I’ll be really honest, it was a design choice, and I am kind of a jerk for it lol. It’s supposed to reference back to the player consent form at the beginning where it says we can reset your progress for anything “technically speaking, your fault.” It sounded like a good idea to me at 5:30 am when I submitted this, but yeah, in practice it makes zero sense other than just frustrating. It’s one of the first things I’ll fix when the jam is over. I’m sorry about that frustration. Thank you for playing though, and for the kind words!
Wrong Way Games
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I think I remember you saying on Discord that this is your first game, right? If so, you did an excellent job. There are some things here and there I would change, such as the controls being tighter, and maybe some visual cues for the falling platforms, but overall this is a great start to a game. Congrats!
Wow, thanks so much for the detailed feedback! I definitely agree that the dialogue is slow and it does bring the game down a bit. I should have taken the time to make the dialogue either scroll faster and/or be skippable. Some of the waits are quite long, like you said.
I’m glad you liked the minigames! I wanted to add more and fine tune them, but work and moving happened at the same time as the jam, so it is what it is.
Again, thank you. I appreciate you taking the time to play and leave such a nice comment.
So this game has a lot of strong points: the art and music are fun and cute, and the story is simple but effective. My issue is the controls though. I am absolutely dog water at this game because I just can't seem to coordinate everything correctly. Still, good job overall and a very creative entry!
I love the art style and the music was really fun! You have a pretty strong game here, but my only issue is that it's littered with bugs. I dashed into the first boss's room and then the game softlocked. There are some Z ordering issues as well. However, you still did a fantastic job and I understand bugs and game jams go hand in hand. Good job and congrats on submitting!
I think this was a pretty solid game jam entry! I think I just wish the game had a built in tutorial or something, because at first I didn't know what to do then realized I didn't read the description. But I understand you probably wanted to focus on the actual mechanics more. I like the clean aesthetic you went with as well. Good job and congrats on submitting!
I kind of struggled with what to do at first because there were no clear directions. A tutorial would have helped mitigate that, or at least more guidance than just plopping into a level at the start. For a first game jam entry, though, I see the creativity and clever ideas behind it. Keep working and polishing. You have a good start here!
I love the silliness of this game and its dialogue. A very unique take on the theme as well. I got dog walked after a few rounds but probably deserved it. My only criticism is that the art is a little too unpolished in places, even if it's intentional. Otherwise, good job though, and congrats on submitting!
This game is cute, but I am unfortunately terrible at this type of game so I struggled a bit to even get past the first few hurdles. The strongest point to the game is its adherence to the theme, so good job on that. For the future, I recommend keeping the art assets you use consistent in style. It helps make everything look better. But good job regardless and congrats on submitting!
I like this style of game and the minimalistic graphics! I think for a game jam this is a good start, but is definitely rough around the edges. I ended up spamming punch and kick and triggered both the fail state and the win state at the same time. Congrats on finishing and submitting though! I hope you continue working on this.














