So youtube compression doesn’t do it any favours given it’s already low res PSX style rendering. Still working on getting the vibe feeling right, but think that’s mostly there for me now.
Also started just roughing out some of the core interactions, fading teleports or entering buildings, vehicles, or just generally changing perspective in a big way. Item pickup and inspection, floating objects on the water, and a boat vehicle.
Next up I want to move collision to ghost objects that aren’t moving with the ocean, only which should remove the snappy jitter when standing on those dynamic objects.
Once that’s done, I’ll have most of the individual components to start putting together an actual experience…. Just need to work out a couple of locations to visit/explore, a story to somehow deliver throughout those locations, and a butt load of PSX style art…. so lots of learning blender to be done XD










