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No Face

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A member registered Dec 13, 2020 · View creator page →

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I’m not a fan of TD games but DAMN am I addicted to this. Also I like how instead of just giving you the same pokemon for the same attacks, pokemon share similar attacks but can vary in placable locations and stats. Nice TD!

YOUSA SICK BASTARD FOR THIS, THOU HAST CURSED THY BLOODLINE

(Real nice game ngl, cursed as heck tho)

I love the game, I was looking for games similar to literally the original first Zelda game since I’m making my own. Gonna 100% this game and start designing my own game afterwards, love what you did with the game!

Found it, currently dying inside completing shrine 4

…I’m so diggidy dang lost, I FOUND DUNGEONS 5 THROUGH 7 AND EVEN SHRINE 4 BUT I CAN’T FIND THE DANG 4TH DUNGEON AND 3RD SHRINE

okay, crazy good idea with awesome game design behind it. I am stuck at like the last hammer and damn is this game so good, especially love the vibe.

Sadly, I had some more attack patterns to utilize the boost but I wasn’t able to add them…

It actually accidentally serves as a secondary skill check

Well the charging was supposed to help you get away from certain attacks I wasn’t able to add. But also the charge up slows down the player so you can control your speed more

Fun puzzle idea combined with great UI and execution. No explanation of how a puzzle works but you figure out along the way! Awesome game, love it to bits.

Okay this was an awesome puzzle, also I got the best ending

Ah, a beginner. Sorry if I sounded a bit rude, it’s good to know though that you are receptive to the feedback and accepted the feedback nicely. Hope you figure out your way around the engine. It’s nice to know that there are still new devs out there!

Okay the game is not really fun? Like there’s no feedback for collecting coins, holding space is just basically a sprint mode. Also my biggest complaint is really just the fact not only does the game not fit on screen without zooming out the game page, but you could’ve at least allowed full screening.

Okay, while I want to say it’s a neat little idea but the execution isn’t really fun. It’s understandable tho that the difficulty really isn’t balanced with it being a jam and all.

Okay so like the idea is good, the execution was okay but could need with some work. The level design is nice and open too, so good work.

If you check the game page, it shows my PB, it’s actually possible to get a sub 3

okay that’s actually a fun easter egg, nice on you for adding it(or more rationally, you used it as a debug mode)

Ahhh, you using the diversifier makes sense, but you could’ve made your own swing animation you do know that right? The diversifier was you limiting to a certain palette and use at least an art asset pack from the challenge, it didn’t say you couldn’t make your own swing animation. I don’t judge you however since it’s easier to use an already made animation than make your own for a jam. The slime does telegraph but it’s a bit too subtle, also the eyeballs were ok I guess. Lastly, totally understandable you went for just finishing the game, jams are about the experience after all with the results just being a bonus.

Ah, very understandable. It’s not really uncommon for devs not being able to submit something more to their liking due to irl obligations. I didn’t beat it, but I do like the idea. Like the distribution of stats, makes good sense.

Thanks, I am really meticulous about my game feel(so meticulous that I would rather not finish a jam than send out sub par movement controls). The “unpredictability” of the fall is really just my good estimations of where and how you’d bonk. Any fall on the left side of the screen is more than likely going to send you to the bottom but falls on the right are more forgiving.

Thanks! The edges are weird and I did try making it less friction-y but I figured it would help the player more to have a more forgiving floor detection rather than the player falling just because they were 1 pixel off the edge. Also I don’t really think it was much in theme but I did try to get closer to the focus.

Aww, thanks. To be honest there was a little air stall thing mid-development that pulled you out of the “bonk” state but in the end I decided to remove it since the idea is that you would only bonk if you hit a slope, making it a game of precision and full mastery.

Okay the game has a great concept but only has the basic player controller holding it back, it felt like I was trying to control a car and not like a racing game. Awesome level design and bomb idea tho, a bit wonky to use at times but I think it’s just the player controller messing with the bomb physics

Okay the idea was good but there was a massive lack of visual feedback to show what was actually happening, not even a sound cue. A suggestion I have is that you could’ve added the flash effect on the arrow when the player actually hit the space bar while on the red instead of just flashing when on the red. Also the dmg text for the player’s attack was flipped. Nice idea but a bit lacking in execution.

I love a good typing game, but also the sound effects are funny.

Well the grappling and speed boost mechanic, even if they were added as a good additional mechanic they weren’t as needed to go fast and have fun. I also didn’t play past the first level the first time I played due to me missing the “next level” button on my first session(I have no idea how I didn’t see it in the first play lol). Still, the basic mouse to aim, W to dash swim forward and the strafing seemed enough!

…I don’t even think this counts as a speedrun game, like it technically could but it’s barely a game. It’s more like an animation, a really crude and weird one, but like a really odd animation.

Okay so the idea was good, but like the execution was, as kindly as I can say, sub-par. I mean you say it’s inspired by hollow knight but you kind of disregarded some of the purposeful design it had. For example, the combat doesn’t feel good with the sword hitbox being barely half the width of the player themself. Also the level design was kind of all over the place along with the placement of enemies, the enemies also having not that clear of signalling for attacks. All in all, the idea was good but the execution could’ve had more work put into it.

Fun, a bit cluttered visually, but still a fun experience. Had no idea why there were other mechanics tho.

Well as a game, it does have some appeal but in specific for this jam, it isn’t really that much fun as a speedrun game. The map design seems a bit too random along with the placement of the mushrooms. The jump was a bit too powerful in my opinion but I could see why it was like that, unless you did the physics before the map design and didn’t adjust either to accommodate for a more better feel. The idea was good but the execution could’ve used more work.

Fun game, I really liked the idea of having controls be fixed on just the mouse but while I do know you mentioned the controls are supposed to be simple and something that can be mastered, the level design and the execution in-game wasn’t really as nice since I had difficulty trying to throw the kunai at first. The game has a fun idea overall but the actual movement mechanics could use some work, not that I would know how you’d actually fix it up since it is a great moveset for speedruns.

I don’t know why but I can’t really play the game because no input works? Like I can get into the game but I pressed all of the keys on my keyboard and it doesn’t work?

Uhh… Thanks? Support the composer, it’s not really my own music

OKay so spedran 100%-ing it, really fun and love the subtle secrets hidden inside

I also hate you for making that red herring 2nd screen but it was good in the end tho. Lovee the entire game

Came back to this after a while, finally 100% the whole thing from scratch. Love the entire game.

The story literally includes not only swear words but a little bit naughty content text wise

…I am worried that you might get disqualified fr fr, read the jam rules again broo

…Catty, why is the story mode what it is??? WHY

Damn, never thought I’d find any puzzle here stumping but Ardef(?) got me stumped for a while

Nice game! I didn’t actually get why I would need to use the Ability but dang, the idea is awesome