Interesting.
JackdavoS
Creator of
Recent community posts
Thank you for playing and for your comments. If I see that it's quite popular, I wasn't sure how well it would work, especially when I realized that the low resolution increased the difficulty. Also, I calculated the countdown times for each level so that you don't need to move both ships at the same time. You can try the strategy of first guiding one ship to the center and then quickly guiding the second one.
Wow, this really feels retro. I liked the pixel style, the music, and how the animals follow you in a chain. I also thought it was nice that only you were attacked and not the animals caught in the crossfire. It would have been interesting to have different sized paths between the stages, as well as animals of different sizes, which would have forced you to find a specific path to free them all. It would be fun if an animal was so small that it only looked like 1 pixel, ha ha ha. I also appreciate that there was no dynamic where, if you took damage, the chain of animals would break and force you to search for them again among all the scenarios. Good job. I came looking for copper and found gold.
Thank you for playing and for your comments. The truth is that the game was designed that way on purpose. The plan was to frustrate and obsess the user, so that finishing it would be more satisfying. But you're right, it was quite difficult. In fact, every time I created a level, I tested it, and it took me 20-30 attempts to finish it. I wanted to include several levels, but time only allowed me to include 12. Eventually, I'll release an easier version. Also, I never thought that the low resolution of the jam actually increased the difficulty even more.
Thank you for playing and for your comments. The truth is that the game was designed that way on purpose. The plan was to frustrate and obsess the user, so that finishing it would be more satisfying. But you're right, it was quite difficult. In fact, every time I created a level, I tested it, and it took me 20-30 attempts to finish it. I wanted to include several levels, but time only allowed me to include 12. Eventually, I'll release an easier version. Also, I never thought that the low resolution of the jam actually increased the difficulty even more.











