Thanks for engaging with the metaphor.
Yer welcome, Capn’s carpal tunnel.
#HurtSoGood
Also:
Yes, Bed was too big.
I imagine it’ll infuriate Kordanor endlessly.
And I agree that the UX is very very rough, basically in MVP state and left there.
But really, when you think back to the early days of these games, it wasn’t that uncommon to have an awful UX.
In my case, it wasn’t deliberate, just lazy.
So I don’t do music.
I can fumble my way to foleying or sfxr myself into cheesy sfx, but music. Nope.
Generally, in how I make my games, I only need 4-5 “themes”:
I know that generally there are a lot of music people who want to participate, so here’s a chance to extend yer portfolio.
Well, thanks for engaging with the metaphor.
I enjoy watching people engage with my works, and especially when people either make videos or stream it, so thanks for that as well.
Much of the time, I give the player practically nothing to work with, and they must figure out everything. You figured most of it out.
(And at this point, I’ll put in the spoiler, because it is not very obvious: movement between rooms is like a Knight in Chess.)
What I learned about you is that, for your tastes, roguelike implies combat. And this is a fairly common notion for fans of roguelikes in general.
Which is totally fair. Everybody engages in the genre in their own way.
And I watched you engage with it. I watched you figure it out. You were, in fact, having fun deducing what it was about.
It just wasn’t yer cup of tea, entirely.
Thanks for playing anyway.
I watched yer play thru on the VOD. Thanks for playing.
Good job figuring it all out.
I like that I managed to make a game that is compelling when almost all of the time is spent in menus.
Menu remembering would be great QoL, but made complex by all menus needing dynamic generation.
And I’m REALLY glad I included the Recipedia.
Alas, schedule did not allow. I wanted to also have: trading with friends, going to rummage sales(which I literally did with my daughter within the timespan of the jam, and yes, 7 squishmallows were acquired), dumpster diving, going to a thrift store more complex chores list with different rewards based on which chore you did.
thanks for playing.