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(+3)

Amazing art and music!  Love the premise of collecting charms to keep your luck up.  Good level design, appreciate the frequent check points.  I think if you are at 80% or more luck, there should be no lightning.  Another option is the lightning should be a consistent single tile width in terms of hurt box, or it should signal for slightly longer before becoming active.  The last challenge with the lightning felt a bit unfair as there was a bunch of basically forced damage opportunities right before you get there, and then its luck of the draw if the lightning traps you.  I guess that goes with the theme of the game, but it was pretty frustrating to grind through.   Other than that, the game was very enjoyable.  Great work!

Thank you very much for your feedback, we really appreciate it!

When you’re at full luck, it’s very unlikely that you’ll be struck by lightning, but there’s still a very small chance of getting hit by a branching bolt. We wanted to keep the pace of the game exciting this way.

The warning before a lightning strike is kept as short as possible so that it remains a real threat, but still gives the player a chance to react and escape quickly.

I hope you enjoyed the experience overall and managed to find the good ending to the story! :)