Thank you so much for the kind words and feedback (and posting your rank)! I’m really glad you enjoyed your time with the game despite the crunchy movement. And I do think you bring up a good point with the final boss. I’ll see if I can rework it to make it more balanced and rewarding. Thanks again!
Wrong Way Games
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Wow, thanks so much for all the thoughtful feedback! I truly appreciate you taking the time to go in detail like that.
Unfortunately, like you mentioned, isometric movement in GBStudio is a bit wild. It actually makes it so triggers don’t activate sometimes, but I didn’t find that out until the last day of the jam so I couldn’t go back and fix it. However, we’re looking into making it work. I did try to make the movement better (specifically the diagonals) but a play tester told me they felt like it took away from the character of the isometric movement. I’ll see if I can find a middle ground for that.
The game also probably chugs because I have the RTC being checked every frame. I’ll see if I can mitigate that. Thanks for giving me the feedback on how it runs on your device. I have no way to test it on real hardware myself.
Again, thank you so much. This REALLY helped me understand what my game can do better after the jam.
This game was a lot of fun to play! The screen wipe effect when you die was super cool. I didn't immediately understand what was and wasn't an obstacle at first in some cases (the balloons confused me at first for whatever reason), but after a few tries I got it down. The little cutscenes were super cute, by the way. Nice job!
I got recommended this game and I can say it lived up to the hype! The only criticisms I have are related to performance issues others have already highlighted, so I'll spare you that. The game was fun, the music fit the vibe super well, and the incorporation of the theme was good. Overall, great work!