Well, thanks for engaging with the metaphor.
I enjoy watching people engage with my works, and especially when people either make videos or stream it, so thanks for that as well.
Much of the time, I give the player practically nothing to work with, and they must figure out everything. You figured most of it out.
(And at this point, I’ll put in the spoiler, because it is not very obvious: movement between rooms is like a Knight in Chess.)
What I learned about you is that, for your tastes, roguelike implies combat. And this is a fairly common notion for fans of roguelikes in general.
Which is totally fair. Everybody engages in the genre in their own way.
And I watched you engage with it. I watched you figure it out. You were, in fact, having fun deducing what it was about.
It just wasn’t yer cup of tea, entirely.
Thanks for playing anyway.