This was a unique entry, I haven't played a text-input dungeon crawler in the jam so far and don't think I did last year either!
Right off the bat the text-input was very nice. As someone who spends a lot of time in terminal at work I really appreciate both the tab-completion and the ability to access previous commands with the arrow keys! That was very polished and it worked generally intuitively. The only time's I experienced real confusion was when trying to look at the mannequin-like figures they had no corresponding description. This was very confusing in the early game when trying to figure out what I needed to do with the door. And it also lead me to not thinking the combat encounters were combat encounters. Maybe that last part was intentional though?
I also found it confusing in the first room where opening the door doesn't move or delete the door, or the figure in front of the door. I was inside that cabin for an extra couple minutes wondering what the hell else I was supposed to do before I tried walking through the door.
Back to the positives, the visuals are awesome! Gives off strong MS-DOS vibes that I love, and combined with the text input and pixel art in the interface feels like something that could have existed in the 90's. The forest had a very foreboding atmosphere, and combined with the various notes talking about the conflict between locals and pagans in the past had me thinking I was going to see increasingly weird or horrifying stuff. And combined with the statue figures pointing out hidden areas and talking then disappearing it was pretty eerie. Unfortunately I never got to see if it got weirder because I ran out of healing potions and died.
Thats my biggest feedback of the game, either add more healing potions or dial down the damage/health of the enemies and I think you're gold. Well that and addressing the confusion with the first room.
But this is a very interesting game and setting, so I hope you do update it. Great work!
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