I put a task in the backlog.
The Grumpy GameDev
Creator of
Recent community posts
- I wanna shoot at the NPC in charge of the carnival game, to some comedic effect.
- NPC should taunt me when I am doing poorly.
- When I hit the duck, the amount of points should show, and slowly drift up and fade out.
- I should see my score on screen.
- I should have a visual indicator as to which try I am on.
Well, thanks for engaging with the metaphor.
I enjoy watching people engage with my works, and especially when people either make videos or stream it, so thanks for that as well.
Much of the time, I give the player practically nothing to work with, and they must figure out everything. You figured most of it out.
(And at this point, I’ll put in the spoiler, because it is not very obvious: movement between rooms is like a Knight in Chess.)
What I learned about you is that, for your tastes, roguelike implies combat. And this is a fairly common notion for fans of roguelikes in general.
Which is totally fair. Everybody engages in the genre in their own way.
And I watched you engage with it. I watched you figure it out. You were, in fact, having fun deducing what it was about.
It just wasn’t yer cup of tea, entirely.
Thanks for playing anyway.
I watched yer play thru on the VOD. Thanks for playing.
Good job figuring it all out.
I like that I managed to make a game that is compelling when almost all of the time is spent in menus.
Menu remembering would be great QoL, but made complex by all menus needing dynamic generation.
And I’m REALLY glad I included the Recipedia.
- you should meet the real Adeline. Her dedication to Squishmallow is indominable.
- Time limitations. I wanted to have a “trade with yer friends” mechanic that would have make this game more compelling.
- as with most of my jam entries, it stands as the vertical slice of agency art made during the time. I do work on some of them to develop them past the jam in which I participate, but I don’t think this one is sufficiently compelling as-is.
- of course, since I made this, a little piece of what I learned gets folded into the next thing.
Alas, schedule did not allow. I wanted to also have: trading with friends, going to rummage sales(which I literally did with my daughter within the timespan of the jam, and yes, 7 squishmallows were acquired), dumpster diving, going to a thrift store more complex chores list with different rewards based on which chore you did.
thanks for playing.
This. The world needs more of this.
I absolutely loved this.
I even love the exception I got when I tried to tutor somebody in the library.
Why do I love this?
The perspective of the main character is completely alien to me. I have no idea how to relate, and I spent most of the time thinking "Wait... what?" with some of the responses.
But eventually, I came to some sort of understanding of the MCs thinking.
A call for art, sfx, and music.
As you can see, I've got a game that works.
And the graphics are placeholder.
And there is no sound.
And there is no music.
That's because... I fake all of those with online assets and things like sfxr.
The individual sprites are 64x64 pixels.
I give full credit for contributions.
I'm very, very, VERY in.
I'm even considering getting ballet slippers and a tutu.
No, I'm not(getting a tutu. still making a game). Because finding them in my size seems difficult, and putting the time in just isn't my way.
Tho, I did do a quick search on amazon.
I will be streaming my participation. From 4AM to 6AM CDT. On twitch.
it feels bigger because of the multiple maps at multiple scales.
the "galaxy" is 63 x 63 and generates stars a with a minimum distance depending on the galactic density of the embark options.
each star system is 31 x 31, and each "planet vicinity" is 15 x 15, and then the planet orbit is 11 x 11.
and hi, John. lovely to see you.
Enter to unlock the door should ALSO open the door.
A solid little game.
I found the controls a little clunky. I don't rate down for this because I am well known for my clunky controls.
I quickly was "slain" (or driven insane, whichever) by my first fight.
Good visuals. I liked it.
Maybe not have it be "test_build_01.exe".
Seems sus.

































































