirk is turn speed which could have been a bit faster.

I have enabled Fullscreen but for some reason the web player won't center the game on the screen, so it looks off. I wasn't aware there was a fullscreen requirement on the Jam!

Fun concept overall! Although I must say I was a bit irked when I didn't keep my items between levels lol. Simple but fun.