No toxic theme.
Golly! You submitted to ALL the jams, didntja?
Missing the Toxic theme.
Which means you spam entered a bunch of jams.
Still!
I was entertained.
However, the cats facing away from us with their tails up… well, the tails look like dongs.
Also, with cat facing away from us, I expect the little x. If you know, you know.
Also, look up the term for the @ in Finnish.
Thanks for engaging with the metaphor.
Yer a winner!
I watched portions of the video on my stream today.
I’ll watch the whole thing later, but I was streaming. You understand.
I watched the part until you “got it”, and then skipped towards the end.
Which means you did let satiety slide until health loss occurred.
Here these scant hours before the end of judging, it occurs to me that this game was actually fairly well regarded by those who played it.
Yer the first one who made a mental map, but as the grid is 6x6 it isn’t TOO difficult to do.
Thanks again for engaging.
Thanks for engaging with the metaphor.
First, stats ARE fun, aren’t they.
I mean, what is more fun than STATS?
Even the name sounds cool… “stats”.
What’s even cooler is that stats is short for statistics.
And what does the word statistics bring to mind?
Stuff like mean, median, and mode.
And standard deviations.
And those other weird buttons on yer calculator in high school that you didn’t have clue one about what they did, but you knew they did something.
NERD BUTTONS, those were.
Kinda like the hyperbolic trig functions.
I mean, what the hell is a hyperbolic sine?
I know what a hyperbolic sign it.
It is a sign that exaggerates.
Stupid math.
Thanks for engaging with the metaphor.
Unlike other SPLORR!! metaphors, this time I am trying a pivot to the satiety mechanic: eating food adds to a Stomach stat. Having a positive stat increases Satiety by 1 per move, until Satiety is at maximum, at which point an extra point is added to Health until it is also maximized.
Also:
Yes, Bed was too big.
I imagine it’ll infuriate Kordanor endlessly.
And I agree that the UX is very very rough, basically in MVP state and left there.
But really, when you think back to the early days of these games, it wasn’t that uncommon to have an awful UX.
In my case, it wasn’t deliberate, just lazy.
So I don’t do music.
I can fumble my way to foleying or sfxr myself into cheesy sfx, but music. Nope.
Generally, in how I make my games, I only need 4-5 “themes”:
I know that generally there are a lot of music people who want to participate, so here’s a chance to extend yer portfolio.