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dwhiffing

198
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A member registered Apr 04, 2016 · View creator page →

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Neat concept and lovely aesthetic! It definitely has unique gameplay in that it forces me to think about controlling 2 different entities moving along asymmetric paths.  I really like this idea.

A bit too hard for me, would have been nice to have a bit more tolerance before dying, or maybe a health bar, so you're given some leeway of going off course for a moment. 

Lovely work! Great atmosphere, animations and audio.  Very challenging, so I wasn't able to complete it in my first session, but I think I'll come back to try and finish it.  

It'd be nice if there were a clearer indication when a pit is a death pit vs traversable.  I think in general you have ladders or platforms next to traversable ones, but would also be good if death pits were clearly indicated as such.

Took some time to digest the mechanics, but once I did, it was a lot of fun!  Love the simplicity of the controls contrasted with the complexity of info you need to digest to make the right decision of when to swap vs not.  

Loved the sound and graphics, and very impressed with all the info you managed to squeeze into the resolution.

Found it really unintuitive to hold to swap weapons with the current implementation.  I think it'd be better if holding for ~500ms triggered the weapons swap immediately, rather than having to release.  Also having the swap sound effect play repeatedly while I held the button, despite nothing happening is confusing.

It'd be good to refine the early RNG a bit.  You probably shouldn't get shops until at least turn 30.  You should probably guarantee a weapon within the first few encounters.  

Overall an excellent submission, well done!

Ah dang, clever! (and a bit annoying) Appreciate the hint :)

Very cute! Love the cat art and peaceful vibes.  Could use faster pacing, but was fun to mess around with for a bit and leave other cats to collect.  Great work!

Great Game! Love the concept and execution, though some of the puzzles were a bit unintuitive for me.  I spent awhile trying to figure out the upside down cursor puzzle, but I was completely stumped, so I just restarted and didn't spent a coin on the eraser :D.  Feels bad though, dying to know how to solve that.

Great work!

Thank you for playing!

Thanks for playing and for the kind feedback!

More complex patterns appear as you gain more points, but I agree, the pacing is a tad slow, and more variety early on would be an improvement.

Love the aesthetic! Great graphics and audio.  Tons of really nice touches in the UI

The gameplay is engaging, I feel like the RNG needs to be reworked to ensure you don't go too many moves without a gem of a given color.  Got lots of red gems but no red blocks, tons of blue blocks but no blue gems.etc  Otherwise I could see myself playing again and again.

Nice work!

Neat spin on low rez golf! Love the close ups of the balls and the simple controls.  Sometimes it felt like it was hard to gauge where the ball was going to go based on power when on the fairway.  Music and sound complements everything nicely.  Good job :D

Amazing work! The game feels and plays great.  Unique concept, and just plain ol' fun. Really like the UI feeling like a score card.  The sounds and music really complement the design.

Simple but well executed.  The guys are cute and it makes me sad to kill them though 😔

Thanks 🙏 I had planned a lot more, but spent too much time learning about gl and shaders.  Appreciate your kind feedback 

There are instructions in the description.  Other than that, you just click the buy/sell buttons to try to make enough money to keep buying fuel for as long as you can

Appreciate your feedback and thank you for playing :D

Thanks for playing and for the feedback! I'll change the movement animation from a spring to an easing function and reduce the duration a bit so the movement is snappier.  I'd love to take this concept further and see what kind of potential it has

Thanks for the thorough feedback! I struggled to get all the mechanics implemented with enough time for thorough balancing as you noted, but I'm glad you managed to enjoy it for what it is :D

Nice job! I'm glad you liked it

Thanks for playing, glad it created some dramatic moments for you :)

Thanks for playing and for the recording! It was great seeing someone do an extended playthrough.

I made some tweaks right before the deadline to make it easier, so my balance tuning note is wrong.  Initially it was really easy to die before you got any new cards/upgrades, and I over compensated since I didn't have enough time to play test thoroughly.  

Once again, thank you kindly :)

(2 edits)

Thanks for the feedback!

Fair enough on the disqualification.  I don't normally do prized jams, and I honestly forgot there were prizes in this one.  Apologies for breaking the rules.

Amazing art style and polish! Definitely my favourite so far.  I almost finished the sinking ship, but got stuck when the time was running out, couldn't find where to use the key after opening the red chest.  Might give it another go later.

Great work :D

Really love the art and concept! You definitely managed to make the stealth element work, though I would have preferred faster movement and not sure if the strafing is necessary if you make turning faster.  Like the other commenter, I appreciate that you kept the mechanics simple.  Well done!

Wow, you got a lot of polish and mechanics done in a short amount of time!   I really like the lich enemy and using polymorph to get the chicken in!  I felt the combat ended up being mostly a matter of using flame shield and spamming melee attack, but there's enough variety in the skills that I had fun experimenting.

Nice work!

Nice, I made a deck builder too! Interesting to see how different our entries came out.  Really love the atmosphere you develop at the start, the transition to enter combat is awesome!

The deck building mechanics are a bit under developed, but I love that you made all the cards chickens :D  It would be nice to see how much damage im going to take.etc so I can make more informed decisions while playing.  I think this kind of deckbuilder needs an energy system instead of just 1 card per turn.

Great work!

Nice! It took me a bit to get to the dungeon crawling part, but I really liked the art there.

I found the minigame leading up to the dungeon crawling part really difficult to complete unless i got lucky with a ship going in a straight line across the width so I have enough time to complete it.  It also took me a bit to figure out how to start the minigame, seems like you need to double click on them or something instead of just colliding with them.  

Interesting concept, nice job pulling it off for the jam!

I have a post-jam version available here where I adjusted balance and fixed a few bugs.  Feel free to play it but please don't consider it for ratings: https://dwhiffing.itch.io/shufflemancer-v2

Nice, I also made a deck building game!  Interesting to see how different our games ended up being despite having the same inspiration.  I like the upbeat music and the intro really sets the mood well.  I found my starting deck leaving me without many strategic decisions, and I wasn't getting many cards that made me feel over-all stronger, but might have just been bad RNG.

Nice work! Deck building + dungeon crawling is a lot of work for a single dev

fwiw arrows work as expected for me in edge 134.0.3124.93.  stupid edge

Thanks for playing! You should be able to use the arrow keys to move, what browser are you in?

Thanks! Not being able to move diagonally is a design choice.  You have the advantage in moving twice as fast, but they have the extra maneuverability.  It does make it easier to get yourself closed in, but I felt otherwise it would be a bit too easy.  Something to consider, I appreciate your feedback!

You are the sword! Each of the upgrades in the shop has a picture of either the sword or the hero next to it.  Hero upgrades are lost when the hero dies.  Sword upgrades last forever

Wow I wasn't expecting a horror game! Great job with minimal mechanics and using art/music to create atmosphere.  Was a bit confused that I had to use right mouse to make a call, but other than that a very smooth experience.  Nice work!

Whoaaa this game is awesome! Love art and all the mechanics you managed to fit in.  The rat king looked awesome when he jumped in, though he was a bit of a pushover.  Might try endless mode next, great work!

Fun game, Beat it in 90 seconds! but a bit too slippery.  I know its snowy but maybe tune it down a bit.  Nice art and music too!

Nice, I love papers please! Was a bit overwhelming to have every mechanic thrown at you from the start, but lots of cool ideas in here.  Love that you can rotate the boxes, looks awesome!

Nice concept! Would love to see this expanded with music and sound and some more gameplay options.  Keep up the good work!

Nice music and art! Controls could probably be simplified and the gameplay made a bit snappier, but its fun throwing snowballs at people

Nice! I didn't find many trees but I took those suckers down once I found em

Nice simple concept, satisfying cleaning up the snow! Would be cool to make enemy behaviour a bit more dynamic and add some avoidance behaviour so they don't pile up