I really liked your art. I couldn't get past the first jump one of the starting options so I'm glad it alternated between two diffrent starts. I'm not sure if I'm just bad or if the jump is really unforgiving.
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Core Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #3 | 3.615 | 3.615 |
X Factor | #3 | 3.308 | 3.308 |
Graphics & Animation | #3 | 3.615 | 3.615 |
Technical | #4 | 3.231 | 3.231 |
Overall | #4 | 3.346 | 3.346 |
Theme & Focus | #8 | 3.308 | 3.308 |
Music & Sound | #10 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus (and optionally, the theme)?
Whilst the game window is a wider aspect, the entire game content exists in a 1:2 aspect column in the centre.
The game scrolls vertically as the player platforms upwards.
My implementation of the Binary theme doing the art as 1-bit. (bit of a weak connection maybe, but Couldn't think of anything core to the gameplay).
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
Which parts of the game were NOT made by your team? (Including AI generated)
I don't touch AI content. All the art was my own, sounds generated using Bfxr and tweaked by myself in audacity. The audio was from an older project, but was also my own work.
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