I beat it! Fun entry. Atmosphere was great, combat was cool and kinda reminded me of Phantasy Star and the art was fantastic. The mechanic for switching the power around was fun and added to the challenge. I really liked the concept of being a Data Vulture - I would like to see more of that story. The length of the entry was just the right size for a jam as wel.
The entry could benefit from a map or flashlight. The lighting only showing up in sections and forcing you to face a certain way was a little bit jarring, but I assume there was a technical reason for this. There wasn't much of an incentive to fight, as once you get below health you just run without consequence. There wasn't enough health items to survive more than a few fights. Turning could be a bit quicker
Gameplay here at 26m mark
Viewing post in Data Vulture (Jam Version) jam comments
There is in fact a time mechanic running on the background that triggers a game over after wandering around too much, though we couldn't get around to implement the UI timer in time for submission.
Running away does tick that timer down a bit more than a step does and it should have been higher per enemy avoided. Jam cruch y'know? Thanks for the feedback!