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Wrong Way Games

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A member registered Jul 19, 2020 · View creator page →

Creator of

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I need to fix that closet minigame. It didn’t happen to me during testing, but several people reported not enough stamps spawning. I’ll fix that.  Thanks for playing and for the helpful feedback!

Yessss! I’m glad someone managed to make it to the big top 😭

Thanks so much for the kind words! I appreciate it. 

Pretty much agree with everything you said. I’m currently working on fixes for the things you highlighted, so thank you for your feedback!

Thanks for taking the time to rate and leave the kind feedback! I do agree with you that the game doesn’t get to the fun part quickly enough. I wanted to have micro games that were between the minigames but I just dramatically overscoped the game and had to cut a lot of content. I will definitely make improvements and add mobile controls once the jam is over. :)

Thank you for playing and for the detailed feedback! I'm really sorry about the bugs. I will definitely be fixing those, as they have been noted by several players and can be frustrating. I also understand why you feel the game is unfair. Part of that was a design decision on my end, but it ended up being the wrong decision. I'll be fixing that too. Anyway, thanks again for playing!

Ah, I understand now. That must mean I didn’t set a variable correctly. Thank you for telling me. I think I can fix it now. I appreciate your feedback and response!

oh no, I’m sorry about that! Can you tell me how you got stuck? Like, would it not let you move anymore, or did the game freeze or something? I’ll try to fix that after the jam. Thank you for taking the time to play anyway. 

I thought the art was really good for this game! I love how cute everything is, and I see this must have taken a lot of work. I'd love to see this expanded and polished more. Great work!

I love how silly this game is. I thought the bat in the background was an enemy at first and I kept shooting myself my accident, which is pretty funny in hindsight. I had fun climbing the stairs and shooting the enemies. Good job on this entry!

I thought this game was unique in the way it approached its controls. I struggled a bit with them because I felt like they were too sensitive, and I had a hard time seeing what was coming, but overall I appreciate the creativity of this entry and hope you continue to polish and expand this somehow.

I appreciate that the scope of the game is appropriate for a jam and is polished accordingly. I think the controls get in the way around a certain point, but it's fun to keep trying. Overall, nice job!

This is a good start to a game! Very cute graphics and vibes here. My only issue is that the music loop was really short, and the text blips were a little shrill. Otherwise, good job!

This is wildly impressive for a 9 day jam. I don't really have much to say beyond that, but you curated a nice vibe for the game and an interesting interpretation of the theme. You could easily polish this and add more to it to be a full release. Congrats on the great job!

I’ll be really honest, it was a design choice, and I am kind of a jerk for it lol. It’s supposed to reference back to the player consent form at the beginning where it says we can reset your progress for anything “technically speaking, your fault.” It sounded like a good idea to me at 5:30 am when I submitted this, but yeah, in practice it makes zero sense other than just frustrating. It’s one of the first things I’ll fix when the jam is over. I’m sorry about that frustration. Thank you for playing though, and for the kind words!

Thank you! Yeah, I tried my best to make something fun. :)

The art style was cute and consistent, which made it look polished to me. I feel like the sfx were a little quiet, but only a little. Honestly, not much to say other than good job on this!

First of all, I love the aesthetic of this game. It's the perfect style for a jam, in my eyes. I also love how the game gives you a minute to find your footing, then wastes no time in diving into the meat of it. Honestly, very good job on this. One of my favorites so far, I think.

It seems like a good start to a game, but the controls are a bit slippery, and I was confused on how to use the hookshot, even with the tutorial at the beginning. The sound effects are a nice touch to the game, though.

This game is surprisingly good! A bit on the difficult side, but that's easily fixable with a health system or something similar. The graphics and audio are great as well. Honestly, you should be proud of this entry. Great work!

I think I remember you saying on Discord that this is your first game, right? If so, you did an excellent job. There are some things here and there I would change, such as the controls being tighter, and maybe some visual cues for the falling platforms, but overall this is a great start to a game. Congrats!

Thank you for noticing all the hard work I put into this. It was a lot, especially since I have a full time job and was moving during the second half of the jam. But it's worth it when people appreciate the work that went into it. :)

Thanks, I'm glad you thought it was original!

Thanks a bunch! I'll add in an E button prompt once the jam is over. :)

This was a little nostalgic for me because it reminded me of rage games I played in the past. I Want to Be the Guy specifically, for some reason. Good job!

It’s a cute game, but I feel like you could expand this and make it more unique from Flappy Bird. 

Wow, thanks so much for the detailed feedback! I definitely agree that the dialogue is slow and it does bring the game down a bit. I should have taken the time to make the dialogue either scroll faster and/or be skippable. Some of the waits are quite long, like you said. 

I’m glad you liked the minigames! I wanted to add more and fine tune them, but work and moving happened at the same time as the jam, so it is what it is. 

Again, thank you. I appreciate you taking the time to play and leave such a nice comment. 

I thought this was a very interesting game that's kind of impressive when you look at the scope of everything. I can see myself playing a lot of this game in one session, so kudos to that. Keep up the good work!

Unfortunately,, one of the mini-slimes got stuck in the corner for me and the lava got me . :C Otherwise, though, cute game and take on the theme. 

I'm glad you made a tutorial because it was really helpful for this game. I think the game's consistent art style helps it look good, and it's a cute interpretation of the theme. Good job!

So this game has a lot of strong points: the art and music are fun and cute, and the story is simple but effective. My issue is the controls though. I am absolutely dog water at this game because I just can't seem to coordinate everything correctly. Still, good job overall and a very creative entry!

I think the art direction for this is super cute, and it's a good idea, but the game is a little hard to get used to. I also kept getting stuck between platforms. Good job overall, though!

I love the art style and the music was really fun! You have a pretty strong game here, but my only issue is that it's littered with bugs.  I dashed into the first boss's room and then the game softlocked. There are some Z ordering issues as well. However, you still did a fantastic job and I understand bugs and game jams go hand in hand. Good job and congrats on submitting! 

I think this was a pretty solid game jam entry! I think I just wish the game had a built in tutorial or something, because at first I didn't know what to do then realized I didn't read the description.  But I understand you probably wanted to focus on the actual mechanics more. I like the clean aesthetic you went with as well. Good job and congrats on submitting!

It's a cute game that feels silly and fun.  Grandma really has some bounce in her step.

Ah, I see what happened then. I’ll get to fixing that after the jam. Thank you for giving my the helpful feedback! I really appreciate it. 

I’m sorry about the voice! I did pick an annoying sound, to be fair. Thank you for playing and for the feedback. 

Can you tell me how the dialogue broke? I’d like to fix it after the jam if I can. Also I’m sorry about the dialogue being too slow and unskippable. I did want to make it skippable but didn’t plan ahead and then ran out of time. Thank you for the feedback and for playing!

I think this is a cute game with a good start. A few visual bugs, like the collisions interacting with the light, making things look square, but still a fun idea with good execution. I liked your interpretation of the theme. Good job!

I kind of struggled with what to do at first because there were no clear directions. A tutorial would have helped mitigate that, or at least more guidance than just plopping into a level at the start. For a first game jam entry, though, I see the creativity and clever ideas behind it. Keep working and polishing. You have a good start here!