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A member registered Dec 13, 2020 · View creator page →

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Thanks! The vertical part wasn’t that important for me and I didn’t expand upon it l8r. Also I did verify every level myself

Thanks for the feedback! I know music sucks, I am a bad musician. The visuals were done in a rush(this also is my explanation for the lack of visual feedback) And lastly, I don’t plan on touching this again. As a jam game, this is decent quality for me

eh, I ain’t working on the game post jam anyways

I know I’m bad at music…

Also IDK, maybe it could’ve been easier with blue and red lights instead but I wanted to use a “binary” pallette

….thanks for the feedback, I knew I should’ve added a “click again to proceed” sort of check. I don’t plan to work on this game much after the jam but let’s just see…

It supposed to teach you that you need to have at least an adjacent bulb to toggle their states

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Actually yeah, I think a small tutorial section could’ve allowed you to guve the player some prep time to see what the game’s like. Also the game is supposed to be sirtet if you wanted tetris in reverse

great concept but it does have a bit of a confusing learning curve with trying to learn how to move while placing the tetronimoes in the right places

Decent idea, decent execution. For a 1st game remake this seems like a good result!

While I do understand how the game works, I am bad at these kind of games. It’s still great tho, great concept with even greater execution. Just didn’t like that the game started with a wall of tutorial text.

While the concept itself is great and the execution was mostly done well, I had a hard time actually playing the game cuz I couldn’t see anything without making some changes to the orientation of my screen. Great game tho! Nice idea and even tho the theme’s not that integrated into the game it still works!

Sorry you had a bit of a hard time! The game’s all about learning in your own time however!

Tahnks! I actually was rushed for time but I actually had a small plan for the puzzle design but had to skip cuz I needed to finish the game quickly

Hint: The game’s title is hinting toward the possible win states

A bit on the floaty side of the physics spectrum of platformers, also didn’t know I had doublejump. Good game tho, cool lil fishing minigame

Awesome as always, also I think it’s a bit too straining on the fingers depending on how they gonna play(my left index and middle fingers are telling me to end their suffering)

Awesome idea! It feels nice to play but it also seems like that the enemies’ HP isn’t that too balanced since the 2nd phase enemies spawn in too early before there is a chance to gain enough attack power to hold them back

Phenomenal puzzle design! I love the attention to design and how most mechanics also lean towards the theme!

Thanks, I’ve mastered strategizing idle games

damn, this game gives me a really good idea for an upcoming jam. Keep up the good work!(PS. I think I got all % in about 30 mins just by strategizing well)

…you never cease to amaze me, you are probably one of the greatest small indies to ever exist

…love it, really great idea that hurts me brain.

genius game, love it

Noice

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Starting to think main_6 is impossible, great game! Love the puzzle design

Edit: I 100% the game, would like to see a deluxe post jam version(also makes me want to make my own sokoban now…)

noice

I GET THE NEW MECHANIC, really cool

Well I guess I have to show you the working version when I get it decently done!

making my own ttrpg and I found this! Imma just use this as inspo and make my own card set! Thanks for the idea!

Insanity I say, this is insane

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…just please update with a save system it would be 100% more accessible with the same level of difficulty

edit: expect a full video of me adding to my already unhealthy mental state with me trying to FINISH the game

I did, it’s a decent game I know. I just like making abstract comparisons to other games to confuse Hempuli even a bit(he’s gonna take all the possible sokoban mechanics for himself nuuuuuuuuu)

Also, I’m waiting for the game pages to finally show the “related games” button and they all just reccomend the other covemountlikes

isn’t this just Soko but with simultaneous control of both players at once?

…thanks for playing this stupid turd of trash, replying 3 years later because I guessed it was time to recreate this after learning how to actually make games

that’s alright, it’d be fun to see lots of Covemountlikes(which are literally remixes of Covemount)

oh, so a template project that you just duplicate to make the other games. You thinking of releasing the template as an example or something?

…So do you just duplicate the original Covemount project file and add new mechanics or use the original Covemount project and delete the unnecessary bits from the past games?

image.png y’all can’t believe my zealots were called the Gays

YOU DON’T THINK I KNOW THAT? I SWEAR THAT MAYBE A DAY FROM NOW A NEW BOX PUSHING GAME’S GONNA BE RELEASED