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Neat concept and lovely aesthetic! It definitely has unique gameplay in that it forces me to think about controlling 2 different entities moving along asymmetric paths.  I really like this idea.

A bit too hard for me, would have been nice to have a bit more tolerance before dying, or maybe a health bar, so you're given some leeway of going off course for a moment. 

Thank you for your comments and for playing the game. You're right, I would have liked to include more things, but I didn't want to overload the screen. To be honest, the difficulty was intentional, as was taking advantage of the low resolution to increase it further. I hoped that after several failed attempts, players would gain experience. In fact, I wanted to include at least 50 levels, but since I tested them all myself to see how difficult my game was, the development time only allowed me to add 12. Thank you for your observations.