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The Grumpy GameDev

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A member registered Jul 09, 2014 · View creator page →

Creator of

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I watched yer play thru on the VOD. Thanks for playing.

Good job figuring it all out.

I like that I managed to make a game that is compelling when almost all of the time is spent in menus.

Menu remembering would be great QoL, but made complex by all menus needing dynamic generation.

And I’m REALLY glad I included the Recipedia.

As is my general procedure, I made my itch page, and submitted my game on day 1, even though I will be updating it throughout the jam period.

You may wish to “hide submissions until end of jam”. Just sayin.

Well, that makes one person, I guess.

Bon appétit.

  1. you should meet the real Adeline. Her dedication to Squishmallow is indominable.
  2. Time limitations. I wanted to have a “trade with yer friends” mechanic that would have make this game more compelling.
  3. as with most of my jam entries, it stands as the vertical slice of agency art made during the time. I do work on some of them to develop them past the jam in which I participate, but I don’t think this one is sufficiently compelling as-is.
  4. of course, since I made this, a little piece of what I learned gets folded into the next thing.

“Who needs ladders when you have science?”

Truer words have never been spoken with or without a Flemish accent before, ever.

It is a travesty that this game will not win the jam.

TRAVESTY.

It will, you just need to eat it.

… and apparently I need to make that more clear.

Its a metaphor.

yer wish is my command. (I’ll replace them when the game is “finished”. currently a bit sparse and placeholdery while I work on the thing)

thanks for playing.

like most of my jam games, it will stand as a testament to the jam in which it was developed, and see no more updates.

but on occasion, somebody somewhere takes a liking and I occasionally revisit. Who knows?

Alas, schedule did not allow. I wanted to also have: trading with friends, going to rummage sales(which I literally did with my daughter within the timespan of the jam, and yes, 7 squishmallows were acquired), dumpster diving, going to a thrift store more complex chores list with different rewards based on which chore you did.

thanks for playing.

All the stars. Cleanly running game. I dunno what the thingies are, I reckon they are bee-adjacent. Got through the first level. Then I felt I had enough of an idea. Good job.

All the stars. Simple, but I found it compelling enough to play a round.

Chef’s kiss on the voice acting.

I have certain question, like why am I a witch, and certain animals I'm not sure what they are, since they are all pixelly blobs.

I didn't play until the end, just long enough to get the idea.

All the stars.

i once had a cat.

he pooped in a box filled with sand.

within his box, i found the lost city of kittypoopoo.

i no  longer have the cat.

or the box.

or the kittypoopoo.

but i do have a guinea pig.

she poops in a corner.

all of these things are possible, but the environmental messages i'm unlikely to pursue.

the crafting tree is a place where i might do another tab thing like on the deeds page, with "available" versus "all" or something. dunno yet.

scum save always saves to a particular slot, and doesn't have you verify that you want to overwrite it.

scum load loads from that slot, and also has fewer steps.

in other games, it is called a "quick save/quick load"

but i call it a scum save/scum load

because i'm quirky

I think you should team up with @AxalKay

This. The world needs more of this.

I absolutely loved this.

I even love the exception I got when I tried to tutor somebody in the library.

Why do I love this?

The perspective of the main character is completely alien to me. I have no idea how to relate, and I spent most of the time thinking "Wait... what?" with some of the responses.

But eventually, I came to some sort of understanding of the MCs thinking.

Yes! Somebody gets me!

A delightful beheading simulator. Would behead again.

And i nerfed the scoring for eliminating columns, AND i added more levels. yer score may stand the test of time. or... willit?

So I've got my entry in the "MVP" (minimum viable product... translation... just barely working) state.

You can find it here.

Problem: I write code. I grab art from game icons. I generate sfx with things like bfxr.

If you can help by contributing in a specific area, I give full credit for contribution.

A call for art, sfx, and music.

As you can see, I've got a game that works.

And the graphics are placeholder.

And there is no sound.

And there is no music.

That's because... I fake all of those with online assets and things like sfxr.

The individual sprites are 64x64 pixels.

I give full credit for contributions.

I'm very, very, VERY in.

I'm even considering getting ballet slippers and a tutu.

No, I'm not(getting a tutu. still making a game). Because finding them in my size seems difficult, and putting the time in just isn't my way.

Tho, I did do a quick search on amazon.

I will be streaming my participation. From 4AM to 6AM CDT. On twitch.

I give this all the stars.

I got through several rooms, then I got stuck.

There are some minor graphical glitches with rendering order, but that's just part of this game's charm, I think.

I assume that the Devil of Christmas is a LIZZID PERSON.

For the love of freedom! Denounce all the LIZZID PEEPLE!

Get so denounced, LIZZID PEEPLE!

I give this all the stars.

Pretty sure if we take care of all this static, we will keep the LIZZID PEEPLE from taking over.

Unless... izzit too late?

RIP GG

I DENOUNCE YOU AS A LIZZID PERSON!

::awaits the mobs that will tear him apart::

You get all the stars.

Is it my sort of game? No.

Do I get what yer doing here? Yes.

Did you do it well? Yes.

it feels bigger because of the multiple maps at multiple scales.

the "galaxy" is 63 x 63 and generates stars a with a minimum distance depending on the galactic density of the embark options.

each star system is 31 x 31, and each "planet vicinity" is 15 x 15, and then the planet orbit is 11 x 11.

and hi, John. lovely to see you.

Enter to unlock the door should ALSO open the door.

A solid little game.

I found the controls a little clunky. I don't rate down for this because I am well known for my clunky controls.

I quickly was "slain" (or driven insane, whichever) by my first fight.

Good visuals. I liked it.

Maybe not have it be "test_build_01.exe".

Seems sus.

some glitchy things happened.

I was thrown out of the world.

Obviously there's a solid start here.

Dagon wins this round.

Fairly blue.

Solid dungeon crawler.

Though I admit that the second I got the map, I left it up the whole time and used primarily it to navigate the whole thing.

Which means I wasn't using the 3d perspective, but the 2d map.

Changes the approach to the game.

This game is quirky and weird.

So I approve.

I fought cats, and mud golems, and abominable affronts to my sanity.

And as a bonus, it let me pick the wizard guy for all three slots.

All the stars.

Didnt go to the boss.

Just had a shootout with scooby doo vilains.

Shot some batteries.

I'm pretty sure it was Mr. Withers this WHOLE time.

Good game.

Sluggish controls really wreck the experience.

You had me at "smash things with a pipe wrench" tho.

And who doesn't love a good "click things to progress" game?

This game was an assault on my senses.

So I loved it.

I got to do shrooms.

I got fill... whatever.

The bee was menacing.

I did not make it.

But I did not mind not making it.

Good game.

All the stars.