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Wrong Way Games

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A member registered Jul 19, 2020 · View creator page →

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I’ll be really honest, it was a design choice, and I am kind of a jerk for it lol. It’s supposed to reference back to the player consent form at the beginning where it says we can reset your progress for anything “technically speaking, your fault.” It sounded like a good idea to me at 5:30 am when I submitted this, but yeah, in practice it makes zero sense other than just frustrating. It’s one of the first things I’ll fix when the jam is over. I’m sorry about that frustration. Thank you for playing though, and for the kind words!

Thank you! Yeah, I tried my best to make something fun. :)

The art style was cute and consistent, which made it look polished to me. I feel like the sfx were a little quiet, but only a little. Honestly, not much to say other than good job on this!

First of all, I love the aesthetic of this game. It's the perfect style for a jam, in my eyes. I also love how the game gives you a minute to find your footing, then wastes no time in diving into the meat of it. Honestly, very good job on this. One of my favorites so far, I think.

It seems like a good start to a game, but the controls are a bit slippery, and I was confused on how to use the hookshot, even with the tutorial at the beginning. The sound effects are a nice touch to the game, though.

This game is surprisingly good! A bit on the difficult side, but that's easily fixable with a health system or something similar. The graphics and audio are great as well. Honestly, you should be proud of this entry. Great work!

I think I remember you saying on Discord that this is your first game, right? If so, you did an excellent job. There are some things here and there I would change, such as the controls being tighter, and maybe some visual cues for the falling platforms, but overall this is a great start to a game. Congrats!

Thank you for noticing all the hard work I put into this. It was a lot, especially since I have a full time job and was moving during the second half of the jam. But it's worth it when people appreciate the work that went into it. :)

Thanks, I'm glad you thought it was original!

Thanks a bunch! I'll add in an E button prompt once the jam is over. :)

This was a little nostalgic for me because it reminded me of rage games I played in the past. I Want to Be the Guy specifically, for some reason. Good job!

It’s a cute game, but I feel like you could expand this and make it more unique from Flappy Bird. 

Wow, thanks so much for the detailed feedback! I definitely agree that the dialogue is slow and it does bring the game down a bit. I should have taken the time to make the dialogue either scroll faster and/or be skippable. Some of the waits are quite long, like you said. 

I’m glad you liked the minigames! I wanted to add more and fine tune them, but work and moving happened at the same time as the jam, so it is what it is. 

Again, thank you. I appreciate you taking the time to play and leave such a nice comment. 

I thought this was a very interesting game that's kind of impressive when you look at the scope of everything. I can see myself playing a lot of this game in one session, so kudos to that. Keep up the good work!

Unfortunately,, one of the mini-slimes got stuck in the corner for me and the lava got me . :C Otherwise, though, cute game and take on the theme. 

I'm glad you made a tutorial because it was really helpful for this game. I think the game's consistent art style helps it look good, and it's a cute interpretation of the theme. Good job!

So this game has a lot of strong points: the art and music are fun and cute, and the story is simple but effective. My issue is the controls though. I am absolutely dog water at this game because I just can't seem to coordinate everything correctly. Still, good job overall and a very creative entry!

The art direction for the game is its strong point for sure. I enjoyed my time with the game, though there were a few bugs. Overall, solid entry though!

I think the art direction for this is super cute, and it's a good idea, but the game is a little hard to get used to. I also kept getting stuck between platforms. Good job overall, though!

I love the art style and the music was really fun! You have a pretty strong game here, but my only issue is that it's littered with bugs.  I dashed into the first boss's room and then the game softlocked. There are some Z ordering issues as well. However, you still did a fantastic job and I understand bugs and game jams go hand in hand. Good job and congrats on submitting! 

I think this was a pretty solid game jam entry! I think I just wish the game had a built in tutorial or something, because at first I didn't know what to do then realized I didn't read the description.  But I understand you probably wanted to focus on the actual mechanics more. I like the clean aesthetic you went with as well. Good job and congrats on submitting!

It's a cute game that feels silly and fun.  Grandma really has some bounce in her step.

Ah, I see what happened then. I’ll get to fixing that after the jam. Thank you for giving my the helpful feedback! I really appreciate it. 

I’m sorry about the voice! I did pick an annoying sound, to be fair. Thank you for playing and for the feedback. 

Can you tell me how the dialogue broke? I’d like to fix it after the jam if I can. Also I’m sorry about the dialogue being too slow and unskippable. I did want to make it skippable but didn’t plan ahead and then ran out of time. Thank you for the feedback and for playing!

I think this is a cute game with a good start. A few visual bugs, like the collisions interacting with the light, making things look square, but still a fun idea with good execution. I liked your interpretation of the theme. Good job!

I kind of struggled with what to do at first because there were no clear directions. A tutorial would have helped mitigate that, or at least more guidance than just plopping into a level at the start. For a first game jam entry, though, I see the creativity and clever ideas behind it. Keep working and polishing. You have a good start here!

You should be really proud of this entry. I see all the little details you added and had a blast playing. This is the kind of jam game I love, because it shows creativity and is just good, clean fun. Congrats on finishing this and submitting it! 

This game was a wild ride. Literally. It's pretty ambitious but could use some fine tuning. Hopefully you keep working on it after the jam. 

I love the silliness of this game and its dialogue. A very unique take on the theme as well. I got dog walked after a few rounds but probably deserved it. My only criticism is that the art is a little too unpolished in places, even if it's intentional. Otherwise, good job though, and congrats on submitting!

I'm impressed with all the effort that went into this! I appreciate the tutorial at the beginning because I really needed it. The game was quite challenging for me because I was garbage at moving around, but I still had fun. A very solid game for a jam. Congrats on submitting and good work!

I would say this is a good concept, especially for a jam, but it definitely needs fleshing out. I understand you probably focused on the gameplay loop more (which was the strongest point for this game), but some art assets would go a long way.  Good job and congrats on submitting!

This game is cute, but I am unfortunately terrible at this type of game so I struggled a bit to even get past the first few hurdles. The strongest point to the game is its adherence to the theme, so good job on that. For the future, I recommend keeping the art assets you use consistent in style. It helps make everything look better. But good job regardless and congrats on submitting!

I like this style of game and the minimalistic graphics! I think for a game jam this is a good start, but is definitely rough around the edges. I ended up spamming punch and kick and triggered both the fail state and the win state at the same time. Congrats on finishing and submitting though! I hope you continue working on this.

Thank you very much for playing and for the kind words! I tried really hard to make something funny and goofy, so I’m glad you liked it. :)

If it gets disqualified, no big deal. I had fun making it anyway, so it’s all good. 

Thank you for playing and for the feedback! 

It doesn’t help me to tell me the 1bit aesthetic isn’t consistent due to the renderer and then not telling me where you noticed this issue. 

I guess that’s what I get for trying to do everything myself. Thanks for playing.