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NO TURNING BACK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #20 | 1.912 | 2.286 |
Theme & Focus | #20 | 1.554 | 1.857 |
Technical | #21 | 1.673 | 2.000 |
Graphics & Animation | #22 | 1.793 | 2.143 |
Overall | #22 | 1.494 | 1.786 |
X Factor | #23 | 1.195 | 1.429 |
Music & Sound | #23 | 0.837 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
We implemented the focus by creating a vertical scrolling shooter that is taller than it is wide. We implemented the theme by using robot and computer based sprites.
Team Size
Trio (3)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Everything is Tiny
Infinity
Which parts of the game were NOT made by your team? (Including AI generated)
NONE WE MADE IT ALL OURSELVES
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Comments
The idea of not being able to move backwards is actually interesting and would be curious to see the game developed further to see in what ways that could help/hinder the player.
However the lack of movement on the background when moving made it really weird in my brain to track my movement properly.
But it’s a game jam, and as you’ve said you didn’t have a lot of time, so with that in mind, things like this are understandable, nice work.
Cool idea , I had fun playing this loved the mocking comment when you die that was cool. A few game mechanics seemed a bit off e.g collisions with enemies. Well done though!