Not a ton of progress lately. Been busy with work, the dog takes not playing with her personally, and generally was a bit unsure about where I was going with the project.
That said, given the progress so far, the timeline, and possible disruptions ahead. I think I’m steering the project in the direction of a short walking-simulator kind of experience. Mostly just try and tell a very short story, give spooky vibes, that sort of thing.

But enjoying playing around with blender, although I’m sure proper artists would cry at some of my choices, topology, and uv unwraps. I thought I was done with trying to get the general ‘feel’ of the ocean bits done, but I feel I’m becoming obsessed with trying to tweak shaders, fog settings, particles, and lighting to get something that feels right to me.
Anyway, small or large, progress is still progress.










