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It doesn’t help me to tell me the 1bit aesthetic isn’t consistent due to the renderer and then not telling me where you noticed this issue. 

It’s the entire game. The text is antialiased, the pixels on every sprite render filtered. When you open the pause menu, the background has a blur filter!

I didn’t mean it’s not consistent with itself, it’s not adequate to the rule of one color only. I’d give it a pass, but idk what the jam owners will do.

If it gets disqualified, no big deal. I had fun making it anyway, so it’s all good.