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A jam submission

Psycho BeekeeperView game page

Submitted by xmnepank — 4 hours, 31 minutes before the deadline
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Psycho Beekeeper's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#1072.5562.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The theme is solitude. The game takes place in the mind of the main character where there is no one except his fear.

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Comments

Submitted

Well this was trippy, so it has a fitting title!

The turning was interesting, but imo a little too disorienting. I like the little wiggle on the tail end but it feels like it instantly turns and then adds the wiggle, which when combined with all the walls and floors looking the same makes it very easy to get turned around.

I didn't manage to get all 12 shrooms but I did enjoy what I played. I think you should be proud of how efficiently scoped this game is too, it's unique but without getting insanely ambitious and manages to do a fair bit with only a little content.

I liked the visual effects when losing health or taking the shrooms, very neat.

Good work!

Submitted

This game was an assault on my senses.

So I loved it.

I got to do shrooms.

I got fill... whatever.

The bee was menacing.

I did not make it.

But I did not mind not making it.

Good game.

All the stars.

Submitted

Hey,

neat little game. It is rather short but well polished and looks quite nice. I liked the easing on the turning and the shader for the phsycedelic effect. Eating the 3 Mushrooms at the beginning were a real fun touch. My only critic would be, that it is rather short with very little content and I dont like walking around mazes that look the same everywhere. Maybe some indication when you are near a collectable would have been nice. Esp. when you looking for fuel or heal.

Submitted(+1)

Hm, this one was a bit to trippy for my liking. The turning was rather strange, but in an interesting way. Movement was smooth and fast enough. But those fricking bees! They are so brutal! Nice ambience and rather unique style.

Developer

glad you liked it! weird games are the coolest :D

Submitted(+1)

I escaped from this nightmare.

The scope of the game is reasonbale but the game is fun and the execution is really excellent. The gfx are amazing and the atmospheric sound appropriate, I really like the walking in this one and the turn-based combat and resource management system are to the point yet efficient, I love this kind of combat and this was no expection. The experience is both very atmospheric and very fun.

By the way I mapped the game, the layout looks cool.

I loved this, thanks for sharing.

Developer (1 edit)

Thank you♥ I'm very glad to hear this

Submitted(+1)

Quite brutal because of bees hidding behind the corners and you being dead in two hits... they sometimes 'stack' so I died couple of times to two of them hiding and instakilling me while I still don't see them. Turning a bit too slow for my liking, especially since there are a lot of turns while searching for the shrooms... In the end I got them all and recieved a coin? o,O

Nice mechanics and pretty spooky bees! Not sure why are we so desperate for beeinfested trip shrooms though and how it helped us to escape! :D

Developer

Thanks for your feedback♥ The game of course still needs polishing)

Submitted(+1)

Phew this one is trippy! A neat concept and the graphics are good, although I wish there was a little more content/interactivity, some puzzles or something.

Developer(+1)

Thanks for your feedback♥. yes, more interactivity was planned, but since I work alone and make the whole game from scratch, I'm glad that the game at least has an ending lol

Submitted

Not a mac game :(

Developer (2 edits)

my mistake. unfortunately, it is currently forbidden to add files

Submitted(+1)

Reaaaaally trippy! Interesting concept, the concept of tripping out of your fears and insanity. Loved the aesthetic, game was pretty straightforward, took me several tries to get through it. 

I did encounter a bug at one point, after a few deaths, where all pickups were broken and no longer updating anything (neither shroom count, nor weapon fill)

Developer

thanks for completing the game and finding the bug ♡. I'll try to fix it