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JackdavoS

340
Posts
17
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A member registered Aug 28, 2022 · View creator page →

Creator of

Recent community posts

Interesting.

Good job, buddy. Very original. It would have been nice to highlight the blood as the only thing with color. I wonder if not adding a cover image was intentional to give the visual style more mystery.

Good job, buddy. It's funny that I originally planned to submit something very similar to what you created for the JAM, but ultimately decided not to pursue the idea. Nice way to develop it.

Good job, buddy. Not bad for your first game.

It's amazing how much adrenaline nine buttons can cause. Good job. It would have been funny to add a view of the face of the person who deactivates the bomb and see how much stress they go through.

Entertaining, I liked the drag-and-drop feature, although at times the clicks didn't respond.

Entertaining, I liked the color palette.

Good job, buddy. I liked the music. Thanks for adding a volume control.

Nice work, buddy. I liked the music.

Very entertaining; the vertical window adds a special touch. The mini-games are enjoyable.

This is what I like most about jams: finding ideas and concepts that at first glance seem insignificant, but once you try them, they change your perception of everything. Good job.

Thank you for playing and for your comments.

Vine buscando cobre y encontré ORO. jajajajaja

Since I'm stupid, I should have left this comment at the beginning of the JAM. GAME TRAILER: 

Thank you for playing and for your comments. If I see that it's quite popular, I wasn't sure how well it would work, especially when I realized that the low resolution increased the difficulty. Also, I calculated the countdown times for each level so that you don't need to move both ships at the same time. You can try the strategy of first guiding one ship to the center and then quickly guiding the second one.

Exactly, thanks for playing.

I know it's easy, but I'll be releasing the kaizo version soon.

Good job, I like the color palette of the background, it makes the figures stand out well.

Wow, this really feels retro. I liked the pixel style, the music, and how the animals follow you in a chain. I also thought it was nice that only you were attacked and not the animals caught in the crossfire. It would have been interesting to have different sized paths between the stages, as well as animals of different sizes, which would have forced you to find a specific path to free them all. It would be fun if an animal was so small that it only looked like 1 pixel, ha ha ha. I also appreciate that there was no dynamic where, if you took damage, the chain of animals would break and force you to search for them again among all the scenarios. Good job. I came looking for copper and found gold.

Wow, what a game! I admit that Marie made me feel pretty sick and I almost threw up, but what a satisfying experience! I liked the animations and that rule about making pedestrians cross the street. Good job.

Good job, I liked the pixel art as well as the camera movement.

What kind of cannibalism is this? Hahaha, good job, I didn't expect the pixel art blood effect.

Thank you for playing and for your comments. The truth is that the game was designed that way on purpose. The plan was to frustrate and obsess the user, so that finishing it would be more satisfying. But you're right, it was quite difficult. In fact, every time I created a level, I tested it, and it took me 20-30 attempts to finish it. I wanted to include several levels, but time only allowed me to include 12. Eventually, I'll release an easier version. Also, I never thought that the low resolution of the jam actually increased the difficulty even more.

Thank you for playing and for your comments. The truth is that the game was designed that way on purpose. The plan was to frustrate and obsess the user, so that finishing it would be more satisfying. But you're right, it was quite difficult. In fact, every time I created a level, I tested it, and it took me 20-30 attempts to finish it. I wanted to include several levels, but time only allowed me to include 12. Eventually, I'll release an easier version. Also, I never thought that the low resolution of the jam actually increased the difficulty even more.

Thank you for playing and for your comments. The death thing was a bit of a deliberate attempt to increase frustration, ha ha ha ha. Besides, I didn't even think that the low resolution would increase the difficulty more than expected (my mistake).

Good job, it's amazing what can be achieved with just two weeks and low resolution,

The controls are too fast and make me feel quite dizzy.

It stands out well from other proposals. Good work.

Good remake, but the threat doesn't feel very severe.

At first, I didn't quite understand what I had to do, but then I realized that I could slide the pointer up to see the box, and everything made sense. Sorry for being slow.

Easy and fun. Good job, once you calculate your grains of sand correctly, the terrain becomes easier.

I like the originality, the continuous colors, and the backgrounds, but the sound of scrolling through the pixels bothers me a little (it drowns out the tranquility of the music). But everything works well, good job.

Amazing game, it makes me quite dizzy but it's a lot of fun. I like the detail that you also made the GODOT logo 64x64.

At first it feels difficult, confusing, and incomprehensible, but once you get used to it, it becomes quite easy and fun. Should the options button do something? I press it and it just falls off.

Interesting proposal, I like how the trajectory is decided with cards. Good job.

What kind of Sonic is this? Hahaha, I like the level design. Good job.

Simple but entertaining game, good job.

Your proposal is interesting, good work.

It becomes quite addictive after hearing the first block break. Good job.

Thank you for your comments and for playing the game. You're right, I should have thought my tutorial and explanation of the controls through better, not to mention taking advantage of the low resolution to make it a little more difficult.