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Transmission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall fun and playability | #110 | 2.528 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
I incorporated the cosmic horror theme by using the mysteries of space. The protagonist docks onto a space station only to discover a weird substance that has infected the entire crew.
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Comments
I Liked the feedbacks on movements: the movement of your helmet/hud, camera movement when you hit a wall, ...
The combat/auto-aim system is pretty simple, but I like it even in this state.
I defeated the boss.
The game is fun. Overall it controls well, movement feels good although not perfect as you start to try to mash the buttons. The game sounds and looks good with at least some details in the environments and the boss is interesting both mechanically and visually.
This was cool, thanks for sharing.
Didnt go to the boss.
Just had a shootout with scooby doo vilains.
Shot some batteries.
I'm pretty sure it was Mr. Withers this WHOLE time.
Good game.
The graphics and level design are nice, and the combat mechanics work pretty well. Searching out batteries to charge is a serviceable objective, and continuing it into the boss battle works pretty well. Obviously, it's lacking a lot of polish, but it's still a very playable core experience.
Here's my playthrough:
Movement was well implemented and the zombies were the most amusing enemies I've seen so far. That was probably not your intention, but I loved their silly walking, especially in the rooms with multiple zombies. Shooting was satisfying, though combat could've used more user feedback when mobs died and such. Reached the end, beat the worm alien boss. Good job!
Eventually read the itch page and worked out how to leave the first room :D My bad. Nice atmosphere, very mysterious and dark.
The aiming felt very unintuitive but the goal of shooting things to power the doors was easy enough to pick up with the first room explaining it.
Died to the boss, but still had a good play.
Cool graphics and atmosphere.
The sound was really cool i liked a lot the gun shots.
The aiming mechanic was cool but a bit hard to find out without reading the itch page.
I would have liked a little text when the boss was defeated, but I guess it's ok anyway.
The boss's design was cool.
Good Job!
Hardest part is the first room...
Nice graphics and combat system. Shooting the batteries to enable them was a bit un-intuitive.
Movement felt ok and the aiming worked well.
Thank you!
I beat the boss and really like its design. The graphics were smooth and quite nice, maybe just a bit too dark. Solid entry, for what it wants to be. Shame, that there was no ending scene.
Graphics are nice, along with the level design! I love that you're wearing a suit and it has head-bob movement. The aiming mechanic was neat, and the final boss was pretty cool, even without sound.
Volume of boss dying was way too low - barelly heard that one. I think its an issue of headphones vs speakers - had same issue with volume difference with our game. Barelly heard some of the stuff while another dev in headset heard it just fine.
Aiming technique was a good compromise, I think. Idea was solid. Its real shame that ending wasn't there though :(