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Wrong Way Games

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A member registered Jul 19, 2020 · View creator page →

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Thank you so much for the kind words and feedback (and posting your rank)! I’m really glad you enjoyed your time with the game despite the crunchy movement. And I do think you bring up a good point with the final boss. I’ll see if I can rework it to make it more balanced and rewarding. Thanks again!

Thank you for the kind words and feedback! The movement system is definitely a priority in the post-jam version. It was my first time doing isometric movement so it was a struggle. But, I’m glad you liked the rest of it!

Thank you for the kind words! I’m really glad you enjoyed the game. 

Thank you for the kind words and feedback! It’s definitely harder than I expected to get the movement working, but I’ll try to fix it. Thanks again! :)

It's a start, but it's a big ask to make a system similar to Pokemon like that for a game jam. I hope you get to spend more time developing it, because it is really cool, but I also wish you luck because I know how hard it is to set this up. 

Thanks for the kind words! It was definitely a lot of work to make this little battle system, but worth it. Glad you liked the puzzle elements! Thanks again. :)

Thanks for the kind words and feedback! The movement and inputs are very clunky, like you said. We're working on fixing that, but it's tough when the GB wasn't really made with isometric in mind. Thanks for the positive feedback, especially about the writing. We proud of it lol.

This game is woefully underrated. It's a very unique experience all the way through, and I think the strongest point is definitely its quirkiness. I'll definitely come back and play more later as well, because the game is just that cool. Great work!

I thought this was a cute game and a good start. I did encounter a bug where it seems I couldn't hand the coffee to the customer, but I did enjoy the narrative. Losing your job is indeed unlucky. 

You have a really good start here. I love the graphics and the character you've managed to put into the game. I hope you expand this further!

I love TBOI so this game was an instant play for me. Honestly, you did pretty well with it too! I enjoyed the different enemies, and liked the little power ups and unlucky rooms scattered about. Overall, it was a fun entry. Good job!

I actually had more fun with this game that I expected, which is impressive considering how it's only a one button game. I loved the parallax effect with the background. Overall, really good job here!

This game was really cute and inventive. Redirecting the lightning was a really cool move! The opening cutscene was also pretty funny, which got me invested immediately. Good job!

I had a lot of fun with this game! I don't mind the die and retry aspect as long as it's clear to me how to get over the next obstacle when I fail, which I felt was the case here. I actually love the twist of having the black cats trigger the bad luck. Great job and creative entry!

Wow, thanks so much for all the thoughtful feedback! I truly appreciate you taking the time to go in detail like that. 

Unfortunately, like you mentioned, isometric movement in GBStudio is a bit wild. It actually makes it so triggers don’t activate sometimes, but I didn’t find that out until the last day of the jam so I couldn’t go back and fix it. However, we’re looking into making it work. I did try to make the movement better (specifically the diagonals) but a play tester told me they felt like it took away from the character of the isometric movement. I’ll see if I can find a middle ground for that. 

The game also probably chugs because I have the RTC being checked every frame. I’ll see if I can mitigate that. Thanks for giving me the feedback on how it runs on your device. I have no way to test it on real hardware myself. 


Again, thank you so much. This REALLY helped me understand what my game can do better after the jam. 

I’d really appreciate it if you could!

It definitely took me some getting used to at first, specifically with the aiming, but once I got used to it and learned to take it a little slower, I had a good time with this game. I think you could easily expand this!

I found this game really interesting because I've never played anything like it! The graphics were good, and the game is easy to understand once you get going. I thought the game was really cute overall. Good job!

I had some trouble understanding what was happening at first, but once I locked in I ended up really enjoying this entry. Good use of the theme too. Good job!

This game looks great! It's also fun to play and I appreciate that you had a good in-game tutorial to get me ready for later levels. The scope of the game seems perfect for a game jam, so kudos to you for a job well done!

Thank you for playing! That dust bunny got hands though, haha. 

I tried for several minutes just to get the game to work, but it wouldn't. You need to tweak the values on that or something because I never even got to play your game because of it. I understand it's to fit the theme, but it's a miss for me. I may come back and try again later. 

A really cool entry you have here! As noted by other players, I thought you did great with the controls which made the game more fun to play. I also wasn't a fan of the debris, but it wasn't a deal breaker or anything. This game had some nice GB Soul to it, too. Overall, some good work here!

I really liked this entry! The luck running out was a great idea and I loved how it affected the lightning strikes. I also loved the graphics and the music. The gameplay was also fun, but I found my luck draining really fast. Overall, great job!

This game was a lot of fun to play! The screen wipe effect when you die was super cool. I didn't immediately understand what was and wasn't an obstacle at first in some cases (the balloons confused me at first for whatever reason), but after a few tries I got it down. The little cutscenes were super cute, by the way. Nice job!

Thanks a bunch for playing, and for all the kind and thoughtful feedback! We’re definitely looking into the movement and interaction bugs to see if we can fix them. I’m glad you liked the final boss and area. That was my favorite part to make. :)

Thanks for posting your time and for the thoughtful feedback! This game was my first attempt at isometric design in GBStudio and it turns out there’s a reason many people don’t try it lol. We’re going to try and fix it post jam, but we’ll see how it goes. Thanks for playing!

Thank you! Glad you found it funny. :)

I think you have a great start here. I'd love to see battles more fleshed out. I also thought the encounter rate was a bit high. I got 3 bats in a row and died because of it. Nice entry!

I thought this game looked amazing. I must have gotten lucky because I found the 2 of the items right next to each other. Very cool entry!

I thought the game was super cute and inventive. I didn't expect a tower defense game! It's unfortunate I'm not great at them, but I thought you did well with the time given. This game had good GB Soul, I feel.  

I got recommended this game and I can say it lived up to the hype! The only criticisms I have are related to performance issues others have already highlighted, so I'll spare you that. The game was fun, the music fit the vibe super well, and the incorporation of the theme was good. Overall, great work!

Thank you for the kind words and the feedback! The movement is high up on the list of things we want to improve, for sure. It was my first time doing isometric movement in GBStudio so it was a bit of a learning curve for me. Thanks again for the kind words!

It’s possible! I understand if people didn’t get to finish the game or whatnot. It’s a jam and there are lots of games to check out, so you gotta spend your time wisely. Thank YOU for posting it though and finishing the game. :) It is very much appreciated. 

Thanks so much for the kind words! The movement is a bit weird, but it was the price of experimenting with isometric movement on the Game Boy. I’ll try to fix it after the jam. 

Also, thanks for posting your rank and time! I’ve been waiting for people to do that lol. 

This game was recommended on the Discord and I can see why. I really loved it from start to finish. It was fun! The ending was a little abrupt, but you communicated what you needed to. Overall, excellent work!

The graphics and audio are standouts for me here. You managed to get that GB feel that I crave. I think you should be really proud of the work here, because it's excellent. Great job!

What you have here is a good start. I enjoy the style you went with, and understand that you just didn't get to do what you wanted. Still, I'm glad you submitted! I also appreciate that you made it a real GB game, so points for that. Keep up the good work!

I'm glad you recommended your game to me on Discord, because it was actually REALLY cool. It took me a second to get into the combat, but once I knew what was going on it was a smooth experience for me and surprisingly fun! You really just need sounds to round out this entry. Great job!

Thanks so much! I’ll see if I can make the font more readable in the final version. I was a little concerned about that, but also wanted the sense of whimsy lol. I’ll definitely try to add more combo attacks to the game too. Thanks again! :)