A unique concept combined with a charming and polished aesthetic! I enjoyed seeing all the different enemies and cleaning them up. Though I found it a bit patronizing to have each monsters weaknesses explained up front, robbing me of the chance to figure it out myself. Impressive all the different content you managed to squeeze in, excellent work!
Viewing post in Zack Scrubbs in GRIME TIME jam comments
Oh I specifically mean that there are a lot of texts that straight up tell you how to defeat a monster. I would prefer you didn't tell me and I figured it out by trying whatever is intuitive. Even on something like the window, let me figure out I need Windex by failing with water, don't tell me upfront that I can't win the fight until I find windex, give me a hint after I fail. I think this was only for the first few fights, can't recall all of them. I just think the fun of a mechanic like this is discovery, and if you tell me before I can discover, I lose that