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Wrong Way Games

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A member registered Jul 19, 2020 · View creator page →

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If it gets disqualified, no big deal. I had fun making it anyway, so it’s all good. 

Thank you for playing and for the feedback! 

Thank you for playing. I appreciate it. :)

It doesn’t help me to tell me the 1bit aesthetic isn’t consistent due to the renderer and then not telling me where you noticed this issue. 

I guess that’s what I get for trying to do everything myself. Thanks for playing. 

I actually found this game pretty cute and straight forward, which I appreciate in a game jam game. I think the ammo could regenerate faster in some instances, but overall I liked it. It did get repetitive after a while though.

I enjoyed the simplicity of the game, even though I absolutely sucked at it lol. I think the game is a nice game jam entry, and could easily be expanded. Overall, nice job. 

I liked that the jester was a surprise, but I found the game a bit too difficult without some kind of tutorial. I did eventually figure out what to do, but even then I struggled to be successful with the game. I enjoyed the audio and I think it's an interesting idea for the jam, so good job on that!

I enjoyed the parallax effect and the fact that the bodies slowed you down. The game was a bit easy, but I didn't mind that for a game jam entry. I think the art is a bit simple, but its effective. I liked the color choice. Overall, good job!

Probably my favorite game from this jam so far. I dunno if it's because I live for creepy mansion stories or what, but I think you killed it here. I loved the presentation of this game. Some great work here!

Overall this game was actually pretty cool. Loved the idea here, and just needs a bit more work, I think, to make a fully fledged game. I would have liked a little more easing into the difficulty, but I got it after a little bit. Overall, good job!

I actually loved this, and did not expect to because I hate math. However, you made it approachable and fun to work through. A very original idea, and well executed. I love it. Great job!

The art is really standout here. The rest of it is good, but the art really stuck out to me. Honestly, a very good attempt for a game jam game.

I'm not sure I know what's really going on but the bubbles are cool. I feel like there could have been more guidance. Overall a good start though!

Thank you! I guess I just like reading so thought it wasn’t a big deal, but I suppose you’re right. 

Thank you for playing, and I’m glad you enjoyed it! Sorry about the audio, but thanks for sticking with it. I appreciate it!

Thank you for taking the time to play, and for the feedback! In hindsight, I should have just used pre-made assets for the audio since it was last minute, but I wanted to try and make everything myself if I could. Thanks again!

I'll echo what some people said here: an interesting concept but it's marred by some unfortunate bugs. The repeating audio was a lot. 

I think this is a great entry for this jam and one of my favorites so far. It's simple, clean, and clearly a lot of thought went into it. Very nice work here.

A simple concept with good execution! I loved the little flower detail. I think this is a good example of an entry that doesn't overscope and delivers on its promises, while still managing to be fun and engaging. Good job!

I was surprised with how much fun I had with this game, though it was certainly challenging. It's a neat and creative concept, and overall, some really solid work! Good job!

First off, I want to thank you very much for giving me such detailed feedback! I truly do appreciate that you took the time to do that. 

Second, I sincerely apologize for the audio. I was told before submitting that it was nuclear loud but I didn’t have the time to go back and lower the volume on everything. I’ve been criticized for having games that were too “quiet” before so I simply just blasted it this time and that was a mistake.  Once the jam is over I will fix this. 

The songs and sfx definitely could have been better. I just kinda made it work in beepbox and Chiptone at the last minute, but I agree with what you said. 

Again, thanks so much for the feedback!

Ah, understood. I didn’t really have time to come up with any fancy songs so I just made it work in beepbox lol. But thanks for replying and letting me know what you think!

Thanks a bunch for the feedback! I really appreciate you taking the time to play the game.  What do you mean by the audio being disorienting though?

I thought this game was surprisingly cute and fun, plus it fit the theme well.  I wasn't very good at the game, but definitely a skill issue on my part. I'll probably come back and play this more when I have more time. Nice work!

It's a good concept, but after the first game (which I intentionally lost to see what would happen) the waves wouldn't complete and I was stuck on wave 0 each time. I thought the art was very cute and the audio worked. Overall a good start that could use more development.

The lack of tutorial for this game really hurts it, I feel. I didn't know what I was doing half the time until I started experimenting, and the game doesn't reset for me after I die so I had to keep refreshing the page to try again.  It seems like it would be fun but overall could use some quality of life features.

I really enjoyed the art for this game. I think it looks really nice, the audio works for what it's supposed to be, and the game itself is charming. I struggled a bit at first but I got the hang of it pretty quickly. Overall, great work on this entry!

Thanks a bunch for the kind feedback and for playing!

Thank you so much for the kind words and feedback (and posting your rank)! I’m really glad you enjoyed your time with the game despite the crunchy movement. And I do think you bring up a good point with the final boss. I’ll see if I can rework it to make it more balanced and rewarding. Thanks again!

Thank you for the kind words and feedback! The movement system is definitely a priority in the post-jam version. It was my first time doing isometric movement so it was a struggle. But, I’m glad you liked the rest of it!

Thank you for the kind words! I’m really glad you enjoyed the game. 

Thank you for the kind words and feedback! It’s definitely harder than I expected to get the movement working, but I’ll try to fix it. Thanks again! :)

It's a start, but it's a big ask to make a system similar to Pokemon like that for a game jam. I hope you get to spend more time developing it, because it is really cool, but I also wish you luck because I know how hard it is to set this up. 

Thanks for the kind words! It was definitely a lot of work to make this little battle system, but worth it. Glad you liked the puzzle elements! Thanks again. :)

Thanks for the kind words and feedback! The movement and inputs are very clunky, like you said. We're working on fixing that, but it's tough when the GB wasn't really made with isometric in mind. Thanks for the positive feedback, especially about the writing. We proud of it lol.

This game is woefully underrated. It's a very unique experience all the way through, and I think the strongest point is definitely its quirkiness. I'll definitely come back and play more later as well, because the game is just that cool. Great work!

I thought this was a cute game and a good start. I did encounter a bug where it seems I couldn't hand the coffee to the customer, but I did enjoy the narrative. Losing your job is indeed unlucky. 

You have a really good start here. I love the graphics and the character you've managed to put into the game. I hope you expand this further!

I love TBOI so this game was an instant play for me. Honestly, you did pretty well with it too! I enjoyed the different enemies, and liked the little power ups and unlucky rooms scattered about. Overall, it was a fun entry. Good job!