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Wrong Way Games

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A member registered Jul 19, 2020 · View creator page →

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Thank you for playing! That dust bunny got hands though, haha. 

I tried for several minutes just to get the game to work, but it wouldn't. You need to tweak the values on that or something because I never even got to play your game because of it. I understand it's to fit the theme, but it's a miss for me. I may come back and try again later. 

A really cool entry you have here! As noted by other players, I thought you did great with the controls which made the game more fun to play. I also wasn't a fan of the debris, but it wasn't a deal breaker or anything. This game had some nice GB Soul to it, too. Overall, some good work here!

I really liked this entry! The luck running out was a great idea and I loved how it affected the lightning strikes. I also loved the graphics and the music. The gameplay was also fun, but I found my luck draining really fast. Overall, great job!

This game was a lot of fun to play! The screen wipe effect when you die was super cool. I didn't immediately understand what was and wasn't an obstacle at first in some cases (the balloons confused me at first for whatever reason), but after a few tries I got it down. The little cutscenes were super cute, by the way. Nice job!

Thanks a bunch for playing, and for all the kind and thoughtful feedback! We’re definitely looking into the movement and interaction bugs to see if we can fix them. I’m glad you liked the final boss and area. That was my favorite part to make. :)

Thanks for posting your time and for the thoughtful feedback! This game was my first attempt at isometric design in GBStudio and it turns out there’s a reason many people don’t try it lol. We’re going to try and fix it post jam, but we’ll see how it goes. Thanks for playing!

Thank you! Glad you found it funny. :)

I think you have a great start here. I'd love to see battles more fleshed out. I also thought the encounter rate was a bit high. I got 3 bats in a row and died because of it. Nice entry!

I thought this game looked amazing. I must have gotten lucky because I found the 2 of the items right next to each other. Very cool entry!

I thought the game was super cute and inventive. I didn't expect a tower defense game! It's unfortunate I'm not great at them, but I thought you did well with the time given. This game had good GB Soul, I feel.  

I got recommended this game and I can say it lived up to the hype! The only criticisms I have are related to performance issues others have already highlighted, so I'll spare you that. The game was fun, the music fit the vibe super well, and the incorporation of the theme was good. Overall, great work!

Thank you for the kind words and the feedback! The movement is high up on the list of things we want to improve, for sure. It was my first time doing isometric movement in GBStudio so it was a bit of a learning curve for me. Thanks again for the kind words!

It’s possible! I understand if people didn’t get to finish the game or whatnot. It’s a jam and there are lots of games to check out, so you gotta spend your time wisely. Thank YOU for posting it though and finishing the game. :) It is very much appreciated. 

Thanks so much for the kind words! The movement is a bit weird, but it was the price of experimenting with isometric movement on the Game Boy. I’ll try to fix it after the jam. 

Also, thanks for posting your rank and time! I’ve been waiting for people to do that lol. 

This game was recommended on the Discord and I can see why. I really loved it from start to finish. It was fun! The ending was a little abrupt, but you communicated what you needed to. Overall, excellent work!

The graphics and audio are standouts for me here. You managed to get that GB feel that I crave. I think you should be really proud of the work here, because it's excellent. Great job!

What you have here is a good start. I enjoy the style you went with, and understand that you just didn't get to do what you wanted. Still, I'm glad you submitted! I also appreciate that you made it a real GB game, so points for that. Keep up the good work!

I'm glad you recommended your game to me on Discord, because it was actually REALLY cool. It took me a second to get into the combat, but once I knew what was going on it was a smooth experience for me and surprisingly fun! You really just need sounds to round out this entry. Great job!

Thanks so much! I’ll see if I can make the font more readable in the final version. I was a little concerned about that, but also wanted the sense of whimsy lol. I’ll definitely try to add more combo attacks to the game too. Thanks again! :)

Wow, thank you so much for the kind feedback! I’m so glad you enjoyed the game as much as you did.  Your comment made my whole day. :)

I love games that run on actual hardware, so kudos for getting this to work as an actual GB game. I had fun with this and liked what you did with black jack as a base. Good job!

Like everyone else here, I'm really impressed with the amount of polish and work that went into this. Truly a great entry. 

I’m glad you found the feedback helpful! It was sincerely my pleasure as I feel like I learned a valuable lesson from your game. 

If you do go through my portfolio, I hope you enjoy seeing my gamedev journey. It’s a lot of unfinished work and growing pains abound, but I like being able to look back and see how far I’ve come. I look forward to looking through your stuff, too, and seeing future games from you. :)

Oh, this is so cute and fun. I love the tile based movement and the random ammo. I did feel unlucky at times getting the lob shots at the wrong time, haha. Great work!

This was a pretty chill game and I thought it was cute! A nice, short and sweet experience.

Honestly, this was more fun than I expected and a fairly polished experience. I loved the graphics and the music was good too. Great work!

So I'll just make a whole new comment for this in case someone else sees it, and and it helps them give you more valuable feedback (for any potential readers, I have a comment down below you can reference for the rest of the conversation):

I played both versions and my final verdict is that I like the game jam system more and not the updated one, BUT, that's because I took more care and attention with your game this time around. I saw the intentionality and design in your game this session, and I don't think I was ready to see it before when I played it the first time because the game was kind of punishing and I simply didn't give it enough of a chance. That's on me, and I will tell you I went back and bumped up your Gameplay score sizably because I think you make good, intentional choices that show strong game design skills. However, the game is also hard and has a steep learning curve at first, which can turn people off. That's why I said earlier it might be a good idea to revisit some of the obstacles you designed (all of which are GOOD, I must reiterate) and make them less punishing for a short game session, like say a game jam. The part where you have several sloped islands to jump on was the first major road block for me and it stayed a major road block every time I fell back down (watermelon 21, for reference). I would personally tone that one down a little and save it for a little later in the level. Maybe someone else would feel differently and had no problem with it, though. Take this part with a fistful salt. I found some shortcuts that made it easier to get back to where I was, but it still felt like it a bit punishing overall.

Ultimately, I'm glad the game jam version encourages one to slow down and be methodical about the next move. Once I realized that, I did do a lot better with the game. The updated version was easier for me to navigate, admittedly, but I think it's because it makes it more similar to platformers I'm already familiar with. I do not want to ask you to box yourself into that system, and instead I encourage you to go back to this and think about how you can make it even more "you" because I really liked that aspect of your game once I got to know it better. The game has a stronger identity that I gave it credit for and tells me you have a lot of potential as a developer. 

Anyway, I'm glad I revisited this. Actually one of my favorite entries now. If you're a player reading this, give the game a fair shake and you won't be disappointed. 

Thanks for the kind words!

Thanks for playing and for the kind words! I actually love the mirror because that's the point in development where I started having fun with it. 

I thought this game was a funny little romp. I hope you get some time to expand on it because you have the humor down. 

Thank you so much for the kind words, especially about the music! I do think you raise a good point about the movement. We’re going to see if we can fix that in a future update. Thanks again for the thoughtful feedback and kind words. :)

Understood. Thank you for taking the time to reply and give me additional feedback. :)

Sure! So when I say “clunky” I mean that the jumps feel heavier than I expected, and the wall grabs feel slipperier than I wanted them to. It felt like it was almost… bogged down(?) by this. 

 Personally, I’m wondering if maybe, for me, you just tweak some of the values you mentioned and not necessarily go the Mario route, but revisit the first few obstacles and make them easier/less involved so the player gets a feel for what to expect. I need to replay it to give you more detailed feedback about what exactly is going on because I’m just going off memory at this point. Give me some time and I’ll revisit and give you a detailed breakdown of my thoughts on these systems you have in place. I’ll see if I have time after work today. 

Thank you for playing and for the thoughtful feedback! Can you tell me which monsters you found patronizing? I don’t want to rob players of the experimentation aspect or make them feel patronized. I’d like to fix this for the expanded version, if possible. 

I always love an actual Game Boy game, and it was definitely full of GB Soul. I feel like this is a good starting point and could definitely be expanded, but I had fun navigating casual mode. Good job!

I thought this was a fun and interesting idea. I was absolute trash at the game, but that's a skill issue on my end. The random debuffs were fun and fit the theme well. I feel like you had fun making this and it made it more fun for me to play because of it. Great work!

I looooooved this concept. To me, you truly understood the theme and I gave you full points for that. The game is just so quirky too. The humor was fun too, and the game looked cute. I also love that it's a real Game Boy game. Overall, great work here!

This game is so cute and the music is relaxing. I think the graphics are a pretty strong point, and I loved the rolling/jumping/etc. animations. I do think the jumping in the game is a bit clunky though and could be revisited. I really struggled on that first pit until I figured out how the system really worked. Overall though, great job!

This was a pleasant surprise for me and very fun! I love what you did with the theme here and how you let it influence gameplay throughout. I think this is one of the more impressive entries I've played so far. Great work!