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(+1)

There is in fact a time mechanic running on the background that triggers a game over after wandering around too much, though we couldn't get around to implement the UI timer in time for submission.

Running away does tick that timer down a bit more than a step does and it should have been higher per enemy avoided. Jam cruch y'know? Thanks for the feedback!

(+1)

Totally get it and I suspected a hidden time mechanic might be a thing after some text mentioning something about 15 minutes. Thanks for confirming that and again good job!