Thanks! The instructions below the game mention the grimoire can be opened with "ENTER". You can find all the recipes in there!
dwhiffing
Creator of
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I appreciate the feedback! I'd love to keep the money moving through nodes, but it just isn't scalable. My vision for this game is for you to have enough nodes to cover the globe, and it simply won't scale to have state for every node. There might be another game concept where you more carefully manage the graph as you're describing, but it would need to have a much smaller amount of nodes to manage, so it won't be this one.
Thanks for the feedback! In the post jam version I'm removing the money moving through the nodes, and having it go straight to your home node as long as there is a path.
I wanted to lean into the graph more for the game, but the bottom line is at global scale, the game will have awful performance if I keep that mechanic. Instead the focus will be on careful growth to avoid FBI detection
It is technically in the requirements, it's just often misunderstood what the requirement is. Your game isn't upscaled from a gameboy resolution, it's using a modern resolution with sprites that are low resolution. It matches the aspect ratio, but you aren't just doubling the existing pixels to get the result. The rules are trying to say this with the examples they provide, but they could be clearer.
I don't mean any of this to criticize but to clarify what the restrictions are. I just think since the resolution is the primary restriction it goes against the spirit of the jam to interpret it this way.
I appreciate you saying my game is authentic and I don't intend this to be an attack of authenticity :)
understood, but your physics engine is rotating things in ways that wouldnt be possible on a Gameboy. You'll notice it most clearly on your asteroid sprite. It rotates smoothly rather than being locked down to the resolution of the Gameboy. I used a sprite sheet of different angles to have a rotating ball without breaking this rule for example.
This is a common oversight with low rez game jams though, people often use opacity and break the color pallette rule as well.
The story seems interesting and the graphics are nice, but it was a lot more reading than I was expecting. Based on the screenshots, seems like there was a lot more to the game. I think a smaller first map and a bit more focused dialogue would have kept me invested. Overall, great work and intriguing world building for a gb jam game!